Is this by any chance an Unreal Engine 4 game? Because I'm starting to see a pattern here (see #79):
err: DxbcCompiler: Unhandled PS SV input: DxbcSystemValue::RenderTargetId
Fixing this is going to be a bit tricky though.
@doitsujin It is using Unreal Engine, it is even featured on the UE4 main page.
Please try with 8ebffc1018173903b4bfaf41561fb9bd2b006f74.
Seems to take longer now, and I can just make out the edge of what might be a loading spinner at the bottom of the screen, but that disappears after a while and it still hangs.
There may be a driver bug involved... now if I try to kill the game, it just zombifies, still taking up the screen, and no amount of killing Wine processes recovers the desktop. Attempting to VT switch blacks out the screen, with no way to get that back either. Machine fails to restart, necessitating a hard reset.
What's your dmesg output? This could be caused by a VM fault on the GPU.
I initially wasn't getting any dmesg output. The secret appears to be to wait a really long time. In excess of 7 minutes. Rendering the process a zombie may have been necessary.
Some anomalies:
I'm having the same issue on an Apple MacBook Air (M1) with legendary and Crossover 20.0.4. Not sure where to go from here.

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Nothing extracted yet.
Software information
ABZU: http://www.abzugame.com/
Default settings (cannot reach options menu)
Displays developer logos, then stops on a black screen. Can hear music.
System information
Apitrace file(s)
Impossible due to limitations in apitrace
Log files