protonscr
6 results, 6 hits for PROTON_USE_WINED3D

Borderlands 2 Ran out of video memory dxvkopend3d932-bitcan't reproduce

#5626 · 24 comments · updated 2026-08-25 · 1 matching
issue by UnknownSuperficialNight · 2026-05-10 · view · github
Borderlands 2 `Ran out of video memory` error only when on dxvk while setting `PROTON_USE_WINED3D=0` Main menu ...

AeternoBlade appid 1234120 1 threads, 1 open 1 matching

AeternoBlade protonopenGame compatibility - UnofficialMesa drivers

#5526 · 7 comments · updated 2026-08-21 · 1 matching
issue by ipr · 2022-01-29 · view · github
... Problem occurs both with DXVK and with PROTON_USE_WINED3D=1 Game logs that texture is not found (Maps/Stage1 ...

Red textures/particles with custom map assets in StarCraft 2 on NVIDIA 595.x driver dxvkclosedwine bug

#5616 · 5 comments · updated 2026-08-20 · 1 matching
issue by dgippner1983 · 2026-05-03 · view · github
... no change Tested DXVK_ASYNC=1 → no change Tested PROTON_USE_WINED3D=1 → fixes red textures but breaks keyboard input Downgrade ...

Among Us appid 945360 3 threads, 1 open 1 matching

Among Us protonopenGame compatibility - Unofficial

#4190 · 106 comments · updated 2026-08-21 · 1 matching
issue by Baguettedood · 2020-09-13 · view · github
... You can use OpenGL instead of Vulkan (at a performance cost) by **setting your launch options** to `PROTON_USE_WINED3D ...

Surviving Deponia Playtest appid 4498200 1 threads, 1 open 1 matching

Surviving Deponia Playtest protonopenGame compatibility - UnofficialRegression

#10069 · 0 comments · updated 2026-08-15 · 1 matching
issue by Klebestreifen · 2026-08-15 · view · github
... at ComStreamBaseVtbl.ReadImpl(thisPtr, buffer, sizeOfBytes, bytesRead) at BitmapDecoder.GetFrame(index) ... ``` Using `PROTON_USE_WINED3D=1 %command%` same issue as ...

Sniper Elite V2 appid 63380 1 threads, 1 open 1 matching

Sniper Elite V2 protonopenGame compatibility - Unofficial

#392 · 56 comments · updated 2026-08-25 · 1 matching
comment by Hoff16 · 2026-08-23 · view · github
... Proton + DXVK -> BROKEN It was then tested with: PROTON_USE_WINED3D=1 %command% Result: Proton + WineD3D -> BROKEN Switching from DXVK ...