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18
results, 28 hits for
WINE_CPU_TOPOLOGY
How to force 1 cpu core with config file?
dxvk
closed
d3d9
probably not our bug
#4526 · 5 comments · updated 2024-12-14 · 2 matching
comment by
doitsujin
maintainer
· 2024-12-14 ·
view
·
github
`
WINE_CPU_TOPOLOGY
`, see above. This is outside the scope of DXVK though.
comment by
Tiagoquix
· 2024-12-14 ·
view
·
github
You can use the `
WINE_CPU_TOPOLOGY
` environment variable (https://github.com/ValveSoftware/Proton/blob/b7cb2fc548d20bdb3bfe603d30f6b6f191d509bd/proton#L1348-L1352) if ...
Add some option or approach to use taskset to single CPU but recursively, such that it actually works, but for Proton
proton
closed
#7719 · 5 comments · updated 2024-05-10 · 3 matching
comment by
kisak-valve
maintainer
· 2024-05-10 ·
view
·
github
... You can use the `
WINE_CPU_TOPOLOGY
` environment variable to limit the CPU cores available to games.
comment by
ell1e
· 2024-05-10 ·
view
·
github
Thanks so much for responding! Does that mean `
WINE_CPU_TOPOLOGY
=0 %command%` should work? Sadly it also doesn't ...
comment by
ell1e
· 2024-05-10 ·
view
·
github
... D2DD-D75E-2955 listed common workaround options like `
WINE_CPU_TOPOLOGY
` (while it didn't end up helping me, it ...
Tower of Time: Very low performance compared to native version
dxvk
closed
d3d11
performance
#3289 · 10 comments · updated 2023-03-15 · 6 matching
comment by
Blisto91
· 2023-03-14 ·
view
·
github
>
WINE_CPU_TOPOLOGY
is new to me as well. It's a Proton Wine thing https://github.com/ValveSoftware/wine ...
comment by
jrugia
· 2023-03-14 ·
view
·
github
... run wine games with "taskset -c 0-7" for better performance.
WINE_CPU_TOPOLOGY
is new to me as well.
comment by
mbriar
· 2023-03-14 ·
view
·
github
... the number of cores reported to the game -
WINE_CPU_TOPOLOGY
is only in proton - some games have problems with ...
3 more matching in this thread
Far Cry 4
appid 298110
2 threads, 1 open
1 matching
Far Cry 4 - Not Launching
proton
closed
#9579 · 2 comments · updated 2026-03-16 · 1 matching
issue by
xairaven
· 2026-03-16 ·
view
·
github
... WINEDLLOVERRIDES="wineusb.sys,winebus.sys,gameoverlayrenderer,gameoverlayrenderer64=d"
WINE_CPU_TOPOLOGY
=4:0,1,2,3 %command% - Maximum isolation: PROTON_XALIA ...
Bad performance in every single game
proton
closed
#8289 · 8 comments · updated 2026-05-30 · 1 matching
comment by
zocker-160
· 2026-05-30 ·
view
·
github
... 159.03) As for The Forest I added `
WINE_CPU_TOPOLOGY
=8:0,1,2,3,4,5,6,7 ...
Stutters in Black Desert Online
dxvk
closed
d3d11
can't reproduce
probably not our bug
#5151 · 13 comments · updated 2025-10-04 · 1 matching
comment by
WhitePeace36
· 2025-08-23 ·
view
·
github
i am running the game with PROTON_NO_NTSYNC=1 PROTON_ENABLE_WAYLAND=1
WINE_CPU_TOPOLOGY
=7:2,4,6,8,10,12 ...
[D3D11] Distance performance issues
dxvk
closed
d3d11
performance
game bug
#3263 · 4 comments · updated 2023-03-01 · 2 matching
comment by
Blisto91
· 2023-02-19 ·
view
·
github
... Try to launch with `
WINE_CPU_TOPOLOGY
=4:0,1,2,3` and see if that doesn't fix it ...
comment by
CommanderAlchemy
· 2023-03-01 ·
view
·
github
... Try to launch with `
WINE_CPU_TOPOLOGY
=4:0,1,2,3` and see if that doesn't fix it ...
Possible regression in dxvk 2.2 with Deus Ex: Human Revolution and Dissidia NT
dxvk
closed
#3584 · 7 comments · updated 2023-07-28 · 1 matching
comment by
Blisto91
· 2023-07-27 ·
view
·
github
Ye the reason I asked for the `
WINE_CPU_TOPOLOGY
=4:0,1,2,3 %command%` test in one of ...
