Make sure you have libtxc-dxtn-s2tc installed, Wine can't find it.
With DXVK 7ae4904ae9f6cdaf618fced661bbc732fac3dd83 with Vesim patches main menu now loads, but crashes during loading into gameplay with:
0090:err:seh:RtlUnwindEx invalid frame 33170008 (0x327e2000-0x33170000)
0090:err:seh:call_stack_handlers invalid frame 33170008 (0x327e2000-0x33170000)
0090:err:seh:NtRaiseException Exception frame is not in stack limits => unable to dispatch exception.
When using wined3d it works, but I'm unable to get apitrace as that also crashes.
On windows both apitrace and DXVK works, but that might be the issue with access violation being often ignored on windows
https://mega.nz/#!AIAEUJ4T!78fIw4ndD2zknTaid9GdzrbyqfnO6gSefa_OhuwkGqE (1.1GB zipped, 2.7GB unpacked)
Dauntless-Win64-Shipping_dxgi.log
Dauntless-Win64-Shipping_d3d11.log
Update:
It's possible that this is some kind of race scenario, because I was able to load 1 time into the gameplay(1 in 40?), but it crashed after like 3 sec
Please re-test with recent builds since some missing functionality has been implemented.
It works, but there were shaders, which crash crash on Nvidia and even after optimizing I get DxvkComputePipeline: Failed to compile pipeline. I already sent them on discord, but just in case they get lost
dauntless_shaders.zip
Unless you pushed some fix for these yesterday, this should be current status
Nothing extracted yet.
Software information
Dauntless - which is base on Unreal Engine 4.
Crashes gracefully before showing anything.
System information
Apitrace file(s)
Log files
Dauntless-Win64-Shipping_d3d11.log
Dauntless-Win64-Shipping_dxgi.log
wine.log