I found a workaround to make the trace replay - it appears that it destroys an image view that is still used later, so it requires tinkering with DXVK - but i can't see any particles at all. Where are they supposed to appear in the trace?
Update: DXVK doesn't handle color->depth and depth->color image copies correctly in case the images involved are multisampled. This might be related.
The dxvk-meta-copy branch contains a WIP fix for this issue.
Should be fixed as of c5f7f9f3b08d7d0fed1ee0fce3bd766e8002cfee.
Nothing extracted yet.
This makes planetary landing pretty difficult because you can't see if the weather in front of you will destroy your lander or not.
Tested with gverm's GetQueuedCompletionStatusEx stub.
https://www.winehq.org/pipermail/wine-devel/2018-September/132582.html
Software information
Game: Star Control: Origins
System information
Apitrace file(s)
https://mega.nz/#!DixWxAaS!3IfquELb30LOWE7FFmFugcFm3I8lqYUfV5ZW-twDrV4 (recorded on a different PC with Windows 7. Crashes on my own computer)
Log files
d3d11.log:
StarControl_DX11_d3d11.log
dxgi.log:
StarControl_DX11_dxgi.log