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364
results, 599 hits for
WINEDEBUG
STRANGER
appid 1902150
1 threads, 1 open
1 matching
STRANGER
proton
open
Game compatibility - Unofficial
#6148 · 5 comments · updated 2022-09-12 · 1 matching
comment by
Patola
· 2022-09-12 ·
view
·
github
[steam-1902150-
WINEDEBUG
=+openxr.log](https://github.com/ValveSoftware/Proton/files/9544042/steam-1902150-
WINEDEBUG
.%2Bopenxr.log) And ...
Blair Witch VR (appid 1576350)
proton
open
Game compatibility - Unofficial
XAudio2
#5188 · 3 comments · updated 2021-10-03 · 1 matching
comment by
Patola
· 2021-10-01 ·
view
·
github
Ran the game with `
WINEDEBUG
=+mfplat %command%` in Proton Experimental to get only the mfplat messages. Log is ...
No log via PROTON_LOG=1 %command%
proton
closed
#4254 · 2 comments · updated 2020-10-12 · 2 matching
comment by
ericwomer
· 2020-10-12 ·
view
·
github
@kisak-valve Seems the system
WINEDEBUG
overrides the
WINEDEBUG
in the user_settings.py or proton, I don't ...
comment by
ericwomer
· 2020-10-12 ·
view
·
github
The issue is caused if you set the system environment variable
WINEDEBUG
to -all [
WINEDEBUG
=-all.], the proton ...
Red Matter 2
appid 2081470
1 threads, 1 open
2 matching
Red Matter 2
proton
open
Game compatibility - Unofficial
XAudio2
#6106 · 8 comments · updated 2024-11-24 · 2 matching
comment by
Patola
· 2022-08-19 ·
view
·
github
Well, used `
WINEDEBUG
=+openxr %command%` and got this log -- interesting line: `[OVRPlugin][ERROR] ovr_Initialize failed: Unable to load ...
issue by
Patola
· 2022-08-19 ·
view
·
github
... Sending the proton log, maybe also using with `
WINEDEBUG
=openxr %command%` might help?
WINEDEBUG FPS Log doesn't log FPS
proton
closed
#1090 · 3 comments · updated 2020-04-09 · 2 matching
issue by
SteveHeist
· 2018-08-31 ·
view
·
github
... to log FPS by editing the file to "
WINEDEBUG
": "+fps", but it does nothing. I can't seem ...
comment by
SteveHeist
· 2018-08-31 ·
view
·
github
... I was hoping to get
WINEDEBUG
to print the FPS numbers, or at least an average FPS, to ...
The Walking Dead: Saints & Sinners
appid 916840
1 threads, 1 open
1 matching
The Walking Dead: Saints & Sinners
proton
open
Game compatibility - Unofficial
XAudio2
#3483 · 9 comments · updated 2021-09-24 · 1 matching
comment by
Patola
· 2021-09-23 ·
view
·
github
Ran the game with
WINEDEBUG
=+vrclient, maybe it can offer useful information... The log ended up with 213 ...
Red Dead Redemption 2
appid 1174180
4 threads, 1 open
24 matching
Red Dead Redemption 2
proton
open
Game compatibility - Unofficial
Regression
NVIDIA drivers
Mesa drivers
AMD RADV
#3291 · 1,723 comments · updated 2026-08-15 · 24 matching
comment by
mrpippy
· 2020-06-13 ·
view
·
github
> By adding +dxgi,+vulkan do you mean add it to PROTON_LOG or
WINEDEBUG
? Add those to
WINEDEBUG
, in ...
comment by
ghost
· 2019-12-07 ·
view
·
github
Maybe the problem can be discovered using the +relay in
WINEDEBUG
22 more matching in this thread
System compiled dxvk causes stack smashing with wine when playing yakuza-0/kiwami.
dxvk
closed
build
#3981 · 22 comments · updated 2025-04-14 · 2 matching
comment by
ghost
· 2024-05-02 ·
view
·
github
I just tried
WINEDEBUG
=+all and
WINEDEBUG
=+loaddll and I am getting no extra output other than what ...
comment by
Blisto91
· 2024-05-02 ·
view
·
github
Post a full Wine log if you can. Maybe ran with `
WINEDEBUG
=+loaddll`
minidumpapiset.h:MiniDumpWriteDump is crashing and not dumping anything
wine
closed
#250 · 37 comments · updated 2024-11-26 · 2 matching
comment by
nwx-vidaks
· 2024-09-04 ·
view
·
github
Attached is a debug_log with `+debghelp,+seh` channels turned on. [
winedebug
.log](https://github.com/user-attachments/files ...
comment by
EPouech
· 2024-09-05 ·
view
·
github
... from main module can you send me the
WINEDEBUG
=+dbghelp,+dbghelp_msc log? Note: the log main contain sensible ...
Battle Net
proton
open
Game compatibility - Unofficial
#7302 · 26 comments · updated 2026-06-21 · 2 matching
comment by
kisak-valve
maintainer
· 2025-05-08 ·
view
·
github
Hello @ruinedraziel, `System
WINEDEBUG
: -all` tells us something has set the
WINEDEBUG
environment variable to make the Proton ...
comment by
ruinedraziel
· 2025-05-08 ·
view
·
github
So, my laptop repeat the exact same behaviour, and I found where the `
winedebug
-all` come from. So ...
Defiance
proton
open
Game compatibility - Unofficial
Regression
#8624 · 12 comments · updated 2025-05-16 · 2 matching
comment by
kisak-valve
maintainer
· 2025-04-23 ·
view
·
github
Hello @arazilsongweaver, please share a Proton log without
WINEDEBUG
set. `System
WINEDEBUG
: -all` makes the Proton log you ...
comment by
arazilsongweaver
· 2025-04-24 ·
view
·
github
> Hello [@arazilsongweaver](https://github.com/arazilsongweaver), please share a Proton log without
WINEDEBUG
set. `System
WINEDEBUG
: -all` makes ...
