protonscr
65 results, 77 hits for DXVK_LOG_LEVEL=debug

WoW Classic performance issue dxvkclosedwontfixperformance

#1193 · 26 comments · updated 2019-09-28 · 2 matching
comment by SveSop · 2019-09-24 · view · github
... Are you sure there is no bugged download of something? 0% gpu utilization? Try to set `DXVK_LOG_LEVEL=debug ...
comment by SveSop · 2019-09-28 · view · github
... And just out of interest, what does dxvk log files say if you log with `DXVK_LOG_LEVEL=debug`?

Ni No Kuni Remastered doesn't save game progress dxvkclosed

#1213 · 9 comments · updated 2019-10-03 · 1 matching
issue by ChazyTheBest · 2019-10-03 · view · github
... 0 > 002a:fixme:thread:RtlCreateUserThread stack_commit != 0 is unimplemented That's the only log with `DXVK_LOG_LEVEL=debug` ### Software ...

[regression] WoW WotLK Classic ~30% less performance since 83a2942 dxvkclosedd3d11performance

#3632 · 43 comments · updated 2024-07-16 · 1 matching
issue by koplo199 · 2023-08-21 · view · github
... Wine-GE 8-13 ### Log files Using `DXVK_LOG_LEVEL=debug` and `DXVK_LOG_PATH` set appropriately: [WoWClassic_dxgi_83a2942.log](https://github.com ...

DXVK git - native libraries + Men of War 2 fails to launch dxvkclosed

#4438 · 12 comments · updated 2024-11-10 · 1 matching
issue by ghost · 2024-11-10 · view · github
... Aborted ``` launching with `DXVK_LOG_PATH=/some/path DXVK_LOG_LEVEL=debug` produces empty logs System: Tumbleweed, 6.11.5-lqx1-1 ...

Nvidia driver crashes in different applications/games dxvkclosedbugnvidia proprietaryREAD ME

#64 · 112 comments · updated 2018-04-25 · 1 matching
comment by doitsujinmaintainer · 2018-02-07 · view · github
... Starting with commit ad6c45d6b10fd80535f5e7d6d8474eecfbbf1926, DXVK logs the names of the shaders being compiled if `DXVK_LOG_LEVEL=debug` is set ...

dxvk 1.2.2 World of Tanks always starts in windowed mode dxvkopencan't reproduce

#1096 · 29 comments · updated 2024-09-30 · 1 matching
comment by doitsujinmaintainer · 2019-06-17 · view · github
... When you do, set `DXVK_LOG_LEVEL=debug` before starting the game. > I haven't captured the apitrace at this ...

Dead Rising 4 low framerate, low hw resources usage dxvkclosedd3d11performanceneeds feedback

#2753 · 11 comments · updated 2026-06-16 · 1 matching
issue by dklementowski · 2022-07-25 · view · github
... a2cd-b989f1cd5ad3.png) I collected some logs using DXVK_LOG_LEVEL=debug: https://www.dropbox.com/s/25yr0qzvbq2zl2d/dxvk_logs.tar ...

Skyrim SE rendering Issues dxvkclosedbug

#189 · 13 comments · updated 2018-04-20 · 1 matching
issue by Glog78 · 2018-03-20 · view · github
... SkyrimLauncher + bug while installing libraries) ### Log files with DXVK_LOG_LEVEL=debug [SkyrimSE_d3d11.log](https://github.com/doitsujin/dxvk/files ...

[d3d11] Jedi Fallen Order: fps has a massive drop after acessing the menu dxvkopend3d11needs feedback

#2552 · 42 comments · updated 2025-06-12 · 1 matching
comment by Staudey · 2024-12-16 · view · github
... Created using `VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation DXVK_LOG_LEVEL=debug` 1.1. `starwarsjedifallenorder_d3d11.log` : https://gist.github.com/Staudey/191458b8a5712f128b5c5287bbfcc4ec 1.2 ...

Vidmem heap 1 memory leak dxvkclosedduplicate

#1500 · 6 comments · updated 2020-03-15 · 1 matching
issue by tiagoapimenta · 2020-03-07 · view · github
... 1:20.0 ### Environment WINEARCH=win32 WINEDEBUG=-all DXVK_LOG_LEVEL=debug DXVK_HUD=memory WINE_LARGE_ADDRESS_AWARE=1 ### Log files * [d3d9.log ...

