protonscr
Search
Group
by game
by thread
Sort
relevance
recent
Activity
any time
30 days
90 days
1 year
2 years
Repo
dxvk
16
proton
3
State
closed
16
open
3
Label
Game compatibility - Unofficial
3
nvidia proprietary
3
d3d11
3
wontfix
2
needs feedback
1
performance
1
needs apitrace
1
can't reproduce
1
duplicate
1
bug
1
game bug
1
d3d9
1
32-bit
1
Regression
1
NVIDIA drivers
1
19
results, 27 hits for
DXVK_HUD=memory
Quake Champions
appid 611500
5 threads, 1 open
1 matching
Quake Champions
proton
open
Game compatibility - Unofficial
#225 · 333 comments · updated 2026-07-19 · 1 matching
comment by
Bumbadawg
· 2019-06-10 ·
view
·
github
@dreamer start with the launch option
DXVK_HUD=memory
and check if the VRAM used matches your GPU VRAM
DxvkMemoryAllocator: Memory allocation failed
dxvk
closed
#747 · 66 comments · updated 2019-04-20 · 2 matching
comment by
doitsujin
maintainer
· 2018-11-11 ·
view
·
github
You can monitor DXVK's memory consumption (both VRAM and mapped system RAM) with `
DXVK_HUD=memory
`. I haven ...
comment by
dlshinobi
· 2018-11-11 ·
view
·
github
I've also notice (
DXVK_HUD=memory
) that on some games like Dark Souls 3 my old lady GTX ...
World of Warcraft crashes with Error 132 (Access Violation)
dxvk
closed
nvidia proprietary
#1087 · 26 comments · updated 2019-06-19 · 1 matching
comment by
doitsujin
maintainer
· 2019-06-08 ·
view
·
github
You could enable `
DXVK_HUD=memory
` to check whether DXVK for some reason allocates very large amounts of memory ...
Call of Duty: Black Ops 3 eventual XID 31 crash
dxvk
closed
nvidia proprietary
needs feedback
#2495 · 21 comments · updated 2025-06-28 · 1 matching
comment by
doitsujin
maintainer
· 2022-02-13 ·
view
·
github
What does memory usage look like with `
DXVK_HUD=memory
`? But yeah, as was said, we cannot debug or ...
Cloudpunk
appid 746850
2 threads, 1 open
2 matching
[d3d11] - Cloudpunk - Low performance on Nvidia hardware.
dxvk
closed
nvidia proprietary
#1624 · 16 comments · updated 2020-07-17 · 2 matching
comment by
ZereoX
· 2020-05-12 ·
view
·
github
Hi @doitsujin, I ran the latest master w/ `
DXVK_HUD=memory
` and 'Sysmem' remained in the ~100MB range. |Sysmem ...
comment by
doitsujin
maintainer
· 2020-05-11 ·
view
·
github
... and allocating stuff in sysmem instead? When enabling `
DXVK_HUD=memory
`, "Sysmem heap 0" should ideally not show more ...
Divinity: Original Sin 2 - Definitive Edition (Steam AppID 435150)
dxvk
closed
performance
#1014 · 14 comments · updated 2019-04-15 · 1 matching
comment by
doitsujin
maintainer
· 2019-04-15 ·
view
·
github
... What does `
DXVK_HUD=memory
` show? There's a chance you're running out of VRAM.
Warcraft III: staying in menus quickly gobs all system memory
dxvk
closed
needs apitrace
#1866 · 85 comments · updated 2022-11-07 · 3 matching
comment by
doitsujin
maintainer
· 2020-12-25 ·
view
·
github
apitrace? Also, does the leak show up with `
DXVK_HUD=memory
`? Sounds like a really weird problem since there ...
comment by
cg666
· 2021-02-07 ·
view
·
github
... I enabled
DXVK_HUD=memory
and I don't see the game eating memory from HUD infos nor with ...
comment by
sim590
· 2020-12-26 ·
view
·
github
... Here is what I entered: ``` $ env TRACE_FILE=apitrace.log
DXVK_HUD=memory
WINEPREFIX=/var/remise/WineBattleNet wine /home/simon ...
Performance regression in Prey with dxvk 1.10
dxvk
closed
can't reproduce
#2555 · 27 comments · updated 2022-12-30 · 2 matching
comment by
doitsujin
maintainer
· 2022-03-22 ·
view
·
github
One thing you could try is `
DXVK_HUD=memory
` and see if the HVV heap (`Vivmem heap 2` or ...
comment by
vide0hanz
· 2022-12-30 ·
view
·
github
... heap 2 goes between 94% - 96% according to `
DXVK_HUD=memory
` These numbers do not appear to change whatsoever ...
