#58 · 388 comments
· updated 2026-07-29
· 2 matching
comment by
matheusfaustino · 2020-05-29 ·
view ·
github ... __GL_SHADER_DISK_CACHE_PATH='<random_path>' ENABLE_VKBASALT=1 __NV_PRIME_RENDER_OFFLOAD=1 WINEESYNC=1
DXVK_USE_PIPECOMPILER=1 STAGING_SHARED_MEMORY=1 WINEDLLOVERRIDES="dxgi=n,b" %command%`
However ...
... during compilation but no stuttering and good performance
`
DXVK_USE_PIPECOMPILER=1 DXVK_USE_PLACEHOLDER_SHADERS=1 DXVK_HUD=1 WINEPREFIX=/mnt/storage/wine ...
#464 · 23 comments
· updated 2020-04-25
· 2 matching
... https://github.com/doitsujin/dxvk/commit/4520b1ca8fc6cf089da354df8ab7f6e058eefa4e
Using `
DXVK_USE_PIPECOMPILER=1 VK_INSTANCE_LAYERS=VK_LAYER_LUNARG_standard_validation DXVK_LOG_LEVEL=trace WINEARCH=win64 WINEPREFIX=~/.wine_vms ...
... My settings:
`
DXVK_USE_PIPECOMPILER=1`
The game doesn't need any args.
I use a RX580 with `mesa-git ...