protonscr
4 results, 5 hits for PROTON_HIDE_NVIDIA_GPU=1,

Kerbal Space Program 2 (KSP2) has few fps and consumes all VRAM (8 GB) dxvkclosedd3d11

#3268 · 53 comments · updated 2024-11-27 · 1 matching
comment by kolAflash · 2023-02-26 · view · github
... And I guess `PROTON_HIDE_NVIDIA_GPU=1` is similar to using `WINEDLLOVERRIDES=nvapi,nvapi64=b`. Sadly that doesn't seem ...

New World - Failed to create buffer view and crashing dxvkclosedd3d11

#3698 · 18 comments · updated 2023-11-07 · 2 matching
comment by OfficialEsco · 2023-10-27 · view · github
Tested `PROTON_HIDE_NVIDIA_GPU=1` which gave horrible performance [steam-1063730_crash.tar.gz](https://github.com/doitsujin/dxvk/files/13191660 ...
issue by OfficialEsco · 2023-10-26 · view · github
... I've tested nvidia-open - I've tested PROTON_HIDE_NVIDIA_GPU=1 - I've tested ENABLE_PROTON_NVAPI=1 The ONE thing ...

Ghost Recon Breakpoint: Overly bright water dxvkclosedd3d11nvidia proprietary

#5849 · 3 comments · updated 2026-08-24 · 1 matching
issue by BlueGen3sis · 2026-08-20 · view · github
... I already tried `PROTON_HIDE_NVIDIA_GPU=1` and it didn't fix it. Day(DXVK) <img width="1910" height="1074 ...

Ghost Recon Breakpoint: Artifacts on Red dots dxvkclosedd3d11can't reproduce

#5838 · 6 comments · updated 2026-08-20 · 1 matching
comment by doitsujinmaintainer · 2026-08-11 · view · github
... Can you test if setting both env vars `PROTON_HIDE_NVIDIA_GPU=1 DXVK_CONFIG="dxgi.hideNvidiaGpu=True"` helps? The game uses ...