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8 results, 16 hits for DXVK_SHADER_READ_PATH

Shader cache on an old 5400rpm HDD dxvkclosed

#261 · 6 comments · updated 2018-04-09 · 1 matching
comment by zefkerr · 2018-04-09 · view · github
DXVK_SHADER_DUMP_PATH=/path DXVK_SHADER_READ_PATH=/path Does not that work anymore?

Nvidia driver crashes in different applications/games dxvkclosedbugnvidia proprietaryREAD ME

#64 · 112 comments · updated 2018-04-25 · 7 matching
comment by SveSop · 2018-02-12 · view · github
Right DXVK_SHADER_DUMP_PATH=directory DXVK_SHADER_READ_PATH=directory Dumped loads of .spv and .dxbc shaders in my folder. Made a subfolder ...
comment by ZeroFault · 2018-02-12 · view · github
... You will need to set DXVK_SHADER_DUMP_PATH and DXVK_SHADER_READ_PATH on that fork.
comment by nairaner · 2018-04-01 · view · github
... I shouldn't use DXVK_SHADER_READ_PATH

SPIRV-Tools linkage overhead dxvkclosedenhancementbuild

#119 · 8 comments · updated 2018-03-13 · 2 matching
comment by pchome · 2018-03-13 · view · github
... than manually optimize shaders with `spirv-opt` command and place them into directory to be specified in `DXVK_SHADER_READ_PATH`
comment by pchome · 2018-03-13 · view · github
@Yardanico AFAIK shaders are read from `DXVK_SHADER_READ_PATH` instead. Or I misunderstand you. > well, at least now I get ...

Unsupported Graphics Card detected. A GPU with support for D3D FeatureLevel 11.0 is required. dxvkclosedinvalid

#124 · 30 comments · updated 2018-03-05 · 1 matching
comment by XEmpty · 2018-03-05 · view · github
... Running by : `DXVK_LOG_LEVEL="debug" DXVK_SHADER_DUMP_PAH="./shaders" DXVK_SHADER_READ_PATH="./optimized" DXVK_SPIRV_OPT_PATH="./wine/drive_c/VulkanSDK/1.0.68.0/Bin/spirv ...

Hellblade: Senua's Sacrifice crashes without DXVK_SHADER_OPTIMIZE=1 dxvkclosedbugnvidia proprietary

#166 · 37 comments · updated 2018-03-31 · 1 matching
comment by pchome · 2018-03-15 · view · github
... KhronosGroup/SPIRV-Tools/releases/tag/master-tot)) * run game with `DXVK_SHADER_READ_PATH=/tmp/hb-read` and check for changes

Hellblade: Senua's Sacrifice radv hang dxvkclosedamd radv

#212 · 5 comments · updated 2018-04-20 · 2 matching
comment by doitsujinmaintainer · 2018-03-26 · view · github
Running `glslangValidator -V shader.glsl -o shader.spv` works just fine on mesa-git in combination with `DXVK_SHADER_READ_PATH ...
comment by notaz · 2018-04-20 · view · github
... the SPIR-V binary ``` Additionally, when running without DXVK_SHADER_READ_PATH, there seem to be some validation issues with current ...

FAQ meta-issue dxvkclosedREAD ME

#88 · 9 comments · updated 2018-06-30 · 1 matching
comment by roothorick · 2018-02-18 · view · github
... Set `DXVK_SHADER_DUMP_PATH` and `DXVK_SHADER_READ_PATH` to two different folders. 4. Launch the game (DO NOT select Online). Let it ...

Unigine Superposition launcher crash dxvkclosedfeature setnvidia proprietary

#70 · 74 comments · updated 2018-04-14 · 1 matching
comment by oscarbg · 2018-02-16 · view · github
... set DXVK_SHADER_DUMP_PATH=c:\dxvk\shaders set DXVK_SHADER_READ_PATH= set DXVK_HUD=1 (optional but to verify the D3D11 it's ...