comment by
doitsujinmaintainer · 2018-03-26 ·
view ·
githubRunning `glslangValidator -V shader.glsl -o shader.spv` works just fine on mesa-git in combination with `
DXVK_SHADER_READ_PATH ...
... the SPIR-V binary
```
Additionally, when running without
DXVK_SHADER_READ_PATH, there seem to be some validation issues with current ...