It appears the logs vary from game to game.
Action Henk, Big Pharma, Blueprint Tycoon:
err: DxvkInstance::getExtensions: Extension VK_KHR_surface not supported
Besiege:
err: D3D11CreateDevice: Failed to create a DXGI factory
err: DxvkInstance::getExtensions: Extension VK_KHR_surface not supported
err: DxvkInstance::getExtensions: Extension VK_KHR_surface not supported
err: DxvkInstance::getExtensions: Extension VK_KHR_surface not supported
Beyond Eyes:
err: D3D11CreateDevice: Failed to create a DXGI factory
err: DxvkInstance::getExtensions: Extension VK_KHR_surface not supported
It was a problem with my environment the whole time.
Kids: if you're getting err: DxvkInstance::getExtensions: Extension VK_KHR_surface not supported, something's wrong with the Vulkan drivers/libs on your system. It's not dxvk's fault.
dxgitrace.dllx1 2018-02
Software information
A number of Unity games. Confirmed affected (will be editing as I find more):
Game crashes before creating its rendering window, with a generic "The game crashed." dialog. If you click "OK" on the dialog, the game process becomes an orphaned zombie and remains that way (which shouldn't be possible). This will make Steam think the game is still running. Killing the game from shell while the dialog is still onscreen will make it terminate normally.
Despite its initial appearance, this is definitely caused by either dxvk or something the setup_dxvk.sh script does, as
setup_dxvk.sh resetfixes it.System information
Apitrace file(s)
For Action Henk, at least, it doesn't work:
warning: C:\apitrace-mingw\x86\bin\..\lib\wrappers\dxgitrace.dll was never used: application probably does not use this APILog files
varies, see comments