Can you please post the full wine logs? Surface creation may fail if the game uses subwindows. That is not a DXVK bug but a limitation of wine.
On Sun, Dec 16 2018, Philip Rebohle wrote:
Can you please post the full wine logs? Surface creation may fail if
the game uses subwindows. That is not a DXVK bug but a limitation of
wine.
I will test soon.
Note that fusion 360 is not a game:
https://www.autodesk.com/products/fusion-360/overview
it's likely that the model window is in itself a subwindow.
The relevant error message is
006b:fixme:vulkan:X11DRV_vkCreateWin32SurfaceKHR Application requires child window rendering, which is not implemented yet!
This issue affect the canvas which is not being rendered at all.
Closing because this is a known wine-vulkan limitation.
On Wed, Jan 02 2019, tinywrkbee wrote:
The relevant error message is
006b:fixme:vulkan:X11DRV_vkCreateWin32SurfaceKHR Application requires child window rendering, which is not implemented yet!Wine's bug report 45277.
This issue affect the canvas which is not being rendered at all.
Is there a specific flag to trigger this message?
Because aside from the messages I posted, I didn't see any line specific
to vulkan/wine.
I didn't needed to do anything special to get the message.
I'm running Arch Linux which is vanilla, meaning package maintainers try to minimize to customizing applications.
My guess is that Debian's wine package maintainers changed Wine's defaults so its suppressing the default debug messages.
You should be able to see this specific message by enabling fixme messages, and you might want to also enable back the warnings, these are enabled by default for me though I'm not sure if for all debug channels.
Just prefix the wine command with WINEDEBUG=fixme+all,warn+all, for more details see the WineHQ Wiki.
If you need additional assistance then I recommend dropping a line at the #winehq freenode channel or winehq.org forums.
On Wed, Jan 02 2019, tinywrkbee wrote:
My guess is that Debian's wine package maintainers changed Wine's
defaults and so suppressing the default debug messages.
Ok, by using WINEDEBUG I get exactly the same, just before err: Failed
to create surface.
If you need additional assistance then I recommend dropping a line at
the #winehq freenode channel or winehq.org forums.
The only reason I ever tried wine itself was for fusion 360.
It's quite amazing that it works at all in dx9 mode.
@wavexx the "Failed to create surface" message comes from DXVK, the
006b:fixme:vulkan:X11DRV_vkCreateWin32SurfaceKHR Application requires child window rendering, which is not implemented yet!
message is from wine itself and will not appear in the dxvk logs.
Seeing similar issues when trying to run CS:GO in wine-staging 6.6.
Error message: 01ac:err:vulkan:X11DRV_vkCreateWin32SurfaceKHR Failed to allocate client window for hwnd=0x1018e
System:
$ inxi -Gxz
Graphics:
Device-1: AMD Ellesmere [Radeon RX 470/480/570/570X/580/580X/590]
vendor: XFX Pine driver: amdgpu v: kernel bus-ID: 01:00.0
Display: x11 server: Fedora Project X.org 1.20.10 driver:
loaded: ati,modesetting unloaded: fbdev,vesa resolution: 1920x1080
OpenGL: renderer: Radeon RX 580 Series (POLARIS10 DRM 3.40.0
5.11.12-200.fc33.x86_64 LLVM 11.0.0)
v: 4.6 Mesa 20.3.5 direct render: Yes
WINEDEBUGx1 2019-01WINEDEBUG=fixme+all,warn+all`,x1 2019-01
I apologize from the sparse report, but I need some guidance before proceeding as I'm completely new to wine and dxvk in general. The only reason I'm attempting to use dxvk (and wine at all) is to get DX11 support in Fusion360. I'm using linux 4.19 on debian using a KabiLake GT2 graphics which seems to have good vulkan support (everything works smoothly under linux itself). wine-development is installed along with dxvk. dxvk-setup has been run on the current wine environment.
Fusion360 works fine under wine if you get past the installation point. Everything seems to be working. Ambient occlusion is not as fast as it should be, but I don't see any visual artifacts. Unfortunately, you need to manually select the DX9 mode (which I understand is using wine's built-in drivers) to make it display something. My quest now is to see if I can get DX11 to work to get improved performance.
If DX11 is selected, the following is printed on the console:
However, as soon as F360 gets past the splash, you get this:
At this point, the area where the surface should be is just left blank (not refreshed, still showing the splash image). I see
Class linkage not supportedseveral times in the logs: could this be the cause of the surface creation failure?What should I do next to try to improve the situation?
Software information
Fusion 360
System information