protonscr
364 results, 599 hits for WINEDEBUG

STRANGER appid 1902150 1 threads, 1 open 1 matching

STRANGER protonopenGame compatibility - Unofficial

#6148 · 5 comments · updated 2022-09-12 · 1 matching
comment by Patola · 2022-09-12 · view · github
[steam-1902150-WINEDEBUG=+openxr.log](https://github.com/ValveSoftware/Proton/files/9544042/steam-1902150-WINEDEBUG.%2Bopenxr.log) And ...

Blair Witch VR (appid 1576350) protonopenGame compatibility - UnofficialXAudio2

#5188 · 3 comments · updated 2021-10-03 · 1 matching
comment by Patola · 2021-10-01 · view · github
Ran the game with `WINEDEBUG=+mfplat %command%` in Proton Experimental to get only the mfplat messages. Log is ...

No log via PROTON_LOG=1 %command% protonclosed

#4254 · 2 comments · updated 2020-10-12 · 2 matching
comment by ericwomer · 2020-10-12 · view · github
@kisak-valve Seems the system WINEDEBUG overrides the WINEDEBUG in the user_settings.py or proton, I don't ...
comment by ericwomer · 2020-10-12 · view · github
The issue is caused if you set the system environment variable WINEDEBUG to -all [WINEDEBUG=-all.], the proton ...

Red Matter 2 appid 2081470 1 threads, 1 open 2 matching

Red Matter 2 protonopenGame compatibility - UnofficialXAudio2

#6106 · 8 comments · updated 2024-11-24 · 2 matching
comment by Patola · 2022-08-19 · view · github
Well, used `WINEDEBUG=+openxr %command%` and got this log -- interesting line: `[OVRPlugin][ERROR] ovr_Initialize failed: Unable to load ...
issue by Patola · 2022-08-19 · view · github
... Sending the proton log, maybe also using with `WINEDEBUG=openxr %command%` might help?

WINEDEBUG FPS Log doesn't log FPS protonclosed

#1090 · 3 comments · updated 2020-04-09 · 2 matching
issue by SteveHeist · 2018-08-31 · view · github
... to log FPS by editing the file to "WINEDEBUG": "+fps", but it does nothing. I can't seem ...
comment by SteveHeist · 2018-08-31 · view · github
... I was hoping to get WINEDEBUG to print the FPS numbers, or at least an average FPS, to ...

The Walking Dead: Saints & Sinners appid 916840 1 threads, 1 open 1 matching

The Walking Dead: Saints & Sinners protonopenGame compatibility - UnofficialXAudio2

#3483 · 9 comments · updated 2021-09-24 · 1 matching
comment by Patola · 2021-09-23 · view · github
Ran the game with WINEDEBUG=+vrclient, maybe it can offer useful information... The log ended up with 213 ...

Red Dead Redemption 2 appid 1174180 4 threads, 1 open 24 matching

Red Dead Redemption 2 protonopenGame compatibility - UnofficialRegressionNVIDIA driversMesa driversAMD RADV

#3291 · 1,723 comments · updated 2026-08-15 · 24 matching
comment by mrpippy · 2020-06-13 · view · github
> By adding +dxgi,+vulkan do you mean add it to PROTON_LOG or WINEDEBUG? Add those to WINEDEBUG, in ...
comment by ghost · 2019-12-07 · view · github
Maybe the problem can be discovered using the +relay in WINEDEBUG

System compiled dxvk causes stack smashing with wine when playing yakuza-0/kiwami. dxvkclosedbuild

#3981 · 22 comments · updated 2025-04-14 · 2 matching
comment by ghost · 2024-05-02 · view · github
I just tried WINEDEBUG=+all and WINEDEBUG=+loaddll and I am getting no extra output other than what ...
comment by Blisto91 · 2024-05-02 · view · github
Post a full Wine log if you can. Maybe ran with `WINEDEBUG=+loaddll`

minidumpapiset.h:MiniDumpWriteDump is crashing and not dumping anything wineclosed

#250 · 37 comments · updated 2024-11-26 · 2 matching
comment by nwx-vidaks · 2024-09-04 · view · github
Attached is a debug_log with `+debghelp,+seh` channels turned on. [winedebug.log](https://github.com/user-attachments/files ...
comment by EPouech · 2024-09-05 · view · github
... from main module can you send me the WINEDEBUG=+dbghelp,+dbghelp_msc log? Note: the log main contain sensible ...

Battle Net protonopenGame compatibility - Unofficial

#7302 · 26 comments · updated 2026-06-21 · 2 matching
comment by kisak-valvemaintainer · 2025-05-08 · view · github
Hello @ruinedraziel, `System WINEDEBUG: -all` tells us something has set the WINEDEBUG environment variable to make the Proton ...
comment by ruinedraziel · 2025-05-08 · view · github
So, my laptop repeat the exact same behaviour, and I found where the `winedebug -all` come from. So ...

