Please retest since ClearUnorderedAccessViewUint is now partially supported for buffer resources.
Keep in mind that Vega GPUs are currently not supported due to the dire driver situation. An apitrace would be useful.
Closing due to lack of feedback. Please re-open if this is still an issue.
Nothing extracted yet.
Seems uses Unreal Engine 4.16.2 and from logs unique error is:
err: D3D11: ClearUnorderedAccessViewUint: Not supported for buffers
searching issues list I see this is needed also for Rise of Tomb Raider altough Moto Racer may only need this to work correctly..(?)
System information
Log files
Racer-Win64-Shipping_d3d11.log
Racer-Win64-Shipping_dxgi.log