protonscr
5 results, 5 hits for DXVK_LOG_LEVEL=debug")..

Priston Tale crashes on launch dxvkclosedd3d9windows

#2633 · 3 comments · updated 2026-06-16 · 1 matching
issue by dumpsters · 2022-04-27 · view · github
... default settings API Trace made on windows ``` @set DXVK_LOG_LEVEL=debug @set VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation @Game.exe ``` ### System information - GPU ...

Dead Rising 4 low framerate, low hw resources usage dxvkclosedd3d11performanceneeds feedback

#2753 · 11 comments · updated 2026-06-16 · 1 matching
issue by dklementowski · 2022-07-25 · view · github
... a2cd-b989f1cd5ad3.png) I collected some logs using DXVK_LOG_LEVEL=debug: https://www.dropbox.com/s/25yr0qzvbq2zl2d/dxvk_logs.tar ...

No Man's Sky, hardware scheduling protonclosed

#9845 · 1 comments · updated 2026-06-02 · 1 matching
issue by jaxenol · 2026-06-01 · view · github
... timestamp,+pid,+tid,+seh,+unwind,+threadname,+debugstr,+loaddll DXVK_LOG_LEVEL=debug DXVK_NVAPI_LOG_LEVEL=debug WINE_DISABLE_HARDWARE_SCHEDULING=0 PROTON_ENABLE_NVAPI=1 PROTON_HIDE_NVIDIA_GPU=0 ...

Splinter Cell 2: Pandora Tomorrow (retail version) crashes when starting a mission dxvkclosedbugd3d8

#5680 · 2 comments · updated 2026-06-05 · 1 matching
issue by danielfikko · 2026-06-04 · view · github
... v2.7.1-647-g6eddf20c ### Log files Here is the log with `DXVK_LOG_LEVEL=debug` and `VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation`: [SplinterCell2 ...

No Man's Sky appid 275850 5 threads, 1 open 1 matching

No Man's Sky protonopenGame compatibility - UnofficialRegressionXAudio2

#438 · 739 comments · updated 2026-08-22 · 1 matching
comment by kisak-valvemaintainer · 2026-06-02 · view · github
... timestamp,+pid,+tid,+seh,+unwind,+threadname,+debugstr,+loaddll DXVK_LOG_LEVEL=debug DXVK_NVAPI_LOG_LEVEL=debug WINE_DISABLE_HARDWARE_SCHEDULING=0 PROTON_ENABLE_NVAPI=1 PROTON_HIDE_NVIDIA_GPU=0 ...