protonscr

Getting Over It with Bennett Foddy (Unity 2017.1.2p4) opens an unresponsive fullscreen window that doesn't render anything

dxvkclosed bugdxgi
doitsujin/dxvk#85 · opened 2018-02-17 by zekesonxx · updated 2018-07-19 · 8 comments · github
Zzekesonxx 2018-02-17 github

Software information

Getting Over It with Bennett Foddy, Humble DRM-free release

System information

  • GPU: GTX 970
  • Driver: Nvidia prop 390.25
  • Wine version: 2.21-staging
  • DXVK version: fd1fd40

Apitrace file(s)

  • apitrace doesn't behave with Unity and spits out a useless trace file

Log files

Llibcg 2018-04-08 github

Having the same issue with Firewatch.

d3d11.log
dxgi.log

Using trace log level shows that the game compiles some shaders then stops.

Llibcg 2018-04-24 github

Getting Over It was running fine last time I tried on Intel ANV, @doitsujin close this?

Ddoitsujin maintainer 2018-04-24 github

@libcg Does it work in fullscreen mode?

Llibcg 2018-04-24 github

hmmm pretty sure it did but I need to check again.

Llibcg 2018-04-25 github

just tested. it works when launched in fullscreen mode. switching to windowed mode works, but switching to fullscreen causes the game to not be responsive. another issue is that the video modes list 60 and 120Hz even though my laptop only supports 60Hz.

Ddoitsujin maintainer 2018-04-25 github

another DXGI issue then. This is seriously starting to get annoying because I cannot reproduce it.

Ddoitsujin maintainer 2018-07-12 github

Please re-test with latest master.

Ddoitsujin maintainer 2018-07-19 github

Closing due to lack of activity.

Nothing extracted yet.