protonscr
17 results, 40 hits for PROTON_USE_WINED3D

Source engine games display only black screen because of d3d9.floatEmulation dxvkclosedamd radvd3d9

#2469 · 14 comments · updated 2022-02-01 · 2 matching
comment by DadSchoorse · 2022-01-30 · view · github
Try `PROTON_USE_WINED3D=1 WINEDLLOVERRIDES=d3d9=n,b`
comment by niobium93 · 2022-01-30 · view · github
... Is there a way to make proton use a custom `d3d9.dll` without DXVK? IIRC `PROTON_USE_WINED3D` disables custom ...

GUILTY GEAR XX ACCENT CORE PLUS R appid 348550 1 threads, 1 open 2 matching

GUILTY GEAR XX ACCENT CORE PLUS R protonopenGame compatibility - UnofficialXAudio2Mesa driversAMD RADV

#328 · 17 comments · updated 2023-06-03 · 2 matching
comment by namtsui · 2020-10-31 · view · github
... Can you try PROTON_USE_WINED3D=1? ``` launch options: PROTON_DUMP_DEBUG_COMMANDS=1 PROTON_USE_WINED3D=1 PROTON_LOG=1 %command% cd ~/.steam/steam/steamapps ...
comment by namtsui · 2020-10-31 · view · github
... and sidebars and crashes nouveau gtx 770 with PROTON_USE_WINED3D=1 PROTON_LOG=1 %command% log: https://gist.github.com ...

Starfield appid 1716740 3 threads, 1 open 2 matching

Starfield protonopenGame compatibility - UnofficialNVIDIA driversMesa driversAMD RADV

#7064 · 702 comments · updated 2026-08-18 · 2 matching
comment by vercingetorx · 2023-09-01 · view · github
Also if i add PROTON_USE_WINED3D=1 to launch options the game wont boot and gives an error about ...
comment by bioxz · 2023-09-01 · view · github
... Any idea how to circumvent that? OP mentioned he got the same message when using "PROTON_USE_WINED3D=1", I ...

Monster Hunter Wilds appid 2246340 1 threads, 1 open 1 matching

Monster Hunter Wilds protonopenGame compatibility - UnofficialRegressionMesa driversAMD RADV

#8206 · 413 comments · updated 2026-08-22 · 1 matching
comment by lorentzforces · 2025-11-30 · view · github
... other games recently, can you try launching with `PROTON_USE_WINED3D=1 %command%` and report if that works around this ...

Red Dead Redemption 2 appid 1174180 4 threads, 1 open 9 matching

Red Dead Redemption 2 protonopenGame compatibility - UnofficialRegressionNVIDIA driversMesa driversAMD RADV

#3291 · 1,723 comments · updated 2026-08-15 · 9 matching
comment by mrpippy · 2020-06-13 · view · github
> @mrpippy Running with launch options `PROTON_LOG=1 PROTON_USE_WINED3D=1 %command%` got me through the launcher, gave me an ...
comment by mattlennon3 · 2020-07-27 · view · github
... ignoreprofile -useMinimumSettings -benchmark -adapter 1` and `PROTON_LOG=1 PROTON_USE_WINED3D=1 %command% -height 1920 -width 1080 -vulkan -safemode -ignoreprofile ...

AMD RADV driver discussion dxvkclosedamd radvREAD MEcritical

#252 · 171 comments · updated 2020-03-31 · 1 matching
comment by urbenlegend · 2019-03-27 · view · github
@thirdeyefunction Well, if I enable PROTON_USE_WINED3D, the game won't even launch so I am assuming it is ...

Elite Dangerous appid 359320 8 threads, 1 open 5 matching

Elite Dangerous protonopenGame compatibility - UnofficialRegressionNVIDIA driversMesa drivers.NETAMD RADV

#150 · 672 comments · updated 2026-07-10 · 5 matching
comment by alexzk1 · 2022-08-21 · view · github
... in the startup parameters - nothing has changed Sorry: PROTON_USE_WINED3D=1 %command% 1st version, I think, is from user_settings ...
comment by redmcg · 2022-02-27 · view · github
... issues/1459 Just wondering if you have any more luck with the following launch option: `PROTON_USE_WINED3D=1 %command%`

killer7 gets tinted blue when entering a level dxvkclosedamd radvnot our bug

#5512 · 8 comments · updated 2026-02-20 · 1 matching
issue by meatsink · 2026-02-16 · view · github
... Using PROTON_USE_WINED3D=1 %command% in the launch options has this not happen. dxvk: <img width="1920" height="1080 ...

