Also is there an option for as users to add general advice for novice users inside the DXVK webpage?
What does this even mean? The documentation is fine on the README -- it's very straightforward.
@artivision https://github.com/doitsujin/dxvk/wiki
Lots of useful information there. Some might be a wee bit outdated, but should be able to get you going when USING dxvk (if that was what you meant).
Hello. Is Primitive Culling via Async Compute a valid option?
I assume you are referring to the new primitive culling feature in RadeonSI. While it's technically not impossible to implement this in DXVK, the RadeonSI implementation is highly complex and has to cover a lot of use cases, and when translating that to Vulkan, there are limitations:
And more importantly, it hasn't been shown to have any impact on games yet. I can imagine that some would benefit, but your typical game is significantly heavier on fragment shading than on geometry processing, so the impact will be limited.
Also is there an option for as users to add general advice for novice users inside the DXVK webpage?
If you're asking me to open up the wiki to everyone, then no, won't happen. If there's anything specific you would like to have added, open an issue about it.
Hm OK, but it's not impossible to ask the Vulkan group for changes (i think). Anyway thank you.
Also back the the thinking was to compile pert of that that Vertex Program to "Async" Compute Shaders (automatically). Did this change somehow and now this is a core future?
Hm OK, but it's not impossible to ask the Vulkan group for changes (i think). Anyway thank you.
Please don't annoy Khronos when you have absolutely no idea what you're talking about.
Also back the the thinking was to compile pert of that that Vertex Program to "Async" Compute Shaders (automatically). Did this change somehow and now this is a core future?
None of that makes sense.
None of that makes sense.
Vertex shaders are translated to compute shaders to perform culling, but not "automatically" and it is also not a "core future" (i guess the word of choice there is "feature").
According to this tweet from Michael Larabel, primitive culling doesn't seem to have any impact on games.
Nothing extracted yet.
Hello. Is Primitive Culling via Async Compute a valid option? Also is there an option for as users to add general advice for novice users inside the DXVK webpage?