protonscr

Need for Speed 2015 - NvAPI workaround

dxvkclosed
doitsujin/dxvk#850 · opened 2019-01-09 by ziemia · updated 2019-01-10 · 7 comments · github
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Zziemia 2019-01-09 github

The game starts with a black screen.
Sets:

dxgi.customDeviceId = 10de
dxgi.customVendorId = 1c06

Allows to start the game.

Software information
Need For Speed 2015 - Origin version
https://www.ea.com/games/need-for-speed/need-for-speed-2015

System information
GPU: GTX 960
Driver: 415.25
Wine version: 3.21-staging
DXVK version: 0.94

PS. FAudio solves all sound problems that I had in this game.

NFS16_d3d11.log
NFS16_dxgi.log

Mmassatt212 2019-01-09 github

good to know
just hope shader cashing stuttering gets better
Soon we will be able to Ditch Windows for Good

GGuy1524 2019-01-09 github

If you want no more shader 💸ing, use this fork: https://github.com/jomihaka/dxvk-poe-hack/releases

Mmassatt212 2019-01-09 github

Does that reduce or remove the stuttering ?

GGuy1524 2019-01-09 github

It should remove it.

Mmassatt212 2019-01-10 github

Can you try this work around on Dragon Ball FighterZ it alose loads with black screen and crash

Ddoitsujin maintainer 2019-01-10 github

How about trying it yourself if you have the game? The config options are documented on the wiki.

Mmassatt212 2019-01-10 github

DXVK_CONFIG_FILE=/home/steam/.steam/steam/steamapps/common/DRAGON BALL FighterZ/RED/Binaries/Win64/dxvk.conf %command%

Tried it game wont even try to boot, idk what im doing wrong but i always try and fail i think