Vidmem heap 1 memory leak
dxvk
closed
duplicate
#1500 · 6 comments · updated 2020-03-15 · 1 matching
issue by
tiagoapimenta
· 2020-03-07 ·
view
·
github
... 0 ### Environment WINEARCH=win32 WINEDEBUG=-all DXVK_LOG_LEVEL=debug
DXVK_HUD=memory
WINE_LARGE_ADDRESS_AWARE=1 ### Log files * [d3d9.log](https://gist ...
[d3d11] Zenless Zone Zero Zooting Ze VRAM
dxvk
closed
d3d11
#4118 · 13 comments · updated 2024-08-28 · 4 matching
comment by
doitsujin
maintainer
· 2024-07-09 ·
view
·
github
... 20GB of data into far less available memory. `
DXVK_HUD=memory
` should show this too. DXVK's memory management ...
comment by
cybik
· 2024-08-27 ·
view
·
github
> This is very interesting. > > [...] > > ``` >
DXVK_HUD=memory
DXVK_CONFIG="dxgi.emulateUMA = True; dxgi.maxDeviceMemory = 2; dxgi.maxSharedMemory = 0; d3d11.zeroWorkgroupMemory ...
comment by
SysError99
· 2024-08-27 ·
view
·
github
... with every DXVK configs I could think of ```
DXVK_HUD=memory
DXVK_CONFIG="dxgi.emulateUMA = True; dxgi.maxDeviceMemory = 2; dxgi ...
1 more matching in this thread
DXVK never frees allocated but unused VRAM in Warframe causing system stuttering
dxvk
closed
wontfix
#958 · 14 comments · updated 2022-01-27 · 1 matching
issue by
HK47196
· 2019-03-10 ·
view
·
github
... Warframe.x64_dxgi.log) Screenshot of the game with
DXVK_HUD=memory
after triggering the issue: https://i.imgur.com ...
Neverwinter Online crashes randomly
dxvk
closed
bug
wontfix
#595 · 44 comments · updated 2019-08-26 · 1 matching
comment by
aedalzotto
· 2018-09-17 ·
view
·
github
... I don't use conky, i'm using
DXVK_HUD=memory
,fps. But it didn't stop the crashes ...
Automobilista 2
appid 1066890
2 threads, 1 open
1 matching
[d3d11] [regression] [dissected] Automobilista 2 severe performance regression since v1.9.4
dxvk
closed
#2502 · 17 comments · updated 2023-01-17 · 1 matching
comment by
doitsujin
maintainer
· 2022-02-18 ·
view
·
github
What's memory utilization like (`
DXVK_HUD=memory
`)? Could be that frequent allocation and dealloaction is causing AMDGPU to ...
Kerbal Space Program 2 (KSP2) has few fps and consumes all VRAM (8 GB)
dxvk
closed
d3d11
#3268 · 53 comments · updated 2024-11-27 · 1 matching
comment by
kolAflash
· 2023-02-25 ·
view
·
github
... Actually `cat /sys/class/drm/card0/device/gpu_busy_percent`, [radeon-profile](https://github.com/marazmista/radeon-profile/) and `
DXVK_HUD
...
[D3D11] Outward VRAM usage keep increasing every time loading new location
dxvk
closed
d3d11
#1984 · 27 comments · updated 2024-11-15 · 1 matching
comment by
doitsujin
maintainer
· 2021-03-21 ·
view
·
github
... If there is one, it's almost certanily the game's fault. `
DXVK_HUD=memory
` shows the actual memory ...
Kerbal Space Program 2
appid 954850
1 threads, 1 open
1 matching
Kerbal Space Program 2
proton
open
Game compatibility - Unofficial
#6565 · 36 comments · updated 2025-05-20 · 1 matching
comment by
kolAflash
· 2023-02-26 ·
view
·
github
... On Linux you can use `
DXVK_HUD=memory
%command%` as start parameter in Steam. Or you can probably use ...
FIFA 19 demo grass render issues..
dxvk
closed
game bug
#642 · 58 comments · updated 2021-11-05 · 1 matching
comment by
doitsujin
maintainer
· 2019-02-05 ·
view
·
github
... Try running the Nvidia control panel next to the game (the GPU tab shows memory usage), also `
DXVK_HUD
...
Out of Address Space Megaissue
dxvk
closed
d3d9
32-bit
#1318 · 134 comments · updated 2024-08-25 · 1 matching
comment by
jl452
· 2020-06-27 ·
view
·
github
... config? i not do restart yet) == NO CRUSH
DXVK_HUD=memory
show before: Vidmem heap 0: 300-1000 MB ...
Elite Dangerous
appid 359320
8 threads, 1 open
1 matching
Elite Dangerous
proton
open
Game compatibility - Unofficial
Regression
NVIDIA drivers
Mesa drivers
.NET
AMD RADV
#150 · 672 comments · updated 2026-07-10 · 1 matching
comment by
kakra
· 2022-01-15 ·
view
·
github
... You know the feature is there when `
DXVK_HUD=memory
` shows two numbers again (used AND allocated). Also, maybe ...