You basically tried to record an opengl apitrace of windows steam, which probably uses directx, and would be useless anyways.
Try to do it as described in the wiki.
Does it work with wined3d (i.e. without dxvk)?
If not, does it work on Windows with DXVK?
@doitsujin it does not work without dxvk. It works on Windows with dxvk. But after I disabled steam overlay the game no longer crashes on main menu but instead when actually playing or loading save.
@Oschowa I've tried to use it with --api=dxgi but it gave me "unsupported API" error. I've downloaded those .dll files into Steam directory and it made no difference.
You have to put the apitrace dlls into the directory of the game, right next to the .exe file. That's also where it's gonna put the .trace files after you're done.
OK I've got the trace file.
https://www.mediafire.com/file/287rejpbwlb4j26/SpaceEngineers.trace/file
SpaceEngineers_d3d11.log
SpaceEngineers_dxgi.log
Looks like someone got it to work on wine with some work and some in-game issues.
https://www.reddit.com/r/linux_gaming/comments/acrpnp/space_engineers_works_in_steam_proton_with_major/
@exolyte looks promising but wine dosen't ship with gallium patches by default (maybe I can contact POL5 devs to include patched wine 4.0-rc4) and I want to use latest version of the game.
Nothing extracted yet.
The game crashes in random places inside main menu. FPS counter locks at 120 or 119,9. After a while I get the Ubuntu's "Application is unresponsive" popup.
Software information
Space Engineers, medium graphics preset, installed dotnet461, vcrun2015 and xact to get this game to launch. Using 64-bit wineprefix since 32bit is no longer supported. Using the latest version of PlayOnLinux 4 for debug log.
System information
Apitrace file(s)
Launched POL terminal, cd to the directory of steam .exe file but upon executing the command
apitrace trace --api=gl Steam.exe steam://rungameid/244850I get this error:Log files
SpaceEngineers_d3d11.log
SpaceEngineers_dxgi.log
PlayOnLinux log:
playonlinux.log