An apitrace would be useful.
Not a DXVK bug if the game doesn't even try to initialize DXGI (-> empty log) and doesn't even create a d3d11.log (i.e. does not even load d3d11.dll). The issue is somewhere else.
Got it, just wonder why it doesn't work with that game
d3d11.dllx1 2019-03
Disney's Infinity 1.0 : Gold Edition doesn't use DXVK
Using Wine 4.0-staging through PlayOnLinux
The game generates an empty dxgi.log but no d3dx11.log
Software information
There is no options to change graphics settings, then used standard/default game's settings
System information
Log files
d3d11.log is not rendered
dxgi.log: rendered but empty, useless