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17
results, 40 hits for
PROTON_USE_WINED3D
Source engine games display only black screen because of d3d9.floatEmulation
dxvk
closed
amd radv
d3d9
#2469 · 14 comments · updated 2022-02-01 · 2 matching
comment by
DadSchoorse
· 2022-01-30 ·
view
·
github
Try `
PROTON_USE_WINED3D
=1 WINEDLLOVERRIDES=d3d9=n,b`
comment by
niobium93
· 2022-01-30 ·
view
·
github
... Is there a way to make proton use a custom `d3d9.dll` without DXVK? IIRC `
PROTON_USE_WINED3D
` disables custom ...
GUILTY GEAR XX ACCENT CORE PLUS R
appid 348550
1 threads, 1 open
2 matching
GUILTY GEAR XX ACCENT CORE PLUS R
proton
open
Game compatibility - Unofficial
XAudio2
Mesa drivers
AMD RADV
#328 · 17 comments · updated 2023-06-03 · 2 matching
comment by
namtsui
· 2020-10-31 ·
view
·
github
... Can you try
PROTON_USE_WINED3D
=1? ``` launch options: PROTON_DUMP_DEBUG_COMMANDS=1
PROTON_USE_WINED3D
=1 PROTON_LOG=1 %command% cd ~/.steam/steam/steamapps ...
comment by
namtsui
· 2020-10-31 ·
view
·
github
... and sidebars and crashes nouveau gtx 770 with
PROTON_USE_WINED3D
=1 PROTON_LOG=1 %command% log: https://gist.github.com ...
Starfield
appid 1716740
3 threads, 1 open
2 matching
Starfield
proton
open
Game compatibility - Unofficial
NVIDIA drivers
Mesa drivers
AMD RADV
#7064 · 702 comments · updated 2026-08-18 · 2 matching
comment by
vercingetorx
· 2023-09-01 ·
view
·
github
Also if i add
PROTON_USE_WINED3D
=1 to launch options the game wont boot and gives an error about ...
comment by
bioxz
· 2023-09-01 ·
view
·
github
... Any idea how to circumvent that? OP mentioned he got the same message when using "
PROTON_USE_WINED3D
=1", I ...
Monster Hunter Wilds
appid 2246340
1 threads, 1 open
1 matching
Monster Hunter Wilds
proton
open
Game compatibility - Unofficial
Regression
Mesa drivers
AMD RADV
#8206 · 413 comments · updated 2026-08-22 · 1 matching
comment by
lorentzforces
· 2025-11-30 ·
view
·
github
... other games recently, can you try launching with `
PROTON_USE_WINED3D
=1 %command%` and report if that works around this ...
Red Dead Redemption 2
appid 1174180
4 threads, 1 open
9 matching
Red Dead Redemption 2
proton
open
Game compatibility - Unofficial
Regression
NVIDIA drivers
Mesa drivers
AMD RADV
#3291 · 1,723 comments · updated 2026-08-15 · 9 matching
comment by
mrpippy
· 2020-06-13 ·
view
·
github
> @mrpippy Running with launch options `PROTON_LOG=1
PROTON_USE_WINED3D
=1 %command%` got me through the launcher, gave me an ...
comment by
mattlennon3
· 2020-07-27 ·
view
·
github
... ignoreprofile -useMinimumSettings -benchmark -adapter 1` and `PROTON_LOG=1
PROTON_USE_WINED3D
=1 %command% -height 1920 -width 1080 -vulkan -safemode -ignoreprofile ...
7 more matching in this thread
AMD RADV driver discussion
dxvk
closed
amd radv
READ ME
critical
#252 · 171 comments · updated 2020-03-31 · 1 matching
comment by
urbenlegend
· 2019-03-27 ·
view
·
github
@thirdeyefunction Well, if I enable
PROTON_USE_WINED3D
, the game won't even launch so I am assuming it is ...
Elite Dangerous
appid 359320
8 threads, 1 open
5 matching
Elite Dangerous
proton
open
Game compatibility - Unofficial
Regression
NVIDIA drivers
Mesa drivers
.NET
AMD RADV
#150 · 672 comments · updated 2026-07-10 · 5 matching
comment by
alexzk1
· 2022-08-21 ·
view
·
github
... in the startup parameters - nothing has changed Sorry:
PROTON_USE_WINED3D
=1 %command% 1st version, I think, is from user_settings ...
comment by
redmcg
· 2022-02-27 ·
view
·
github
... issues/1459 Just wondering if you have any more luck with the following launch option: `
PROTON_USE_WINED3D
=1 %command%`
3 more matching in this thread
killer7 gets tinted blue when entering a level
dxvk
closed
amd radv
not our bug
#5512 · 8 comments · updated 2026-02-20 · 1 matching
issue by
meatsink
· 2026-02-16 ·
view
·
github
... Using
PROTON_USE_WINED3D
=1 %command% in the launch options has this not happen. dxvk: <img width="1920" height="1080 ...
