protonscr
35 results, 65 hits for __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1

Steam always reprocesses shader precache at game launch steamclosedNVIDIA driversSteam client

#9748 · 19 comments · updated 2023-11-10 · 2 matching
comment by Balssh · 2023-09-09 · view · github
Thanks! `__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1` solved it for me.
comment by AllDragonsAreDead · 2023-08-29 · view · github
Adding `__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1` to ~/.profile solved the issue for me. Before, I had to spend an hour compiling ...

Marvel Rivals protonopenappid 2767030Game compatibility - UnofficialMesa driversAMD RADV

#8300 · 309 comments · updated 2026-08-08 · 1 matching
comment by Sur3 · 2025-02-11 · view · github
... status && vkDestroy` My launch options are: `SteamDeck=1 __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 %command%` and I'm on Proton Experimental with ...

Precompiled shaders are pruned by nvidia driver, causing stutter from cold cache effects in games with excessive numbers of shaders steamopenNVIDIA drivers

#11392 · 18 comments · updated 2026-08-26 · 5 matching
comment by kisak-valvemaintainer · 2024-10-27 · view · github
Thinking about this a bit more, Steam sets `__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1` when running games and the NVIDIA driver should ...
comment by peterkohaut-nv · 2024-10-29 · view · github
... Just to verify, are you setting both `__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1` and `__GL_SHADER_DISK_CACHE_SIZE=10737418240` ?
comment by ryao · 2024-10-27 · view · github
... There is some kind of pruning happening, even though `__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1` is set. :/

Overwatch protonopenappid 2357570Game compatibility - Unofficial

#7033 · 282 comments · updated 2026-08-18 · 4 matching
comment by banishlight · 2026-07-30 · view · github
... tried playing with ```__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1``` and it is still recompiling shaders every session.
comment by CuteSkyler · 2025-03-19 · view · github
... DXVK_ASYNC=1 __GL_SHADER_DISK_CACHE=1 __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 __GL_SHADER_DISK_CACHE_SIZE=1000000000 LD_PRELOAD="" PROTON_USE_XALIA=0 LFX=1 DXVK_HUD=compiler __GL_SHADER_DISK_CACHE_PATH=/home/user ...
comment by 3DMicks · 2024-01-10 · view · github
... Forgot to mention in the last post that I am using `__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1` and an NVIDIA Prime system ...

Very slow game opening, games not running at all steamopenProton

#7635 · 5 comments · updated 2022-04-24 · 1 matching
comment by msmafra · 2021-02-11 · view · github
... Just tested those for now. `NODEVICE_SELECT=1 ENABLE_VKBASALT=0 MANGOHUD=1 __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 __NV_PRIME_RENDER_OFFLOAD=1 __VK_LAYER_NV_optimus=NVIDIA_only __GLX_VENDOR_LIBRARY_NAME ...

Overwatch hitching (FPS dips) dxvkclosedperformance

#609 · 9 comments · updated 2019-03-24 · 1 matching
comment by 132ikl · 2018-09-17 · view · github
... com/default/topic/1032059/linux/opengl-shader-disk-cache-max-size-garbage-collection-/post/5281950/#5281950) __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1

Monster Hunter Wilds protonopenappid 2246340Game compatibility - UnofficialRegressionMesa driversAMD RADV

#8206 · 413 comments · updated 2026-08-22 · 13 matching
comment by theludovyc · 2025-03-05 · view · github
... 550 and those args `PROTON_HIDE_NVIDIA_GPU=1 VKD3D_DISABLE_EXTENSIONS=VK_NV_low_latency2 __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 %command%` I can play in medium at 60 ...
comment by Najimaru76 · 2025-04-11 · view · github
Hello, > You might want to also try `__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1`, although I am not sure this works for your ...
comment by RedStoNExLo · 2025-05-18 · view · github
... Finally, I solved it by specifying `__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1` with `__GL_SHADER_DISK_CACHE_PATH="/absolute/path/to/custom/directory"`. The cached shader ...

Game is rebuilding shader everytime I launch it. steamclosed

#7306 · 118 comments · updated 2022-02-07 · 1 matching
comment by Emanem · 2020-12-01 · view · github
... export __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 export __GL_SHADER_DISK_CACHE_SIZE=100000000000 #100 gb max disk size of cache Still doesn't work when ...

Overwatch 2 (D3D11) - Low performance, high RAM usage with GPL dxvkclosedd3d11

#3813 · 29 comments · updated 2026-07-09 · 2 matching
comment by 3DMicks · 2024-01-29 · view · github
... Yeah, I'm doing the same and setting `__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1`. Still, thanks for the suggestions!
comment by ibrokemypie · 2024-02-13 · view · github
... core) each and every time I launch overwatch. `__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1` had no effect. this is on a 13600k ...

Overwatch recompiling shaders on every restart dxvkclosednvidia proprietary

#1249 · 40 comments · updated 2022-07-20 · 3 matching
comment by Flamewires · 2019-11-21 · view · github
... max cache size hardcoded in driver, can use __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 to skip cleaning cache, thereby greatly reducing shader ...
comment by tannisroot · 2019-11-23 · view · github
... Which is why `__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1` helps workaround it. I honestly don't understand why Nvidia has such a ...
comment by dsge · 2019-11-23 · view · github
... I've been using - `__GL_SHADER_DISK_CACHE=1` - `__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1` - `__GL_SHADER_DISK_CACHE_PATH=/path/to/my/overwatch` since forever (it was included ...

