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98 results, 126 hits for DXVK_LOG_LEVEL

Only with Winelib DXVK build World of Warcraft don't run without dxgi override, but works fine with it. dxvkclosed

#875 · 46 comments · updated 2019-03-30 · 4 matching
comment by zefkerr · 2019-01-22 · view · github
@SveSop with DXVK_LOG_LEVEL=debug [DXVK_LOG_LEVEL-debug_WoW.txt](https://github.com/doitsujin/dxvk/files/2784619/DXVK_LOG_LEVEL-debug_WoW.txt)
comment by SveSop · 2019-01-22 · view · github
`export DXVK_LOG_LEVEL=debug` ?
comment by SveSop · 2019-01-23 · view · github
... NOT using a script), you can type: `export DXVK_LOG_LEVEL=debug` (press enter) then `export DXVK_HUD=devinfo,fps` (press ...

DXVK_LOG_LEVEL=none creates empty log files dxvkclosed

#1703 · 2 comments · updated 2020-07-29 · 1 matching
issue by konomikitten · 2020-07-29 · view · github
I think it would be more preferable if `DXVK_LOG_LEVEL=none` didn't create pointless empty log files, or ...

DXVK_LOG_LEVEL=none not affect to dxgi log dxvkclosedinvalid

#2311 · 1 comments · updated 2021-09-25 · 1 matching
issue by Bxaa · 2021-09-25 · view · github
It disable only d3dX log (not dxvk dxgi) if used both wrappers (d3d11.dll and dxgi.dll) (i ...

World of Tanks - "Improved" graphics not working, unfinished/unloaded textures in the game dxvkclosedcan't reproducenot our bug

#2909 · 14 comments · updated 2022-09-14 · 3 matching
comment by doitsujinmaintainer · 2022-09-12 · view · github
`DXVK_LOG_LEVEL=info` is good enough.
comment by Blisto91 · 2022-09-12 · view · github
... If they don't it's either because you've set `DXVK_LOG_LEVEL=none` or the game isn't ...
comment by rado84-github · 2022-09-12 · view · github
... of these levels should I set dxvk to: DXVK_LOG_LEVEL=error|warn|info|debug ? @doitsujin The game used to ...

EVE Online issues dxvkclosedbughelp wanted

#402 · 22 comments · updated 2019-02-28 · 3 matching
comment by ForlornWongraven · 2018-07-07 · view · github
Can this set by default? >DXVK_LOG_LEVEL=none
comment by 3vi1 · 2018-09-23 · view · github
... As long as you run the game with DXVK_LOG_LEVEL=none, the game appears to be working 100% here.
comment by chrisharper · 2018-07-07 · view · github
... Unknown interface query` If however you set `DXVK_LOG_LEVEL=none` this turns off the logging and resolves the increasing ...

The Division - discard resource not implemented? dxvkclosedfeature setd3d11

#485 · 4 comments · updated 2018-07-12 · 1 matching
comment by Altosk · 2018-07-08 · view · github
setting dxvk_log_level to none fixes the performance issue.

Unsupported Graphics Card detected. A GPU with support for D3D FeatureLevel 11.0 is required. dxvkclosedinvalid

#124 · 30 comments · updated 2018-03-05 · 3 matching
comment by ghost · 2018-03-05 · view · github
@sajmonella9 try only with DXVK_LOG_LEVEL and DXVK_HUD without other options
comment by XEmpty · 2018-03-05 · view · github
... Running by : `DXVK_LOG_LEVEL="debug" DXVK_SHADER_DUMP_PAH="./shaders" DXVK_SHADER_READ_PATH="./optimized" DXVK_SPIRV_OPT_PATH="./wine/drive_c/VulkanSDK/1.0.68.0/Bin/spirv ...
issue by XEmpty · 2018-03-05 · view · github
... DXVK_HUD=1 DXVK_LOG_LEVEL=trace DXVK_SPIRV_OPT=ON DXVK_SHADER_DUMP_OPTIMIZED_PATH="$HOME/dxvk/new_optimized" "Unsupported Graphics Card detected. A GPU with support ...

World of Warships crashes when MSAA is enabled dxvkclosedbugnvidia proprietary

#227 · 13 comments · updated 2018-05-09 · 1 matching
comment by doitsujinmaintainer · 2018-04-10 · view · github
It works on RADV. Please run with ``` export DXVK_LOG_LEVEL=debug ```

Unified DXVK/VKD3D lag timebomb in most games if compiled from git dxvkclosedcan't reproduce

#4436 · 143 comments · updated 2025-12-09 · 4 matching
comment by BananaWorks07 · 2024-11-08 · view · github
could you send a log with `DXVK_LOG_LEVEL=debug` also could u try windowed mode
comment by SheMelody · 2024-11-08 · view · github
> could you send a log with `DXVK_LOG_LEVEL=debug` > > also could u try windowed mode Yes, I'll attempt ...
comment by BananaWorks07 · 2024-11-08 · view · github
> > could you send a log with `DXVK_LOG_LEVEL=debug` > > also could u try windowed mode > > Yes, I'll attempt ...

Skyrim SE rendering Issues dxvkclosedbug

#189 · 13 comments · updated 2018-04-20 · 1 matching
issue by Glog78 · 2018-03-20 · view · github
... Music is still playing but even after several minutes no change. ### Log files with DXVK_LOG_LEVEL=trace and DXVK_DEBUG_LAYERS ...

