protonscr
5 results, 6 hits for %command% -dx11

[4162040] Zenless Zone Zero - D3D12 Crash on Intel Mesa and Prefix Corruption (Fedora) protonclosed

#10072 · 1 comments · updated 2026-08-16 · 1 matching
issue by Abdulrahman-wada · 2026-08-16 · view · github
... 3. (Optional) Apply launch parameters to force DX11: `PROTON_USE_DXVK=1 %command% -force-d3d11` 4. Click "Play". 5. Observe ...

Ready or Not appid 1144200 3 threads, 1 open 2 matching

Ready or Not crashes ~9s after launch with repeating Exception 0xc0000005 in ReadyOrNotSteam-Win64-Shipping.exe protonclosed

#10030 · 1 comments · updated 2026-08-02 · 1 matching
issue by MXL712 · 2026-08-02 · view · github
... both -dx11 and default DX12, same crash either way - Tested with Launch Options set to just %command% (no ...

Ready or Not protonopenGame compatibility - UnofficialXAudio2

#5985 · 19 comments · updated 2026-08-02 · 1 matching
comment by kisak-valvemaintainer · 2026-08-02 · view · github
... both -dx11 and default DX12, same crash either way - Tested with Launch Options set to just %command% (no ...

Zenless Zone Zero appid 4162040 2 threads, 1 open 1 matching

Zenless Zone Zero protonopenGame compatibility - UnofficialXAudio2

#9883 · 8 comments · updated 2026-08-16 · 1 matching
comment by kisak-valvemaintainer · 2026-08-16 · view · github
... 3. (Optional) Apply launch parameters to force DX11: `PROTON_USE_DXVK=1 %command% -force-d3d11` 4. Click "Play". 5. Observe ...

Train Sim World 6 appid 3656800 1 threads, 1 open 1 matching

Train Sim World 6 protonopenGame compatibility - UnofficialXAudio2

#10088 · 1 comments · updated 2026-08-25 · 1 matching
issue by skinnyraf · 2026-08-23 · view · github
... The game continues to work in DX11 mode, but graphics quality is very poor. ## Reproduction 1. Launch Train ...

"Illegal opcode in command stream" crash in V Rising (Linux, RADV/RDNA3) dxvkopend3d11

#5841 · 6 comments · updated 2026-08-23 · 1 matching
issue by gamingwithngfw · 2026-08-13 · view · github
... opcode originates from V Rising's DXVK command submission (DX11 via DXVK, not DX12/VKD3D), this may point ...