protonscr
2 results, 3 hits for RADV_DEBUG=syncshaders %command%

Red Dead Redemption 2 appid 1174180 4 threads, 1 open 1 matching

Red Dead Redemption 2 protonopenGame compatibility - UnofficialRegressionNVIDIA driversMesa driversAMD RADV

#3291 · 1,723 comments · updated 2026-08-15 · 1 matching
comment by solgzr · 2022-05-26 · view · github
There was a working workaround posted in GitLab RADV bug thread: ` RADV_DEBUG=syncshaders %command%` completely stops the RADV ...

Monster Hunter Wilds appid 2246340 1 threads, 1 open 2 matching

Monster Hunter Wilds protonopenGame compatibility - UnofficialRegressionMesa driversAMD RADV

#8206 · 413 comments · updated 2026-08-22 · 2 matching
comment by Valmar33 · 2024-11-02 · view · github
... game folder, and put `RADV_DEBUG=syncshaders VKD3D_CONFIG=breadcrumbs WINEDLLOVERRIDES="d3d12,d3d12core=n,b" %command%` in the launch options ...
comment by apoisonedgift · 2024-11-02 · view · github
> if you are using amd gpu you can try to use RADV_DEBUG=syncshaders with latest proton experimental bleeding ...