Input layouts are the vertex format declaration, yes.
Hull/Domain shaders are the direct equivalents of Tessellation Control and Tessellation Evaluation shaders in GL/Vulkan.
In any case, you're better off finding information on this in the D3D11 documentation.
thanking you sir
should help with deployment of our simulation
Nothing extracted yet.
good morning doitsujin,
i am write to ask whate are an input layout? is it like vertex declaration in other api??h
also what are an hull and doman shader, they used for what type of shade?
thank you for your time!