protonscr
217 results, 405 hits for WINEDEBUG

STRANGER appid 1902150 1 threads, 1 open 1 matching

STRANGER protonopenGame compatibility - Unofficial

#6148 · 5 comments · updated 2022-09-12 · 1 matching
comment by Patola · 2022-09-12 · view · github
[steam-1902150-WINEDEBUG=+openxr.log](https://github.com/ValveSoftware/Proton/files/9544042/steam-1902150-WINEDEBUG.%2Bopenxr.log) And ...

Blair Witch VR (appid 1576350) protonopenGame compatibility - UnofficialXAudio2

#5188 · 3 comments · updated 2021-10-03 · 1 matching
comment by Patola · 2021-10-01 · view · github
Ran the game with `WINEDEBUG=+mfplat %command%` in Proton Experimental to get only the mfplat messages. Log is ...

Red Matter 2 appid 2081470 1 threads, 1 open 2 matching

Red Matter 2 protonopenGame compatibility - UnofficialXAudio2

#6106 · 8 comments · updated 2024-11-24 · 2 matching
comment by Patola · 2022-08-19 · view · github
Well, used `WINEDEBUG=+openxr %command%` and got this log -- interesting line: `[OVRPlugin][ERROR] ovr_Initialize failed: Unable to load ...
issue by Patola · 2022-08-19 · view · github
... Sending the proton log, maybe also using with `WINEDEBUG=openxr %command%` might help?

The Walking Dead: Saints & Sinners appid 916840 1 threads, 1 open 1 matching

The Walking Dead: Saints & Sinners protonopenGame compatibility - UnofficialXAudio2

#3483 · 9 comments · updated 2021-09-24 · 1 matching
comment by Patola · 2021-09-23 · view · github
Ran the game with WINEDEBUG=+vrclient, maybe it can offer useful information... The log ended up with 213 ...

Red Dead Redemption 2 appid 1174180 4 threads, 1 open 24 matching

Red Dead Redemption 2 protonopenGame compatibility - UnofficialRegressionNVIDIA driversMesa driversAMD RADV

#3291 · 1,723 comments · updated 2026-08-15 · 24 matching
comment by mrpippy · 2020-06-13 · view · github
> By adding +dxgi,+vulkan do you mean add it to PROTON_LOG or WINEDEBUG? Add those to WINEDEBUG, in ...
comment by ghost · 2019-12-07 · view · github
Maybe the problem can be discovered using the +relay in WINEDEBUG

Battle Net protonopenGame compatibility - Unofficial

#7302 · 26 comments · updated 2026-06-21 · 2 matching
comment by kisak-valvemaintainer · 2025-05-08 · view · github
Hello @ruinedraziel, `System WINEDEBUG: -all` tells us something has set the WINEDEBUG environment variable to make the Proton ...
comment by ruinedraziel · 2025-05-08 · view · github
So, my laptop repeat the exact same behaviour, and I found where the `winedebug -all` come from. So ...

Defiance protonopenGame compatibility - UnofficialRegression

#8624 · 12 comments · updated 2025-05-16 · 2 matching
comment by kisak-valvemaintainer · 2025-04-23 · view · github
Hello @arazilsongweaver, please share a Proton log without WINEDEBUG set. `System WINEDEBUG: -all` makes the Proton log you ...
comment by arazilsongweaver · 2025-04-24 · view · github
> Hello [@arazilsongweaver](https://github.com/arazilsongweaver), please share a Proton log without WINEDEBUG set. `System WINEDEBUG: -all` makes ...

Witcher 3 appid 292030 11 threads, 2 open 1 matching

The Witcher 3: Wild Hunt protonopenGame compatibility - UnofficialRegressionXAudio2

#607 · 544 comments · updated 2026-08-20 · 1 matching
comment by pchome · 2018-10-20 · view · github
BTW, @kisak-valve do you really require `WINEDEBUG=+module` ? this produces either more noise than help `WINEDEBUG=+loaddll ...

Monster Hunter World appid 582010 2 threads, 1 open 3 matching

Monster Hunter World protonopenGame compatibility - UnofficialoverlayRegressionNVIDIA driversXAudio2

#175 · 976 comments · updated 2026-01-21 · 3 matching
comment by Tk-Glitch · 2020-02-25 · view · github
@GoLD-ReaVeR `WINEDEBUG="+rawinput"` should do
comment by Aironfaar · 2019-07-18 · view · github
... to fetch a log with the following launch options instead? WINEDEBUG="+timestamp,+pid,+tid,+seh,+debugstr,+module" %command%

GTA V appid 271590 8 threads, 1 open 18 matching

Grand Theft Auto V protonopenGame compatibility - UnofficialRegression

#37 · 1,693 comments · updated 2026-06-25 · 18 matching
comment by AlexeyProkhin · 2019-09-25 · view · github
@Fatmice WINEDEBUG=+timestamp,+pid,+tid,+debugstr,+server
comment by lrusak · 2019-09-24 · view · github
I was only able to run/install it with wine using `WINEDEBUG=+heap`

Mount & Blade II: Bannerlord appid 261550 2 threads, 1 open 7 matching

Mount & Blade II: Bannerlord protonopenGame compatibility - UnofficialRegression.NET

#3706 · 574 comments · updated 2024-12-07 · 7 matching
comment by YellowApple · 2020-04-25 · view · github
... Can you add `+win` to your `WINEDEBUG` variable (either through the `user_settings.py` in Proton GE's folder ...
comment by ptkato · 2020-04-09 · view · github
... You can cut down on that by passing a custom `WINEDEBUG` variable in your launch options. By default ...

