protonscr

Dual Monitor rendering errors.

dxvkclosed
doitsujin/dxvk#633 · opened 2018-09-10 by SteveHeist · updated 2018-09-10 · 1 comments · github
SSteveHeist 2018-09-10 github

Please describe your issue as accurately as possible. If you run into a problem with a binary release, make sure to test with latest master as well.

When running DXVK titles in Fullscreen with a second monitor enabled, adjusting the Volume in the Operating System causes rendering issues on the second monitor that persist until the game is shut down, and sometimes even after.

It is game agnostic, so I'm not sure if it's an issue with DXVK or an issue with one of the components building my Ubuntu install.

Software information

Tested in:
Quake Champions, Low Settings, 1080p.
Warframe, 1080p.
Linux install Information:
Ubuntu 18.04.1 LTS, Kernel 4.15.0-33-generic, Unity 7 DE, Compiz WM.

System information

  • GPU: RX 580
  • Driver: Mesa 18.3.0-devel
  • Wine version: (Lutris install) "esync-3.15-x86_64" (Quake Champions), "esync-3.14-x86_64" (Warframe)
  • DXVK version: 0.71 (Quake Champions), 0.70 (Warframe)
Ddoitsujin maintainer 2018-09-10 github

adjusting the Volume in the Operating System causes rendering issues on the second monitor

What do you mean by "Volume"? Audio volume? How is that even related?

Anyway, DXVK doesn't render to your second monitor unless you put a game there. Please file a Mesa bug, this isn't my fault.

Nothing extracted yet.