THE FINALS protonopenappid 2073850Game compatibility - UnofficialRegressionXAudio2Mesa drivers

#7317 · 903 comments · updated 2026-08-28 · 5 matching
comment by sklynic · 2025-09-15 · view · github
it's suggested to use `__GL_SHADER_DISK_CACHE_SIZE=10737418240` (or whatever number you preferred) instead of `__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1`, latter one ...
comment by DrizztThe11 · 2026-07-10 · view · github
... things Fresh prefix, Cleared shader cache, PROTON_HIDE_NVIDIA_GPU=1, __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 system-wide Nothing worked, didnt have this fog ...
comment by izerotwo · 2025-09-15 · view · github
> it's suggested to use `__GL_SHADER_DISK_CACHE_SIZE=10737418240` (or whatever number you preferred) instead of `__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1`, latter one ...

Steamlink frame buffer freezes on Overwatch Hero Selection screen steamclosed3rd party gameStreaming

#5828 · 2 comments · updated 2021-04-09 · 1 matching
issue by ryao · 2018-10-10 · view · github
... env SDL_VIDEO_FULLSCREEN_DISPLAY="off" PBA_ENABLE="1" WINEESYNC="1" __GL_SHADER_DISK_CACHE="1" __GL_SHADER_DISK_CACHE_PATH="${HOME}/Games/overwatch" __GL_SHADER_DISK_CACHE_SKIP_CLEANUP="1" __GL_THREADED_OPTIMIZATIONS="1" __PBA_CB_HEAP ...

How to use multiple shader caches. protonopen

#8926 · 2 comments · updated 2025-07-26 · 2 matching
comment by Billli11 · 2025-07-25 · view · github
... Nvidia ``` __GL_SHADER_DISK_CACHE_READ_ONLY_APP_NAME=steam_shader_cache;steamapp_merged_shader_cache __GL_SHADER_DISK_CACHE_PATH=<HOME>/.local/share/Steam/steamapps/shadercache/<APP_ID>/nvidiav1 __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 __GL_SHADER_DISK_CACHE_APP_NAME=steamapp_shader_cache ``` Intel ...
comment by TeKett · 2025-07-26 · view · github
... HOME>/.local/share/Steam/steamapps/shadercache/<APP_ID>/nvidiav1 > __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 > __GL_SHADER_DISK_CACHE_APP_NAME=steamapp_shader_cache > > Intel and AMD > > MESA_DISK_CACHE_SINGLE_FILE=1 > MESA_GLSL_CACHE_DIR ...

Question about NVIDIA shader cache dxvkclosedquestion

#4014 · 2 comments · updated 2024-05-22 · 1 matching
issue by Tiagoquix · 2024-05-19 · view · github
... It may be necessary to bypass the size limit by setting the environment variable `__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1`, or setting ...

Apex Legends protonopenappid 1172470Game compatibility - UnofficialMesa driversAMD RADV

#4350 · 740 comments · updated 2025-10-09 · 2 matching
comment by BloodyIron · 2023-08-15 · view · github
... __GL_SHADER_DISK_CACHE_SIZE=4294967295 __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 Now, I need to test the results of these environment (ENV) variables further. But ...
comment by kisak-valvemaintainer · 2023-11-18 · view · github
... __GL_SHADER_DISK_CACHE_SIZE=4800000000 __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 and adding those to the file /etc/environment and shader pre-caching + allow processing ...

Apex Legends always recompiling using DX12 protonclosed

#7266 · 1 comments · updated 2023-11-18 · 1 matching
issue by Freddycat · 2023-11-18 · view · github
... __GL_SHADER_DISK_CACHE_SIZE=4800000000 __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 and adding those to the file /etc/environment and shader pre-caching + allow processing ...

Crysis (1) protonopenappid 17300Game compatibility - UnofficialRegression

#178 · 53 comments · updated 2024-06-11 · 1 matching
comment by bobwya · 2018-09-19 · view · github
... tested out Nvidia's env variables yet: __GL_SHADER_DISK_CACHE_PATH=... __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 Basically, because I wanted a before and after ...

Precompiling to unusable shader cache directories on Nvidia steamopenNVIDIA driversSteam client

#9803 · 23 comments · updated 2024-06-06 · 1 matching
comment by DasLeo · 2024-04-23 · view · github
... all the pre-caching in Steam and set `__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1` as a global ENV variable. I would, however ...

Naraka Bladepoint Texture visual bugs protonclosedappid 1203220

#7315 · 6 comments · updated 2024-01-06 · 1 matching
issue by Milor123 · 2023-12-07 · view · github
... I've also tried changing different GPU environment variables, such as: ``` __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 __GL_YIELD=USLEEP __GL_MaxFramesAllowed=0 __GL_THREADED_OPTIMIZATIONS ...

Ubuntu - bad stuttering with nvidia, maybe nvidia cache issues steamclosedNVIDIA driversDistro Family: Ubuntu

#9717 · 6 comments · updated 2023-07-29 · 1 matching
issue by stubkan · 2023-06-24 · view · github
... settings * Manually setting the nvidia shader environment vars __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 to allow the cache to get as big ...
page 1 of 2next