Cthulhu Saves The World appid 107310 1 threads, 1 open 4 matching

Cthulhu Saves The World protonopenGame compatibility - UnofficialRegression.NET-XNA

#1783 · 17 comments · updated 2024-12-27 · 4 matching
comment by madewokherd · 2023-09-19 · view · github
Can you get a log with `WINEDEBUG=+fnamf,+mfplat` ?
comment by madewokherd · 2023-09-26 · view · github
... I'm guessing it's because you have an extra %command% in there before the WINEDEBUG=.

Fallout 76 appid 1151340 3 threads, 1 open 1 matching

Fallout 76 protonopenGame compatibility - UnofficialXAudio2

#3766 · 105 comments · updated 2026-02-08 · 1 matching
comment by kattjevfel · 2022-06-03 · view · github
It seems setting WINEDEBUG to *anything* other than the default of `-all` works, I set `WINEDEBUG=+timestamp` and ...

Planet Zoo appid 703080 1 threads, 1 open 3 matching

Planet Zoo protonopenGame compatibility - Unofficial

#3201 · 162 comments · updated 2026-02-21 · 3 matching
comment by AlexeyProkhin · 2020-04-19 · view · github
@JWolvers @Newbytee Does activating ntdll debug channel help? (WINEDEBUG=+ntdll %command%)
comment by JWolvers · 2020-04-19 · view · github
... So indeed a race condition. (And adding WINEDEBUG=+ntdll %command% has no effect)

Life is Strange: True Colors appid 936790 1 threads, 1 open 3 matching

Life is Strange: True Colors protonopenGame compatibility - UnofficialXAudio2

#5147 · 34 comments · updated 2022-07-18 · 3 matching
comment by ghost · 2021-09-09 · view · github
0x8004100e is WBEM_E_INVALID_NAMESPACE, a log with WINEDEBUG=+wbemprox might be useful.
comment by Sojiro84 · 2021-09-09 · view · github
Here you go as well, a log with "WINEDEBUG=+wbemprox": [steam-936790.log](https://github.com/ValveSoftware/Proton ...

Black Desert: 3D scene not rendered, UI visible, RTX 5070 Laptop / NVIDIA 595 dxvkopenneeds more info

#5664 · 6 comments · updated 2026-07-15 · 1 matching
comment by Blisto91 · 2026-07-15 · view · github
@fxzxmicah Default with maybe `WINEDEBUG=+loaddll` should be enough i believe

Sims 3 appid 47890 1 threads, 1 open 1 matching

Sims 3 protonopenGame compatibility - UnofficialRegressionMesa drivers.NETAMD RADV

#2502 · 161 comments · updated 2026-02-25 · 1 matching
comment by madewokherd · 2020-01-27 · view · github
DispatchMessage could go anywhere. WINEDEBUG=+msg,+win,+seh might provide more information.

VRChat appid 438100 3 threads, 1 open 9 matching

VRChat protonopenGame compatibility - UnofficialNVIDIA driverscw

#1199 · 1,185 comments · updated 2026-08-09 · 9 matching
comment by yshui · 2022-07-27 · view · github
@kisak-valve do you want me to set any additional `WINEDEBUG` flags?
comment by yshui · 2023-10-13 · view · github
@galister can you run with `WINEDEBUG=+vrclient`? it would give me a bit more info.

Dokuro appid 317840 1 threads, 1 open 1 matching

Dokuro protonopenGame compatibility - Unofficial

#8741 · 2 comments · updated 2025-05-28 · 1 matching
comment by kisak-valvemaintainer · 2025-05-28 · view · github
Hello @wantija, `System WINEDEBUG: -all` effectively makes your Proton log unusable for troubleshooting.

DualSense advanced features compatibility protonopen

#5900 · 360 comments · updated 2026-08-22 · 3 matching
comment by xzn · 2025-12-10 · view · github
... If you could set the following variables to your launch argument for log: `PROTON_LOG=1 WINEDEBUG=+module,+xaudio2 ...
comment by xzn · 2026-04-23 · view · github
... if you want to log, try `WINEDEBUG=+setupapi,+mmdevapi` (or maybe `WINEDEBUG=+setupapi,+mmdevapi,+reg` although those reg ...
comment by Caesar2552 · 2026-04-23 · view · github
... From the debug logs ('WINEDEBUG=+hid,+mmdevapi'), the game enumerates audio endpoints but doesn't appear to use ...
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