Defiance protonopenGame compatibility - UnofficialRegression

#8624 · 12 comments · updated 2025-05-16 · 2 matching
comment by kisak-valvemaintainer · 2025-04-23 · view · github
Hello @arazilsongweaver, please share a Proton log without WINEDEBUG set. `System WINEDEBUG: -all` makes the Proton log you ...
comment by arazilsongweaver · 2025-04-24 · view · github
> Hello [@arazilsongweaver](https://github.com/arazilsongweaver), please share a Proton log without WINEDEBUG set. `System WINEDEBUG: -all` makes ...

Witcher 3 appid 292030 11 threads, 2 open 1 matching

The Witcher 3: Wild Hunt protonopenGame compatibility - UnofficialRegressionXAudio2

#607 · 544 comments · updated 2026-08-20 · 1 matching
comment by pchome · 2018-10-20 · view · github
BTW, @kisak-valve do you really require `WINEDEBUG=+module` ? this produces either more noise than help `WINEDEBUG=+loaddll ...

Monster Hunter World appid 582010 2 threads, 1 open 3 matching

Monster Hunter World protonopenGame compatibility - UnofficialoverlayRegressionNVIDIA driversXAudio2

#175 · 976 comments · updated 2026-01-21 · 3 matching
comment by Tk-Glitch · 2020-02-25 · view · github
@GoLD-ReaVeR `WINEDEBUG="+rawinput"` should do
comment by Aironfaar · 2019-07-18 · view · github
... to fetch a log with the following launch options instead? WINEDEBUG="+timestamp,+pid,+tid,+seh,+debugstr,+module" %command%

GTA V appid 271590 8 threads, 1 open 18 matching

Grand Theft Auto V protonopenGame compatibility - UnofficialRegression

#37 · 1,693 comments · updated 2026-06-25 · 18 matching
comment by AlexeyProkhin · 2019-09-25 · view · github
@Fatmice WINEDEBUG=+timestamp,+pid,+tid,+debugstr,+server
comment by lrusak · 2019-09-24 · view · github
I was only able to run/install it with wine using `WINEDEBUG=+heap`

Mount & Blade II: Bannerlord appid 261550 2 threads, 1 open 7 matching

Mount & Blade II: Bannerlord protonopenGame compatibility - UnofficialRegression.NET

#3706 · 574 comments · updated 2024-12-07 · 7 matching
comment by YellowApple · 2020-04-25 · view · github
... Can you add `+win` to your `WINEDEBUG` variable (either through the `user_settings.py` in Proton GE's folder ...
comment by ptkato · 2020-04-09 · view · github
... You can cut down on that by passing a custom `WINEDEBUG` variable in your launch options. By default ...

Proton 5.0-6 RC testing protonclosed

#3721 · 57 comments · updated 2020-04-15 · 2 matching
comment by aeikum · 2020-04-09 · view · github
@leillo1975 Actually, please put `WINEDEBUG=+dinput` instead of `PROTON_LOG`.
comment by leillo1975 · 2020-04-09 · view · github
This is the Automobilista 2 log with WINEDEBUG=+dinput [steam-1066890.log](https://github.com/ValveSoftware/Proton/files ...

Cthulhu Saves The World appid 107310 1 threads, 1 open 4 matching

Cthulhu Saves The World protonopenGame compatibility - UnofficialRegression.NET-XNA

#1783 · 17 comments · updated 2024-12-27 · 4 matching
comment by madewokherd · 2023-09-19 · view · github
Can you get a log with `WINEDEBUG=+fnamf,+mfplat` ?
comment by madewokherd · 2023-09-26 · view · github
... I'm guessing it's because you have an extra %command% in there before the WINEDEBUG=.

Fallout 76 appid 1151340 3 threads, 1 open 1 matching

Fallout 76 protonopenGame compatibility - UnofficialXAudio2

#3766 · 105 comments · updated 2026-02-08 · 1 matching
comment by kattjevfel · 2022-06-03 · view · github
It seems setting WINEDEBUG to *anything* other than the default of `-all` works, I set `WINEDEBUG=+timestamp` and ...

Only with Winelib DXVK build World of Warcraft don't run without dxgi override, but works fine with it. dxvkclosed

#875 · 46 comments · updated 2019-03-30 · 3 matching
comment by doitsujinmaintainer · 2019-01-22 · view · github
Can you run it with `WINEDEBUG=dxgi` and post the output?
comment by zefkerr · 2019-01-22 · view · github
@doitsujin >Can you run it with WINEDEBUG=dxgi and post the output? [wow-WINEDEBUG_dxgi.txt](https://github.com ...
comment by SveSop · 2019-01-22 · view · github
... Quick simple launch script: ``` export mywine='$HOME/wineinstall_dir/bin/wine64' "$@" export WINEPREFIX="$HOME/wine/wow" export WINEDEBUG="-all ...

Planet Zoo appid 703080 1 threads, 1 open 3 matching

Planet Zoo protonopenGame compatibility - Unofficial

#3201 · 162 comments · updated 2026-02-21 · 3 matching
comment by AlexeyProkhin · 2020-04-19 · view · github
@JWolvers @Newbytee Does activating ntdll debug channel help? (WINEDEBUG=+ntdll %command%)
comment by JWolvers · 2020-04-19 · view · github
... So indeed a race condition. (And adding WINEDEBUG=+ntdll %command% has no effect)
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