this is also another graphical intensive Unity tech demo (using 5.4.0) presumed to be state of the art at end of 2016 of graphics in Unity..
see https://blogs.unity3d.com/es/2016/11/01/adam-demo-executable-and-assets-released/ http://unity3d.com/adam-standalone
Adam_d3d11amd.log Adam_dxgiamd.log
interesting I see lots of uncommon error in dxgi: err: DxgiAdapter: No format mapping for -1
also on d3d11 lots of: err: D3D11: Unsupported format: 4294967295 and: err: D3D11Device: CheckFeatureSupport: Unknown feature: 10 err: D3D11Device: CheckFeatureSupport: Unknown feature: 15 err: DxbcCompiler: Invalid sampled type: DxbcResourceReturnType::Unorm
and of course needs tesselation..
I fixed a bunch of bugs and crashes, the demo gets a bit further now but it requires stream output (see #135). Closing the issue for that reason.
Nothing extracted yet.
this is also another graphical intensive Unity tech demo (using 5.4.0) presumed to be state of the art at end of 2016 of graphics in Unity..
Software information
see
https://blogs.unity3d.com/es/2016/11/01/adam-demo-executable-and-assets-released/
http://unity3d.com/adam-standalone
System information
Log files
Adam_d3d11amd.log
Adam_dxgiamd.log
interesting I see lots of uncommon error in dxgi:
err: DxgiAdapter: No format mapping for -1
also on d3d11 lots of:
err: D3D11: Unsupported format: 4294967295
and:
err: D3D11Device: CheckFeatureSupport: Unknown feature: 10
err: D3D11Device: CheckFeatureSupport: Unknown feature: 15
err: DxbcCompiler: Invalid sampled type: DxbcResourceReturnType::Unorm
and of course needs tesselation..