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6 results, 11 hits for DXVK_CONFIG="dxvk.enableGraphicsPipelineLibrary = False"

Borderlands 2 Ran out of video memory dxvkopend3d932-bitcan't reproduce

#5626 · 24 comments · updated 2026-08-25 · 4 matching
comment by UnknownSuperficialNight · 2026-05-11 · view · github
... Add environment variable to your launch options: > > `DXVK_CONFIG="dxvk.enableGraphicsPipelineLibrary = False"` I think the `DXVK_CONFIG="dxvk.enableGraphicsPipelineLibrary = False ...
comment by Digger1955 · 2026-05-11 · view · github
... Add environment variable to your launch options: `DXVK_CONFIG="dxvk.enableGraphicsPipelineLibrary = False"`
comment by Digger1955 · 2026-05-11 · view · github
... Add environment variable to your launch options: `DXVK_CONFIG="dxvk.enableGraphicsPipelineLibrary = False"`

DXVK fails to enumerate nVidia 2080 with d3d9.dll dxvkclosed

#5727 · 4 comments · updated 2026-06-23 · 1 matching
comment by doitsujinmaintainer · 2026-06-23 · view · github
Game is running out of memory according to the logs, maybe try `DXVK_CONFIG="dxvk.enableGraphicsPipelineLibrary=False"`, but in ...

[d3d9][regression] WoW rendering stops when "Reduce Input Lag" is turned on dxvkopennvidia proprietaryd3d9

#4639 · 2 comments · updated 2025-07-06 · 1 matching
issue by Blisto91 · 2025-01-23 · view · github
... Running the game or trace with `DXVK_CONFIG="dxvk.enableGraphicsPipelineLibrary = False; dxvk.trackPipelineLifetime = False"` does not prevent the issue ...

Random bad frame pace despite the game running at 60fps dxvkopenwindows

#5705 · 40 comments · updated 2026-07-21 · 2 matching
comment by Digger1955 · 2026-06-18 · view · github
... Try to disable GPL by setting `dxvk.enableGraphicsPipelineLibrary = False` in `dxvk.conf` or using env var `DXVK_CONFIG="dxvk ...
comment by Stickend · 2026-06-18 · view · github
... Try to disable GPL by setting `dxvk.enableGraphicsPipelineLibrary = False` in `dxvk.conf` or using env var `DXVK_CONFIG="dxvk ...

GPU timeouts in Where Winds Meet on RX 9070 dxvkclosedd3d11amd radv

#5436 · 6 comments · updated 2026-03-09 · 2 matching
comment by runar-work · 2026-01-09 · view · github
It hangs with `DXVK_CONFIG="dxvk.enableGraphicsPipelineLibrary = True"` and doesn't hang with that set to `False`. There are ...
comment by doitsujinmaintainer · 2026-01-08 · view · github
Does it work with `DXVK_CONFIG="dxvk.enableGraphicsPipelineLibrary = True"` or `False`, respectively, and are there any validation errors? Is ...

Overwatch protonopenappid 2357570Game compatibility - Unofficial

#7033 · 282 comments · updated 2026-08-18 · 1 matching
comment by 3DMicks · 2024-01-20 · view · github
... tested the game without GPL by using `DXVK_CONFIG="dxvk.enableGraphicsPipelineLibrary = False"` as an environment variable and the RAM ...