Halo Infinite appid 1240440 2 threads, 1 open 1 matching

Halo Infinite protonopenGame compatibility - UnofficialMesa driversAMD RADV

#5030 · 878 comments · updated 2026-08-18 · 1 matching
comment by adrianrlaw · 2021-11-16 · view · github
With Proton Experimental I'm getting: `pid 110292 != 110289, skipping destruction (fork without exec?)` With `PROTON_USE_WINED3D=1`. [steam ...

Visual artifacts in multiple games, possibly related to a Mesa regression. protonclosedMesa driversAMD RADV

#6821 · 5 comments · updated 2023-07-22 · 1 matching
comment by Siam-Lights · 2023-06-04 · view · github
I found that running the game with PROTON_USE_WINED3D=1 displays the image properly. Should I open a ticket ...

Elden Ring appid 1245620 2 threads, 1 open 5 matching

Elden Ring protonopenGame compatibility - UnofficialoverlayRegressionNVIDIA driversMesa driversAMD RADV

#5613 · 957 comments · updated 2026-08-18 · 5 matching
comment by Blisto91 · 2023-01-05 · view · github
> PROTON_USE_WINED3D=1 in my case crashed the game as it can only work with up to directx 11 ...
comment by SammCheese · 2023-01-05 · view · github
> PROTON_USE_WINED3D=1 in my case crashed the game as it can only work with up to directx 11 ...

STAR WARS: The Old Republic appid 1286830 2 threads, 1 open 1 matching

STAR WARS: The Old Republic protonopenGame compatibility - UnofficialNVIDIA driversMesa driversAMD RADV

#4326 · 80 comments · updated 2026-02-13 · 1 matching
comment by kisak-valvemaintainer · 2021-12-08 · view · github
Hello @vasiliyaltunin, your log hints that you're using `PROTON_USE_WINED3D=1` in the game's launch options. Can ...

Deep Rock Galactic appid 548430 2 threads, 1 open 3 matching

Deep Rock Galactic protonopenGame compatibility - UnofficialRegressionXAudio2Mesa driversAMD RADV

#284 · 380 comments · updated 2026-04-25 · 3 matching
comment by jarrard · 2019-09-18 · view · github
PROTON_USE_WINED3D=1, this bypasses DXVK so you may not get the best performance in this configuration. It would ...
comment by rodrigolunus · 2019-09-18 · view · github
... I fix the problem using the launch option PROTON_USE_WINED3D=1 %command% The game is running without problem now ...

GTFO appid 493520 2 threads, 1 open 3 matching

GTFO protonopenGame compatibility - UnofficialRegressionMesa driversAMD RADV

#3834 · 36 comments · updated 2025-11-03 · 3 matching
issue by beardstorm · 2020-05-05 · view · github
... OpenGL-based wined3d renderer by using launch options `PROTON_USE_WINED3D=1 %command%`. This did however come with [severe rendering ...
comment by kknives · 2020-08-23 · view · github
... MF and 5.8-GE-2-MF) without ```PROTON_USE_WINED3D=1 %command%``` and without any Unity crash handler, the ...

STAR WARS Jedi: Fallen Order appid 1172380 1 threads, 1 open 1 matching

STAR WARS Jedi: Fallen Order protonopenGame compatibility - UnofficialMesa driversAMD RADV

#3224 · 191 comments · updated 2026-07-11 · 1 matching
comment by Skiski · 2022-10-22 · view · github
... I tried 7.0-4 and axperimental and it's the same. --- If I add `PROTON_USE_WINED3D=1` the ...

State of Decay 2 invisible character models for certain characters dxvkclosedamd radvnot our bug

#3203 · 5 comments · updated 2023-01-21 · 1 matching
issue by CarnageDevs · 2023-01-21 · view · github
... This only affects DXVK and the models render when running the game with WineD3D using `PROTON_USE_WINED3D=1 %command ...

A Plague Tale: Requiem appid 1182900 3 threads, 1 open 1 matching

A Plague Tale: Requiem protonopenGame compatibility - UnofficialMesa driversAMD RADV

#6241 · 21 comments · updated 2026-07-03 · 1 matching
comment by kisak-valvemaintainer · 2025-09-07 · view · github
... When forcing WineD3D with PROTON_USE_WINED3D=1 %command% …the game behaves differently (black screen / crash) but avoids the Vulkan ...