Witcher 3
appid 292030
11 threads, 2 open
1 matching
The Witcher 3 Cannot Utilize CPU Clock Speeds
proton
closed
#6752 · 4 comments · updated 2023-05-08 · 1 matching
issue by
Darkbloodking00
· 2023-05-08 ·
view
·
github
... 5-Experience lower clocks speeds and lower performance. ## Additional Information Putting "**
WINE_CPU_TOPOLOGY
=4:0,1,2,3 %command ...
Assassin's Creed Shadows
appid 3159330
4 threads, 1 open
1 matching
Assassin's Creed Shadows — TaskThread SRW lock deadlock (RtlAcquireSRWLockExclusive spin) on RTX 5070 / Blackwell
proton
closed
#9911 · 2 comments · updated 2026-06-26 · 1 matching
issue by
A00-r10T
· 2026-06-26 ·
view
·
github
... ntsync kernel module) | Freeze | | GE-Proton 11-1 +
WINE_CPU_TOPOLOGY
=8 | Freeze (fewer TaskThreads, same lock) | | GE-Proton 11 ...
Gray Zone Warfare
appid 2479810
2 threads, 1 open
1 matching
Gray Zone Warfare
proton
closed
#9362 · 1 comments · updated 2026-01-02 · 1 matching
issue by
xEnSei
· 2026-01-02 ·
view
·
github
... Limiting the visible CPU topology significantly improves behavior:
WINE_CPU_TOPOLOGY
=12:1,2,3,4,5,6,7,8 ...
Should I disable Hyper-Threading when using DXVK?
dxvk
closed
question
#3252 · 5 comments · updated 2023-03-11 · 1 matching
comment by
doitsujin
maintainer
· 2023-02-16 ·
view
·
github
... With Proton you can explicitly limit games to a given number of threads by setting `
WINE_CPU_TOPOLOGY
` in the ...
Insanely low performance in God of War and nothing else
dxvk
closed
can't reproduce
#2938 · 27 comments · updated 2024-11-11 · 1 matching
comment by
doitsujin
maintainer
· 2022-09-18 ·
view
·
github
... Please try `
WINE_CPU_TOPOLOGY
=8:0,1,2,3,4,5,6,7` , maybe the game really doesn't ...
Low GPU Usage and Framerate with Unity Engine D3D11 Games
dxvk
closed
needs feedback
probably not our bug
#5088 · 7 comments · updated 2025-08-03 · 1 matching
comment by
doitsujin
maintainer
· 2025-07-12 ·
view
·
github
... then you can just work around this with `
WINE_CPU_TOPOLOGY
=4:0,1,2,3`. There also seems to ...
[d3d11] Stack Smashing in crossout
dxvk
closed
#3571 · 5 comments · updated 2025-08-08 · 1 matching
comment by
Blisto91
· 2023-08-15 ·
view
·
github
... Limiting via `
WINE_CPU_TOPOLOGY
` also helps, but it's worth noting that i haven't reproduced with wined3d so ...
Dead Space 2 (AppID 47780) crashes on NVIDIA + Wayland during D3D9 device creation
proton
closed
#9336 · 1 comments · updated 2025-12-26 · 1 matching
issue by
zhinchey
· 2025-12-26 ·
view
·
github
... bash %command% Wine topology override (crashed Proton bootstrap)
WINE_CPU_TOPOLOGY
=8 taskset -c 0-7 %command% None resolved the ...
[Feature Request] Bind compiler threads to selected cores
dxvk
closed
enhancement
#4301 · 3 comments · updated 2026-06-16 · 2 matching
comment by
doitsujin
maintainer
· 2024-09-28 ·
view
·
github
... not sure if it does (although given that `
WINE_CPU_TOPOLOGY
` exists in Proton and pins threads, it probably does ...
comment by
FuzzyQuils
· 2024-10-03 ·
view
·
github
... not sure if it does (although given that `
WINE_CPU_TOPOLOGY
` exists in Proton and pins threads, it probably does ...
Black Ops III: Game threads deadlocked in server_init_process_done on NVIDIA hybrid GPU laptop
proton
closed
#9584 · 2 comments · updated 2026-03-17 · 1 matching
issue by
bytessold
· 2026-03-17 ·
view
·
github
... BOIII community client (incompatible with latest game update) - `
WINE_CPU_TOPOLOGY
=4:0,1,2,3` to reduce thread spawn ...