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15 results, 17 hits for __GL_SHADER_DISK_CACHE_PATH

Games crash on Nvidia due to memory allocation failures dxvkclosednvidia proprietarycritical

#1100 · 242 comments · updated 2020-02-04 · 1 matching
comment by Sandok4n · 2019-06-19 · view · github
... 6700k 16GB GTX 780 3GB when i set and without __GL_SHADER_DISK_CACHE_PATH=~/.nv Nvidia doesn't allocate cache. Maybe ...

Final Fantasy XIV - Stutter since DXVK 0.54 dxvkclosedperformancecan't reproduce

#516 · 30 comments · updated 2019-08-26 · 1 matching
issue by Hekel1989 · 2018-07-24 · view · github
... __GL_SHADER_DISK_CACHE __GL_SHADER_DISK_CACHE_PATH __GL_THREADED_OPTIMIZATION Env Vars that I've tested after 0.54 to try to rectify: WINEESYNC __GL_SYNC_TO_VBLANK ...

DXVK behaves bad with Heroes of the storm game engine, severe stuttering when building shaders dxvkclosed

#1007 · 14 comments · updated 2019-08-15 · 1 matching
comment by SveSop · 2019-08-15 · view · github
... You do this with the `__GL_SHADER_DISK_CACHE_PATH` variable. eg: `__GL_SHADER_DISK_CACHE_PATH="$HOME/.nv/thegame"` (You need to create the .nv ...

Nvidia driver discussion dxvkclosednvidia proprietaryREAD ME

#267 · 436 comments · updated 2020-03-31 · 1 matching
comment by pchome · 2019-10-02 · view · github
... Finally some Nvidia specific environment variables are set in `.profile`: ```sh export __GL_SHADER_DISK_CACHE_PATH=$XDG_CACHE_HOME/nv export CUDA_CACHE_PATH=$XDG_CACHE_HOME ...

Steamlink frame buffer freezes on Overwatch Hero Selection screen steamclosed3rd party gameStreaming

#5828 · 2 comments · updated 2021-04-09 · 1 matching
issue by ryao · 2018-10-10 · view · github
... env SDL_VIDEO_FULLSCREEN_DISPLAY="off" PBA_ENABLE="1" WINEESYNC="1" __GL_SHADER_DISK_CACHE="1" __GL_SHADER_DISK_CACHE_PATH="${HOME}/Games/overwatch" __GL_SHADER_DISK_CACHE_SKIP_CLEANUP="1" __GL_THREADED_OPTIMIZATIONS="1" __PBA_CB_HEAP ...

Overwatch recompiling shaders on every restart dxvkclosednvidia proprietary

#1249 · 40 comments · updated 2022-07-20 · 2 matching
comment by liam-middlebrook · 2019-11-23 · view · github
You can use the `__GL_SHADER_DISK_CACHE_SIZE` and `__GL_SHADER_DISK_CACHE_PATH` environment variables to control the disk cache. More information about these ...
comment by dsge · 2019-11-23 · view · github
... I've been using - `__GL_SHADER_DISK_CACHE=1` - `__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1` - `__GL_SHADER_DISK_CACHE_PATH=/path/to/my/overwatch` since forever (it was included ...

Force arbitrary steam-level regeneration of Vulkan shaders steamclosed

#8973 · 1 comments · updated 2022-12-07 · 2 matching
comment by kisak-valvemaintainer · 2022-12-07 · view · github
... the game like `AMD_VK_PIPELINE_CACHE_PATH` `DXVK_STATE_CACHE_PATH` `MESA_GLSL_CACHE_DIR` `MESA_SHADER_CACHE_DIR` and `__GL_SHADER_DISK_CACHE_PATH`. These are commonly `<steam library folder>/shadercache/<appid>` or ...
issue by timothom · 2022-12-07 · view · github
... the shader persistent cache path via the env: __GL_SHADER_DISK_CACHE_PATH="/home/timothom/.tim_vulkan/tiny_tina" %command% However I'm not ...

Is it possible to make sure that the cache in the game is not reset after restarting from the desktop? dxvkclosed

#2482 · 4 comments · updated 2022-07-11 · 1 matching
comment by SveSop · 2022-03-16 · view · github
... You could perhaps improve the situation by setting 1 cache folder for each game you play - `__GL_SHADER_DISK_CACHE_PATH=/home ...

World of Warcraft - DXVK_STATE_CACHE dxvkclosedbugneeds feedback

#665 · 17 comments · updated 2018-09-26 · 1 matching
comment by jp7677 · 2018-09-25 · view · github
... I started Steam with a new newly created directory for the Nvidia cache `__GL_SHADER_DISK_CACHE_PATH=~/.steam/cache/tmp wine ...

Steam always reprocesses shader precache at game launch steamclosedNVIDIA driversSteam client

#9748 · 19 comments · updated 2023-11-10 · 1 matching
comment by TLATER · 2023-09-06 · view · github
... shaders, and banished them to specific directories with `__GL_SHADER_DISK_CACHE_PATH`. No more rebuilds setting my CPU to 100% for ...

Ubuntu - bad stuttering with nvidia, maybe nvidia cache issues steamclosedNVIDIA driversDistro Family: Ubuntu

#9717 · 6 comments · updated 2023-07-29 · 1 matching
issue by stubkan · 2023-06-24 · view · github
... cache to get as big as it wants __GL_SHADER_DISK_CACHE_PATH to force it to appear on the main ssd ...

DCS World smoke effect dxvkclosedbugd3d11

#4327 · 14 comments · updated 2026-03-29 · 1 matching
comment by logicmagix · 2026-03-23 · view · github
... WINE_NO_DELAYED_RPC_EVENTS=1 WINE_RT_PRIO_SERVER=1 WINE_SIMULATE_WRITECOPY=1 __GL_SHADER_DISK_CACHE=1 __GL_SHADER_DISK_CACHE_PATH=/home/$USER/<path to games dir>/dcs-world. Performance ...

Fsync testing - experimental dxvkclosed

#1163 · 3 comments · updated 2019-08-12 · 1 matching
comment by SveSop · 2019-08-12 · view · github
... I run the game with the following variables set: ``` export WINEDEBUG="-all,+fsync" export __GL_SHADER_DISK_CACHE_PATH="$HOME/.nv/Monster ...

New Steam UI only opens after running `steam --reset` steamclosedNVIDIA driversSteam clientDistro Family: Arch

#9692 · 41 comments · updated 2023-09-08 · 1 matching
comment by Betaminos · 2023-07-09 · view · github
... moved my cache folder via the environment variable "__GL_SHADER_DISK_CACHE_PATH" and sure enough, deleting GLCache inside this makes Steam ...

Final Fantasy XIV: VK_ERROR_DEVICE_LOST dxvkclosednvidia proprietary

#1791 · 70 comments · updated 2022-10-16 · 1 matching
comment by upbox-org · 2021-04-14 · view · github
... set ENV "__GL_SHADER_DISK_CACHE_PATH" & "__GL_SHADER_DISK_CACHE_SKIP_CLEANUP: '1'", fsync tried on & off ### System information - GPU: 1070 - Driver: 460.67 - Kernel: 5 ...