DXVK 2.5.2 causes FPS drop due to shader issues dxvkclosedd3d9needs more info

#4537 · 17 comments · updated 2025-01-07 · 2 matching
comment by WinterSnowfall · 2024-12-21 · view · github
... How is the performance if you run it with `DXVK_LOG_LEVEL=none`?
comment by RouatbiH · 2024-12-21 · view · github
... game this is. > > How is the performance if you run it with `DXVK_LOG_LEVEL=none`? Still the same performance

Batman Arkham City have severe fps drops when certain elements are displayed dxvkclosedd3d9can't reproduce

#2414 · 11 comments · updated 2023-06-04 · 2 matching
comment by ghost · 2021-12-31 · view · github
... Anyway I've tried with DXVK_LOG_LEVEL=none and didn't make any difference.
comment by WinterSnowfall · 2021-12-31 · view · github
... Have you tried using `DXVK_LOG_LEVEL=none`?

Saints Row 4: CopySubresourceRegion: Incompatible texel size dxvkclosed

#680 · 2 comments · updated 2018-10-06 · 1 matching
comment by doitsujinmaintainer · 2018-09-30 · view · github
... If there are no rendering issues, I'd recommend disabling the log with `DXVK_LOG_LEVEL=none`.

[info request] How to continously log FPS to file? dxvkclosedduplicatequestion

#1226 · 1 comments · updated 2019-10-16 · 1 matching
issue by zaggynl · 2019-10-16 · view · github
Tried below: ``` mkdir -p ~/logdumps/squad DXVK_HUD=full DXVK_LOG_LEVEL=debug DXVK_LOG_PATH=~/logdumps/squad %command% ``` It logs debug info ...

Planet Coaster dxvk no subtable 3d graphic adpater dxvkclosedinvalid

#1898 · 24 comments · updated 2021-01-16 · 2 matching
comment by vfioexperte · 2021-01-15 · view · github
I have a problem i not found log files VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation DXVK_LOG_LEVEL=debug DXVK_LOG_PATH="c:\\dxvk_log" %command% where ...
comment by vfioexperte · 2021-01-15 · view · github
... RADV_PERFTEST=aco DRI_PRIME=1 PULSE_LATENCY_MSEC=60 VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation DXVK_LOG_LEVEL=debug DXVK_LOG_PATH="$HOME/dxvk_log" %command%" steam DXVK termina output ...

Room 54 ~2-5 FPS dxvkclosedd3d11can't reproduce

#2145 · 15 comments · updated 2021-07-14 · 1 matching
comment by WinterSnowfall · 2021-07-14 · view · github
... Have you tried setting `DXVK_LOG_LEVEL=none` ?

Black OPS 4 does not start dxvkclosed

#841 · 13 comments · updated 2019-10-11 · 1 matching
comment by doitsujinmaintainer · 2018-12-31 · view · github
If the DXVK logs are empty and you didn't set `DXVK_LOG_LEVEL`, then the game fails before even ...

[Game: ATS] [Issue: DXGI and D3D11 log files WELL in excess of 1GB within an hour of play] dxvkclosed

#3231 · 15 comments · updated 2023-03-01 · 4 matching
comment by Blisto91 · 2023-02-27 · view · github
... You can disable logging fully by setting the environment variable `DXVK_LOG_LEVEL` to `none`
comment by doitsujinmaintainer · 2023-02-01 · view · github
Sounds like a user error, keep in mind that `DXVK_LOG_LEVEL` is the name of the variable and `error ...
comment by fatinghenji · 2023-02-27 · view · github
... disable logging fully by setting the environment variable `DXVK_LOG_LEVEL` to `none` Thank you for your answer! I only ...

Performance in Elex is more than halved when using winelib dxvk dxvkclosed

#805 · 24 comments · updated 2019-06-15 · 1 matching
comment by shmerl · 2018-12-09 · view · github
... I ran it with: ``` export WINEDEBUG=-all export DXVK_LOG_LEVEL=none ``` So it shouldn't have log spammed it ...

Path of Exile - vkCreateImage and vkCreateImageView errors dxvkclosedbug

#147 · 58 comments · updated 2018-06-29 · 4 matching
comment by Glog78 · 2018-03-13 · view · github
... DXVK_SHADER_VALIDATE=1 DXVK_DEBUG_LAYERS=1 DXVK_LOG_LEVEL=trace DXVK_HUD=1 wine ./apitrace/bin/apitrace.exe trace -a dxgi PathOfExile_x64.exe ...
comment by dumpsters · 2018-03-21 · view · github
... https://i.imgur.com/Pmq1q6h.jpg `DXVK_DEBUG_LAYERS=1 DXVK_LOG_LEVEL=trace DXVK_HUD=1 WINEARCH=win64 WINEPREFIX=~/.wine_vms/PoE wine ...
comment by dumpsters · 2018-03-14 · view · github
... said he was using `DXVK_SHADER_VALIDATE=1 DXVK_DEBUG_LAYERS=1 DXVK_LOG_LEVEL=trace DXVK_HUD=1 WINEARCH=win64 WINEPREFIX=~/.wine_vms/PoE wine ...
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