Big picture and the controller dialog uses D3D10 with Feature Level 9_1 iirc.
I am not sure how well supported this is in DXVK, as I think there is some extra ctable stuff in the shader and there may be some differences in formatting.
Although the issue may also rely in Direct2D being used -- I'm not sure how its interop/usage of D3D is so it could be that wined3d's d2d is not interacting nicely with DXVK given it is now supplying the d3d1x layer.
The Direct2D thing was fixed in DXVK a while ago, unfortunately now the bloody thing needs D3D10CreateEffectFromMemory, which DXVK does not and will not support, see https://github.com/doitsujin/dxvk/issues/1070#issuecomment-502198496
Please describe your issue as accurately as possible. If you run into a problem with a binary release, make sure to test with latest
masteras well.Important: When reporting an issue with a specific game or application, such as crashes or rendering issues, please include log files and a D3D11 Apitrace (see https://github.com/apitrace/apitrace) so that the issue can be reproduced. In order to create a trace, run
wine apitrace.exe trace -a dxgi YOURGAME.exe. DO NOT use DXVK together with apitrace!Software information
Name of the game, settings used etc.
"steam-wine steam"
...Attempting to open a window for steam controller settings to see if I can find a way to circumvent a proton-related bug (https://github.com/ValveSoftware/Proton/issues/1549) that prevents controllers from being detected or are poorly detected...
...But attempting to enter big-picture mode triggers this bug as well...
There are other display issues with running steam and its games, such as the screen not updating/refreshing when I switch to the store/browser window, breaking the plasma shell/desktop (unless I switch to 'virtual desktop' mode in wine) other issues that I can't remember and/or I'm too tired to address at the moment...
System information
Apitrace file(s)
https://bugs.winehq.org/show_bug.cgi?id=46775
Log files