protonscr

Dauntless almost instant crash

dxvkclosed
doitsujin/dxvk#69 · opened 2018-02-11 by nairaner · updated 2018-03-29 · 4 comments · github
Nnairaner 2018-02-11 github

Software information

Dauntless - which is base on Unreal Engine 4.
Crashes gracefully before showing anything.

System information

  • GPU: Nvidia
  • Driver: proprietary
  • Wine version: wine-staging 2.21
  • DXVK version: latest - 8f134bafcfe9136f924df2ae1d2946e46b1b7795

Apitrace file(s)

Log files

Qqwertychouskie 2018-02-11 github

Make sure you have libtxc-dxtn-s2tc installed, Wine can't find it.

Nnairaner 2018-02-18 github

With DXVK 7ae4904ae9f6cdaf618fced661bbc732fac3dd83 with Vesim patches main menu now loads, but crashes during loading into gameplay with:

0090:err:seh:RtlUnwindEx invalid frame 33170008 (0x327e2000-0x33170000)
0090:err:seh:call_stack_handlers invalid frame 33170008 (0x327e2000-0x33170000)
0090:err:seh:NtRaiseException Exception frame is not in stack limits => unable to dispatch exception.

When using wined3d it works, but I'm unable to get apitrace as that also crashes.

On windows both apitrace and DXVK works, but that might be the issue with access violation being often ignored on windows
https://mega.nz/#!AIAEUJ4T!78fIw4ndD2zknTaid9GdzrbyqfnO6gSefa_OhuwkGqE (1.1GB zipped, 2.7GB unpacked)
Dauntless-Win64-Shipping_dxgi.log
Dauntless-Win64-Shipping_d3d11.log
Update:
It's possible that this is some kind of race scenario, because I was able to load 1 time into the gameplay(1 in 40?), but it crashed after like 3 sec

Ddoitsujin maintainer 2018-03-19 github

Please re-test with recent builds since some missing functionality has been implemented.

Nnairaner 2018-03-19 github

It works, but there were shaders, which crash crash on Nvidia and even after optimizing I get DxvkComputePipeline: Failed to compile pipeline. I already sent them on discord, but just in case they get lost
dauntless_shaders.zip

Unless you pushed some fix for these yesterday, this should be current status

Nothing extracted yet.