comment by doitsujinmaintainer · 2018-02-07 · view · github
... Starting with commit ad6c45d6b10fd80535f5e7d6d8474eecfbbf1926, DXVK logs the names of the shaders being compiled if `DXVK_LOG_LEVEL=debug` is set ...
... or low)
Ran the game with `DXVK_HUD=1 DXVK_LOG_LEVEL=debug VK_INSTANCE_LAYERS=VK_LAYER_LUNARG_standard_validation WINEARCH=win64`
The hang occurs in ...
... Fault is of type FAULT_PDE ACCESS_TYPE_READ`
I'm getting lots of validation errors with `VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation` and `DXVK_LOG_LEVEL ...