This is a known bug with RADV when using MSAA. Affects GTA V as well.
Good to know, thanks!
Some fine men made already a superb bug report: https://bugs.freedesktop.org/show_bug.cgi?id=107786
Still Leaving open in case someone else stumbles about this.
Please test if this RADV patch fixes the issue.
I cannot test the game, it doesn't work on my Wine setup.
This patch is fixing the issue. Thanks everyone involved.
Nothing extracted yet.
These screenshots show the difference of Windows 10 and DXVK.
The cars are rendered a lot darker.
The car windows are almost black.
After I experimented with the MSAA settings, I saw that DXVK can actually render the cars correctly.
The game starts with MSAA 4x. If I set MSAA to OFF, everything looks correct. If I set MSAA to 4x again it stays correct.
Software information
Dirt 3 Complete Edition
Ultra Settings
System information
Apitrace file(s)
Putting the dlls in the game folder like described in the wiki makes the game crash on start.
However I honestly dont understand whats meant with "dont use apitrace with DXVK".
If DXVK is disabled, how can you see the issue then? Isnt it rendering with Wine's stock D3D11 implementation?
Also is a trace from Windows needed?
Im sorry for not having a trace ready yet.
Log files
dirt3_game_dxgi.log
dirt3_game_d3d11.log