Witcher 3
appid 292030
11 threads, 2 open
1 matching
The Witcher 3: Wild Hunt
proton
open
Game compatibility - Unofficial
Regression
XAudio2
#607 · 544 comments · updated 2026-08-20 · 1 matching
comment by
pchome
· 2018-10-20 ·
view
·
github
BTW, @kisak-valve do you really require `
WINEDEBUG
=+module` ? this produces either more noise than help `
WINEDEBUG
=+loaddll ...
Monster Hunter World
appid 582010
2 threads, 1 open
3 matching
Monster Hunter World
proton
open
Game compatibility - Unofficial
overlay
Regression
NVIDIA drivers
XAudio2
#175 · 976 comments · updated 2026-01-21 · 3 matching
comment by
Tk-Glitch
· 2020-02-25 ·
view
·
github
@GoLD-ReaVeR `
WINEDEBUG
="+rawinput"` should do
comment by
Aironfaar
· 2019-07-18 ·
view
·
github
... to fetch a log with the following launch options instead?
WINEDEBUG
="+timestamp,+pid,+tid,+seh,+debugstr,+module" %command%
1 more matching in this thread
GTA V
appid 271590
8 threads, 1 open
18 matching
Grand Theft Auto V
proton
open
Game compatibility - Unofficial
Regression
#37 · 1,693 comments · updated 2026-06-25 · 18 matching
comment by
AlexeyProkhin
· 2019-09-25 ·
view
·
github
@Fatmice
WINEDEBUG
=+timestamp,+pid,+tid,+debugstr,+server
comment by
lrusak
· 2019-09-24 ·
view
·
github
I was only able to run/install it with wine using `
WINEDEBUG
=+heap`
16 more matching in this thread
Mount & Blade II: Bannerlord
appid 261550
2 threads, 1 open
7 matching
Mount & Blade II: Bannerlord
proton
open
Game compatibility - Unofficial
Regression
.NET
#3706 · 574 comments · updated 2024-12-07 · 7 matching
comment by
YellowApple
· 2020-04-25 ·
view
·
github
... Can you add `+win` to your `
WINEDEBUG
` variable (either through the `user_settings.py` in Proton GE's folder ...
comment by
ptkato
· 2020-04-09 ·
view
·
github
... You can cut down on that by passing a custom `
WINEDEBUG
` variable in your launch options. By default ...
5 more matching in this thread
Proton 5.0-6 RC testing
proton
closed
#3721 · 57 comments · updated 2020-04-15 · 2 matching
comment by
aeikum
· 2020-04-09 ·
view
·
github
@leillo1975 Actually, please put `
WINEDEBUG
=+dinput` instead of `PROTON_LOG`.
comment by
leillo1975
· 2020-04-09 ·
view
·
github
This is the Automobilista 2 log with
WINEDEBUG
=+dinput [steam-1066890.log](https://github.com/ValveSoftware/Proton/files ...
Cthulhu Saves The World
appid 107310
1 threads, 1 open
4 matching
Cthulhu Saves The World
proton
open
Game compatibility - Unofficial
Regression
.NET-XNA
#1783 · 17 comments · updated 2024-12-27 · 4 matching
comment by
madewokherd
· 2023-09-19 ·
view
·
github
Can you get a log with `
WINEDEBUG
=+fnamf,+mfplat` ?
comment by
madewokherd
· 2023-09-26 ·
view
·
github
... I'm guessing it's because you have an extra %command% in there before the
WINEDEBUG
=.
2 more matching in this thread
Fallout 76
appid 1151340
3 threads, 1 open
1 matching
Fallout 76
proton
open
Game compatibility - Unofficial
XAudio2
#3766 · 105 comments · updated 2026-02-08 · 1 matching
comment by
kattjevfel
· 2022-06-03 ·
view
·
github
It seems setting
WINEDEBUG
to *anything* other than the default of `-all` works, I set `
WINEDEBUG
=+timestamp` and ...
Only with Winelib DXVK build World of Warcraft don't run without dxgi override, but works fine with it.
dxvk
closed
#875 · 46 comments · updated 2019-03-30 · 3 matching
comment by
doitsujin
maintainer
· 2019-01-22 ·
view
·
github
Can you run it with `
WINEDEBUG
=dxgi` and post the output?
comment by
zefkerr
· 2019-01-22 ·
view
·
github
@doitsujin >Can you run it with
WINEDEBUG
=dxgi and post the output? [wow-WINEDEBUG_dxgi.txt](https://github.com ...
comment by
SveSop
· 2019-01-22 ·
view
·
github
... Quick simple launch script: ``` export mywine='$HOME/wineinstall_dir/bin/wine64' "$@" export WINEPREFIX="$HOME/wine/wow" export
WINEDEBUG
="-all ...
Planet Zoo
appid 703080
1 threads, 1 open
3 matching
Planet Zoo
proton
open
Game compatibility - Unofficial
#3201 · 162 comments · updated 2026-02-21 · 3 matching
comment by
AlexeyProkhin
· 2020-04-19 ·
view
·
github
@JWolvers @Newbytee Does activating ntdll debug channel help? (
WINEDEBUG
=+ntdll %command%)
comment by
JWolvers
· 2020-04-19 ·
view
·
github
... So indeed a race condition. (And adding
WINEDEBUG
=+ntdll %command% has no effect)
1 more matching in this thread
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