RaceRoom Racing Experience displays a message that it cannot create Dx9 device due to an invalid call, and quits. dxvkclosed

#4496 · 2 comments · updated 2025-07-19 · 1 matching
issue by logos128 · 2024-11-27 · view · github
... v2.5.1-13-gd7bd3cd58e2690c ### Log files PROTON_LOG=1 WINEDEBUG=+timestamp,+pid,+tid,+seh,+threadname,+debugstr,+loaddll DXVK_LOG_LEVEL ...

Dying Light appid 2015 6 threads, 3 open 1 matching

Star Wars Battlefront (Detected AMD Radeon driver version UNKNOWN) dxvkclosed

#1177 · 18 comments · updated 2021-08-14 · 1 matching
issue by BuzzBumbleBee · 2019-08-28 · view · github
... to launch origin (and the game after) is `DXVK_LOG_LEVEL=debug DXVK_LOG_PATH=/home/user/dxvk_logs WINEESYNC=1 WINEDEBUG=ALL ...

Vulkan works - dxvk doesn't (empty d3d11.log and dxgi.log files) dxvkclosed

#190 · 6 comments · updated 2018-03-22 · 1 matching
issue by FiraWolf · 2018-03-21 · view · github
... When trying to run any game with dxvk via the following command `DXVK_HUD=1 DXVK_LOG_LEVEL=debug DXVK_DEBUG_LAYERS=1 ...

World of Final Fantasy has rendering issues with dxvk's dxgi dxvkclosedgame bug

#2136 · 10 comments · updated 2026-01-27 · 1 matching
comment by doitsujinmaintainer · 2021-06-30 · view · github
... Also, please don't use `DXVK_LOG_LEVEL=debug`. It does not provide useful information for this kind of thing ...

The Crew gets stuck at loading with DXVK dxvkclosedbugdxgi

#193 · 35 comments · updated 2019-10-06 · 1 matching
comment by mradermaxlol · 2018-03-22 · view · github
... dxva accel & eax) enabled. `env DXVK_DEBUG_LAYERS=1 env DXVK_LOG_LEVEL=debug wine .wine/drive_c/Program\ Files\ \(x86\)/Ubisoft/Ubisoft ...

Heroes of The Storm - stuttering during gameplay dxvkclosed

#1629 · 1 comments · updated 2020-05-15 · 1 matching
issue by byakku · 2020-05-15 · view · github
... DXVK_HUD=full DXVK_LOG_LEVEL=debug VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation HeroesOfTheStorm_x64_d3d11.log (**30MB**) https://www94.zippyshare.com/v/R1jFhZ42/file.html [Agent_dxgi ...

[DXVK 1.5] Battle.net app not launching, works on 1.4.6 dxvkclosedd3d9can't reproduce

#1282 · 35 comments · updated 2022-11-29 · 2 matching
comment by SveSop · 2020-03-02 · view · github
@AlexandarY Logging the Battle.net app with `DXVK_LOG_LEVEL=debug` you need to look for the logs in the ...
comment by AlexandarY · 2020-03-03 · view · github
@SveSop thanks for the info! I ran Battle.net with` DXVK_LOG_LEVEL=debug` and got back this: > info: Game ...

Need for Speed Heat missing ground texture dxvkclosedd3d11

#1764 · 18 comments · updated 2026-06-23 · 1 matching
comment by Linubuser · 2020-09-12 · view · github
... game by using this launch option in steam. DXVK_LOG_LEVEL=debug %command% [https://drive.google.com/file/d/1xYpMW8vpbrYHonN9ki0omQiZdqCWxOMw ...

[D3D11] [Video] Unity / Escape from Tarkov: Random 5-10 sec hangs with Unheard edition background dxvkopend3d11needs apitrace

#5317 · 5 comments · updated 2026-03-30 · 1 matching
issue by MadByteDE · 2025-11-09 · view · github
... github.com/user-attachments/files/23438678/installer.log) (DXVK_LOG_LEVEL=debug,GST_DEBUG=3) With DXVK log level enabled, the ...

Observed a deterministic memory access violation (0x...200) during VRAM chunk deallocation on TF2 x64 using DXVK-Master 545 dxvkclosedd3d9windows

#5589 · 17 comments · updated 2026-04-21 · 1 matching
comment by harry24681012-blip · 2026-04-19 · view · github
... I'll enable DXVK_LOG_LEVEL=debug to capture the final Vulkan commands leading up to the 0x...200 error ...
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