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4 results, 6 hits for DXVK_SHADER_DUMP_PATH

Nvidia driver crashes in different applications/games dxvkclosedbugnvidia proprietaryREAD ME

#64 · 112 comments · updated 2018-04-25 · 3 matching
comment by ZeroFault · 2018-02-12 · view · github
... You will need to set DXVK_SHADER_DUMP_PATH and DXVK_SHADER_READ_PATH on that fork.
comment by SveSop · 2018-02-12 · view · github
Right DXVK_SHADER_DUMP_PATH=directory DXVK_SHADER_READ_PATH=directory Dumped loads of .spv and .dxbc shaders in my folder. Made a subfolder ...
comment by doitsujinmaintainer · 2018-02-07 · view · github
... The names that appear in the log file are the same as the file names when setting `DXVK_SHADER_DUMP_PATH ...

Dark Souls 3 missing shaders dxvkclosednvidia proprietary

#232 · 46 comments · updated 2018-07-10 · 1 matching
comment by doitsujinmaintainer · 2018-04-01 · view · github
Please make sure to use the latest revision of DXVK and run the game with ``` DXVK_SHADER_DUMP_PATH=/some/path ...

Hellblade: Senua's Sacrifice crashes without DXVK_SHADER_OPTIMIZE=1 dxvkclosedbugnvidia proprietary

#166 · 37 comments · updated 2018-03-31 · 1 matching
comment by pchome · 2018-03-15 · view · github
... or to #64 steps (example) : * run game with `DXVK_SHADER_DUMP_PATH=/tmp/hb-dump` * check `/tmp/hb-dump` for `*.spv ...

Unigine Superposition launcher crash dxvkclosedfeature setnvidia proprietary

#70 · 74 comments · updated 2018-04-14 · 1 matching
comment by oscarbg · 2018-02-16 · view · github
... set DXVK_SHADER_DUMP_PATH=c:\dxvk\shaders set DXVK_SHADER_READ_PATH= set DXVK_HUD=1 (optional but to verify the D3D11 it's ...