Shouldn't this be split into two issues? It'd be nice to have more specific issues to link to in compatibility lists and whatnot.
Ok not opening an issue, but just for future reference to test when deferred contexts are in Sonic Forces requires it:
Sonic Forces_d3d11.log
Sonic Forces_dxgi.log
Updated top comment as tessellation is now (partially) supported.
Updated top comment now that deferred contexts are partially supported as of 7069df6b1ee1abc21f425d81c0dff7fb411712f1.
Resource mapping on deferred contexts is still missing, but some CryEngine games may be able to run.
Closing since the most relevant functions are implemented as of f1c3b59e87746f56f1956bfa54b9403d0e5317b1.
Nothing extracted yet.
Deferred contexts are currently not fully supported, which usually results in an application crash.
Please do not open a new bug report if you see the following message in your log files: