protonscr
10 results, 10 hits for DXVK_LOG_LEVEL

World of Warships crashes when MSAA is enabled dxvkclosedbugnvidia proprietary

#227 · 13 comments · updated 2018-05-09 · 1 matching
comment by doitsujinmaintainer · 2018-04-10 · view · github
It works on RADV. Please run with ``` export DXVK_LOG_LEVEL=debug ```

Hellblade: Senua's Sacrifice crashes without DXVK_SHADER_OPTIMIZE=1 dxvkclosedbugnvidia proprietary

#166 · 37 comments · updated 2018-03-31 · 1 matching
comment by doitsujinmaintainer · 2018-03-15 · view · github
You can set `DXVK_LOG_LEVEL=debug` to figure out which shaders are being compiled right before the game crashes ...

Dark Souls 3 missing shaders dxvkclosednvidia proprietary

#232 · 46 comments · updated 2018-07-10 · 1 matching
comment by doitsujinmaintainer · 2018-04-01 · view · github
... and run the game with ``` DXVK_SHADER_DUMP_PATH=/some/path DXVK_LOG_LEVEL=debug ``` and attach the shaders (in `/some/path`) that ...

Tom Clancy's: The Division freeze dxvkclosednvidia proprietary

#955 · 10 comments · updated 2019-11-02 · 1 matching
comment by MinIsMin · 2019-03-09 · view · github
I installed the Vulkan SDK, enabled the validation layers and switched `DXVK_LOG_LEVEL` to debug Logs: https://www91.zippyshare ...

Nvidia driver crashes in different applications/games dxvkclosedbugnvidia proprietaryREAD ME

#64 · 112 comments · updated 2018-04-25 · 1 matching
comment by doitsujinmaintainer · 2018-02-07 · view · github
... Starting with commit ad6c45d6b10fd80535f5e7d6d8474eecfbbf1926, DXVK logs the names of the shaders being compiled if `DXVK_LOG_LEVEL=debug` is set ...

Monster Hunter World randomly freezes dxvkclosednvidia proprietary

#816 · 79 comments · updated 2020-01-02 · 1 matching
issue by buscher · 2018-12-17 · view · github
... Ryzen 2700X ### Log files (with DXVK_LOG_LEVEL=debug and DXVK_HUD=devinfo,fps,memory) - d3d11.log: [MonsterHunterWorld_d3d11.log](https://github ...

Multiple games cause GPU hang dxvkclosednvidia proprietaryneeds feedback

#325 · 25 comments · updated 2019-02-28 · 1 matching
comment by kas0079 · 2018-05-04 · view · github
... or low) Ran the game with `DXVK_HUD=1 DXVK_LOG_LEVEL=debug VK_INSTANCE_LAYERS=VK_LAYER_LUNARG_standard_validation WINEARCH=win64` The hang occurs in ...

Assassin's Creed Odyssey Crash dxvkclosedd3d11nvidia proprietaryneeds feedbackcan't reproduce

#1799 · 33 comments · updated 2022-07-25 · 1 matching
comment by class101 · 2021-09-02 · view · github
... Fault is of type FAULT_PDE ACCESS_TYPE_READ` I'm getting lots of validation errors with `VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation` and `DXVK_LOG_LEVEL ...

Unigine Superposition launcher crash dxvkclosedfeature setnvidia proprietary

#70 · 74 comments · updated 2018-04-14 · 1 matching
comment by oscarbg · 2018-02-17 · view · github
... even one test (MandelS) doesn't report any errors creating pipelines (see ComputeMark_d3d11mandels.log captured with "DXVK_LOG_LEVEL=debug ...

[d3d11] The Elder Scrolls Online hangs dxvkclosednvidia proprietary

#1598 · 34 comments · updated 2020-06-29 · 1 matching
issue by jkhsjdhjs · 2020-04-27 · view · github
... using the latest master commit and also set `DXVK_LOG_LEVEL=debug` and then had the game hangs up again ...