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proton
22
dxvk
5
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open
27
Label
Game compatibility - Unofficial
21
Regression
9
XAudio2
8
NVIDIA drivers
5
.NET
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d3d11
3
Mesa drivers
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AMD RADV
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27
results, 32 hits for
DXVK_LOG_LEVEL
Ridge Racer Unbounded
appid 202310
1 threads, 1 open
1 matching
Ridge Racer Unbounded
proton
open
Game compatibility - Unofficial
#926 · 10 comments · updated 2026-04-22 · 1 matching
comment by
martynhare
· 2018-08-29 ·
view
·
github
... with real steam_api.dll to assist in debugging using "WINEDEBUG": "+timestamp,+pid,+tid,+seh,+debugstr,+module", "
DXVK_LOG_LEVEL
": "info",
Assetto Corsa Competizione
appid 805550
1 threads, 1 open
1 matching
Assetto Corsa Competizione
proton
open
Game compatibility - Unofficial
Regression
XAudio2
#1420 · 283 comments · updated 2024-12-15 · 1 matching
comment by
ah-
· 2020-05-14 ·
view
·
github
... Log with dxvk debug, full launch options `PROTON_LOG=1 DXVK_HUD=full WINEFSYNC_SPINCOUNT=100
DXVK_LOG_LEVEL
=debug %command%`: [steam-805550 ...
Project Torque
appid 1112400
1 threads, 1 open
1 matching
Project Torque
proton
open
Game compatibility - Unofficial
.NET
#3359 · 15 comments · updated 2026-02-07 · 1 matching
comment by
Jackster
· 2022-12-21 ·
view
·
github
... Fresh install of the latest OS and running Proton 7.0-5 Stock Proton settings other than "
DXVK_LOG_LEVEL
...
Red Dead Redemption 2
appid 1174180
4 threads, 1 open
3 matching
Red Dead Redemption 2
proton
open
Game compatibility - Unofficial
Regression
NVIDIA drivers
Mesa drivers
AMD RADV
#3291 · 1,723 comments · updated 2026-08-15 · 3 matching
comment by
NiryBiry
· 2021-07-14 ·
view
·
github
... My launch commands are: > ### **PROTON_NO_ESYNC=1
DXVK_LOG_LEVEL
=none WINEDLLOVERRIDES="dxgi=n,b" PULSE_LATENCY_MSEC=60 -dx12 -width 1920 -height ...
comment by
jalabb
· 2020-06-13 ·
view
·
github
... pid,+tid,+seh,+debugstr,+loaddll,+mscoree,+dxgi,+vulkan",` ` "
DXVK_LOG_LEVEL
": "info",` ` "VKD3D_DEBUG": "warn",` ` "WINE_MONO_TRACE": "E:System.NotImplementedException",` Rockstar launcher ...
1 more matching in this thread
dxvk 1.2.2 World of Tanks always starts in windowed mode
dxvk
open
can't reproduce
#1096 · 29 comments · updated 2024-09-30 · 1 matching
comment by
doitsujin
maintainer
· 2019-06-17 ·
view
·
github
... When you do, set `
DXVK_LOG_LEVEL
=debug` before starting the game. > I haven't captured the apitrace at this ...
"Illegal opcode in command stream" crash in V Rising (Linux, RADV/RDNA3)
dxvk
open
d3d11
#5841 · 6 comments · updated 2026-08-23 · 1 matching
comment by
gamingwithngfw
· 2026-08-14 ·
view
·
github
... PROTON_ENABLE_HDR=1 PROTON_ENABLE_WAYLAND=1 PROTON_FSR4_UPGRADE=1 DXVK_ASYNC=0
DXVK_LOG_LEVEL
=info DXVK_LOG_PATH=~/dxvk_logs PROTON_LOG=1 %command% [steam-1604030-sanitized ...
[d3d11] Jedi Fallen Order: fps has a massive drop after acessing the menu
dxvk
open
d3d11
needs feedback
#2552 · 42 comments · updated 2025-06-12 · 1 matching
comment by
Staudey
· 2024-12-16 ·
view
·
github
... Created using `VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation
DXVK_LOG_LEVEL
=debug` 1.1. `starwarsjedifallenorder_d3d11.log` : https://gist.github.com/Staudey/191458b8a5712f128b5c5287bbfcc4ec 1.2 ...
EVE Online
appid 8500
1 threads, 1 open
2 matching
EVE Online
proton
open
Game compatibility - Unofficial
Regression
XAudio2
#1223 · 75 comments · updated 2025-11-28 · 2 matching
comment by
Ristovski
· 2018-09-11 ·
view
·
github
... Do note I am running Eve with `
DXVK_LOG_LEVEL
=none` which seems to make it more [stable](https://github ...
issue by
sdack
· 2018-09-04 ·
view
·
github
... Should this occur should one set `WINEDEBUG=-all` and `
DXVK_LOG_LEVEL
=none` as environment variables to suppress the output ...
[D3D11] [Video] Unity / Escape from Tarkov: Random 5-10 sec hangs with Unheard edition background
dxvk
open
d3d11
needs apitrace
#5317 · 5 comments · updated 2026-03-30 · 1 matching
issue by
MadByteDE
· 2025-11-09 ·
view
·
github
... github.com/user-attachments/files/23438678/installer.log) (
DXVK_LOG_LEVEL
=debug,GST_DEBUG=3) With DXVK log level enabled, the ...
Overwatch
appid 2357570
3 threads, 1 open
1 matching
Overwatch
proton
open
Game compatibility - Unofficial
#7033 · 282 comments · updated 2026-08-18 · 1 matching
comment by
ClayCore
· 2025-05-04 ·
view
·
github
... DXVK_FILTER_DEVICE_NAME="RADV GFX1201" DXVK_LOG_PATH="/home/claymore/.logs/dxvk"
DXVK_LOG_LEVEL
="warn" DXVK_HUD="pipelines" PROTON_LOG="1" LD_PRELOAD="" %command% ``` DXVK log ...
