protonscr

Lords of the Fallen missing objects after Mesa + DXVK upgrade

dxvkclosed
doitsujin/dxvk#985 · opened 2019-03-29 by ziabice · updated 2019-04-02 · 4 comments · github
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Zziabice 2019-03-29 github

Sorry to bother, but I can't understand if this is a Mesa problem or DXVK.

I'm using Manjaro Linux, and this game was running well with Mesa 18.3.5, LLVM 7.0.1, DXVK 1.0 and Wine-staging-nine 4.1.

I did a system upgrade that brought Mesa 19.0.1, LLVM 7.0.1, DXVK 1.0.1, but wine-staging-nine was not upgraded.

Since this upgrade I can't see object, enemies or buildings in game. The problem is visually exactly the same as described in #285 .

Software information

Lords Of The Fallen (GOG Version)

System information

  • GPU: AMD RX 580 4 GB
  • Driver: Mesa 19.0.1/LLVM 7.0.1
  • Wine version: wine-staging-nine 4.1
  • DXVK version: 1.0.1

Apitrace file(s)

  • Put a link here

Log files

OOschowa 2019-03-29 github

This is a mesa regression and fixed in git master. AFAIK it only affects the 19.0.1 stable release, 19.0 should be fine.

Ddoitsujin maintainer 2019-03-29 github

Already fixed in mesa (original bug report here). You can start the game with RADV_DEBUG=nohiz as a workaround for now.

Zziabice 2019-03-30 github

Thank you all a lot, I'll notify my distro maintainers of the problem! ;)

FFaalagorn 2019-03-30 github

Thanks for the info! Seems the same was affecting Escape from Tarkov windows reflection on Factory, right now I'm running with RADV_DEBUG=nohiz until mesa-git get updated in unofficial arch repo.

EDIT: It seems that updating mesa to the one I just compiled (19.1.0_devel.109670.edc7deec42b-1) didn't do the trick for Escape from Tarkov, so running it with RADV_DEBUG=nohiz still until I figure out why it's happening – just leaving it here for clarification.

Launch options