Halo Infinite
appid 1240440
2 threads, 1 open
1 matching
Halo Infinite
proton
open
Game compatibility - Unofficial
Mesa drivers
AMD RADV
#5030 · 878 comments · updated 2026-08-18 · 1 matching
comment by
adrianrlaw
· 2021-11-16 ·
view
·
github
With Proton Experimental I'm getting: `pid 110292 != 110289, skipping destruction (fork without exec?)` With `
PROTON_USE_WINED3D
=1`. [steam ...
Visual artifacts in multiple games, possibly related to a Mesa regression.
proton
closed
Mesa drivers
AMD RADV
#6821 · 5 comments · updated 2023-07-22 · 1 matching
comment by
Siam-Lights
· 2023-06-04 ·
view
·
github
I found that running the game with
PROTON_USE_WINED3D
=1 displays the image properly. Should I open a ticket ...
Elden Ring
appid 1245620
2 threads, 1 open
5 matching
Elden Ring
proton
open
Game compatibility - Unofficial
overlay
Regression
NVIDIA drivers
Mesa drivers
AMD RADV
#5613 · 957 comments · updated 2026-08-18 · 5 matching
comment by
Blisto91
· 2023-01-05 ·
view
·
github
>
PROTON_USE_WINED3D
=1 in my case crashed the game as it can only work with up to directx 11 ...
comment by
SammCheese
· 2023-01-05 ·
view
·
github
>
PROTON_USE_WINED3D
=1 in my case crashed the game as it can only work with up to directx 11 ...
3 more matching in this thread
STAR WARS: The Old Republic
appid 1286830
2 threads, 1 open
1 matching
STAR WARS: The Old Republic
proton
open
Game compatibility - Unofficial
NVIDIA drivers
Mesa drivers
AMD RADV
#4326 · 80 comments · updated 2026-02-13 · 1 matching
comment by
kisak-valve
maintainer
· 2021-12-08 ·
view
·
github
Hello @vasiliyaltunin, your log hints that you're using `
PROTON_USE_WINED3D
=1` in the game's launch options. Can ...
Deep Rock Galactic
appid 548430
2 threads, 1 open
3 matching
Deep Rock Galactic
proton
open
Game compatibility - Unofficial
Regression
XAudio2
Mesa drivers
AMD RADV
#284 · 380 comments · updated 2026-04-25 · 3 matching
comment by
jarrard
· 2019-09-18 ·
view
·
github
PROTON_USE_WINED3D
=1, this bypasses DXVK so you may not get the best performance in this configuration. It would ...
comment by
rodrigolunus
· 2019-09-18 ·
view
·
github
... I fix the problem using the launch option
PROTON_USE_WINED3D
=1 %command% The game is running without problem now ...
1 more matching in this thread
GTFO
appid 493520
2 threads, 1 open
3 matching
GTFO
proton
open
Game compatibility - Unofficial
Regression
Mesa drivers
AMD RADV
#3834 · 36 comments · updated 2025-11-03 · 3 matching
issue by
beardstorm
· 2020-05-05 ·
view
·
github
... OpenGL-based wined3d renderer by using launch options `
PROTON_USE_WINED3D
=1 %command%`. This did however come with [severe rendering ...
comment by
kknives
· 2020-08-23 ·
view
·
github
... MF and 5.8-GE-2-MF) without ```
PROTON_USE_WINED3D
=1 %command%``` and without any Unity crash handler, the ...
1 more matching in this thread
STAR WARS Jedi: Fallen Order
appid 1172380
1 threads, 1 open
1 matching
STAR WARS Jedi: Fallen Order
proton
open
Game compatibility - Unofficial
Mesa drivers
AMD RADV
#3224 · 191 comments · updated 2026-07-11 · 1 matching
comment by
Skiski
· 2022-10-22 ·
view
·
github
... I tried 7.0-4 and axperimental and it's the same. --- If I add `
PROTON_USE_WINED3D
=1` the ...
State of Decay 2 invisible character models for certain characters
dxvk
closed
amd radv
not our bug
#3203 · 5 comments · updated 2023-01-21 · 1 matching
issue by
CarnageDevs
· 2023-01-21 ·
view
·
github
... This only affects DXVK and the models render when running the game with WineD3D using `
PROTON_USE_WINED3D
=1 %command ...
A Plague Tale: Requiem
appid 1182900
3 threads, 1 open
1 matching
A Plague Tale: Requiem
proton
open
Game compatibility - Unofficial
Mesa drivers
AMD RADV
#6241 · 21 comments · updated 2026-07-03 · 1 matching
comment by
kisak-valve
maintainer
· 2025-09-07 ·
view
·
github
... When forcing WineD3D with
PROTON_USE_WINED3D
=1 %command% …the game behaves differently (black screen / crash) but avoids the Vulkan ...