Dragon Age: Origins Ultimate
appid 47810
2 threads, 1 open
2 matching
Dragon Age: Origins Ultimate Edition
proton
open
Game compatibility - Unofficial
#749 · 30 comments · updated 2024-06-08 · 2 matching
comment by
STiAT
· 2021-10-05 ·
view
·
github
... to fullscreen lateron) ## Options passed to the game: -
DXVK_LOG_LEVEL
=debug DXVK_LOG_PATH=/home/schurl PROTON_LOG=1 PROTON_FORCE_LARGE_ADDRESS_AWARE=1 %command ...
comment by
agolp
· 2021-10-29 ·
view
·
github
... Launch options: `
DXVK_LOG_LEVEL
=debug DXVK_LOG_PATH=/tmp PROTON_FORCE_LARGE_ADDRESS_AWARE=1 PROTON_LOG=1 %command%` My hardware is the following: - AMD 5950x ...
[native] Terraria outputs wrong swapchain buffer size under HiDPI Wayland
dxvk
open
native
#5647 · 5 comments · updated 2026-08-10 · 1 matching
comment by
effects3d
· 2026-05-25 ·
view
·
github
... how to do that so I just added `
DXVK_LOG_LEVEL
=debug` to the launch options and changed the game ...
Path of Exile
appid 238960
5 threads, 1 open
2 matching
Path of Exile
proton
open
Game compatibility - Unofficial
Regression
#58 · 388 comments · updated 2026-07-29 · 2 matching
comment by
RodrigoHahn
· 2018-09-26 ·
view
·
github
... Doh! I was playing with user_settings (WINEDEBUG &
DXVK_LOG_LEVEL
"info")... renaming the file did the trick - so it kinda ...
comment by
DataBeaver
· 2018-08-22 ·
view
·
github
... I've tried using WINEDEBUG,
DXVK_LOG_LEVEL
, even gdb, but so far I'm completely clueless about what's ...
Squad
appid 393380
1 threads, 1 open
1 matching
Squad
proton
open
Game compatibility - Unofficial
Regression
#938 · 585 comments · updated 2026-07-01 · 1 matching
comment by
brndd
· 2020-10-12 ·
view
·
github
@reaply try setting Squad's launch parameters (right click > Properties in Steam) to `
DXVK_LOG_LEVEL
=info %command%`. Then when ...
Frostpunk
appid 323190
2 threads, 1 open
1 matching
Frostpunk
proton
open
Game compatibility - Unofficial
#412 · 95 comments · updated 2026-07-22 · 1 matching
comment by
ryanmusante
· 2018-08-29 ·
view
·
github
... WINEESYNC=1 ## VULKAN specific export DXVK_DEBUG_LAYERS=0 export
DXVK_LOG_LEVEL
=0 export DXVK_HUD=devinfo,memory,fps ## wine load command ...
Wolcen: Lords of Mayhem
appid 424370
2 threads, 1 open
1 matching
Wolcen: Lords of Mayhem
proton
open
Game compatibility - Unofficial
XAudio2
#496 · 53 comments · updated 2022-05-27 · 1 matching
comment by
ygaeon
· 2020-02-22 ·
view
·
github
... I now use `PROTON_NO_ESYNC=1 PROTON_LOG=1 DXVK_HUD=1
DXVK_LOG_LEVEL
=debug %command%` launch options in Steam. Tried to ...
Rocket League
appid 252950
7 threads, 1 open
1 matching
Rocket League
proton
open
Game compatibility - Unofficial
Regression
XAudio2
.NET
#3521 · 80 comments · updated 2026-04-29 · 1 matching
comment by
bgrnwd
· 2020-08-05 ·
view
·
github
... tid,+seh,+debugstr,+loaddll,+mscoree", #DXVK debug logging "
DXVK_LOG_LEVEL
": "info", #vkd3d debug logging "VKD3D_DEBUG": "warn", #wine-mono debug ...
Hitman 2
appid 863550
4 threads, 1 open
1 matching
Hitman 2
proton
open
Game compatibility - Unofficial
Regression
XAudio2
#2121 · 105 comments · updated 2022-04-21 · 1 matching
comment by
kisak-valve
maintainer
· 2019-02-10 ·
view
·
github
... name "WINEDEBUG": "+timestamp,+pid,+tid,+seh,+debugstr,+module", "
DXVK_LOG_LEVEL
": "info", # Enable DXVK's HUD "DXVK_HUD": "fps,devinfo,frametimes ...
Proton Beta can't install itself, 3.7-3 ok
proton
open
#1057 · 16 comments · updated 2021-07-13 · 1 matching
comment by
aldr-
· 2018-09-23 ·
view
·
github
... name "WINEDEBUG": "+timestamp,+pid,+tid,+seh,+debugstr,+module", "
DXVK_LOG_LEVEL
": "info", #Enable DXVK's HUD # "DXVK_HUD": "devinfo,fps", #Use ...
Crimson Desert
appid 3321460
2 threads, 1 open
1 matching
Crimson Desert
proton
open
Game compatibility - Unofficial
NVIDIA drivers
#9595 · 292 comments · updated 2026-08-28 · 1 matching
comment by
NohanMV
· 2026-04-13 ·
view
·
github
... RADV_DEBUG=syncshaders,hang,umr` `VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation` `DXVK_DEBUG=validation` `
DXVK_LOG_LEVEL
=debug` `DXVK_LOG_PATH="/home/Nohan/Crimson Desert (1.03.00 ...
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