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25 results, 29 hits for DXVK_LOG_PATH

Improvement to DXVK_LOG_PATH dxvkclosed

#4822 · 4 comments · updated 2025-04-30 · 1 matching
issue by Tiagoquix · 2025-04-02 · view · github
... Make it so it creates the desired folder(s) and subfolder(s) when using `DXVK_LOG_PATH` if the user ...

Planet Coaster dxvk no subtable 3d graphic adpater dxvkclosedinvalid

#1898 · 24 comments · updated 2021-01-16 · 3 matching
comment by doitsujinmaintainer · 2021-01-15 · view · github
Try setting `DXVK_LOG_PATH` to `$HOME` and then look in your home directory.
comment by vfioexperte · 2021-01-15 · view · github
I have a problem i not found log files VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation DXVK_LOG_LEVEL=debug DXVK_LOG_PATH="c:\\dxvk_log" %command% where ...
comment by vfioexperte · 2021-01-15 · view · github
... DRI_PRIME=1 PULSE_LATENCY_MSEC=60 VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation DXVK_LOG_LEVEL=debug DXVK_LOG_PATH="$HOME/dxvk_log" %command%" steam DXVK termina output warn: DXVK ...

Just cause 2 not working in latest dxvk dxvkclosedd3d10can't reproduce

#3587 · 19 comments · updated 2023-07-27 · 1 matching
comment by Blisto91 · 2023-07-27 · view · github
Log files are not created by default in Wine anymore. You have to set a path with `DXVK_LOG_PATH`

System compiled dxvk causes stack smashing with wine when playing yakuza-0/kiwami. dxvkclosedbuild

#3981 · 22 comments · updated 2025-04-14 · 2 matching
comment by doitsujinmaintainer · 2024-05-02 · view · github
If there's no log despite setting `DXVK_LOG_PATH` then chances are our DLLs aren't even getting loaded ...
issue by ghost · 2024-05-02 · view · github
... below but they didn't give me anything for some reason. ``` VK_INSTANCE_LAYERS="VK_LAYER_KHRONOS_validation" DXVK_LOG_LEVEL="debug" DXVK_LOG_PATH="/home/user/" ```

[info request] How to continously log FPS to file? dxvkclosedduplicatequestion

#1226 · 1 comments · updated 2019-10-16 · 1 matching
issue by zaggynl · 2019-10-16 · view · github
Tried below: ``` mkdir -p ~/logdumps/squad DXVK_HUD=full DXVK_LOG_LEVEL=debug DXVK_LOG_PATH=~/logdumps/squad %command% ``` It logs debug info ...

Fallout: New Vegas fails on Proton 11 and 10, with DXVK D3D9 unless d3d9.hideNvidiaGpu = False is set dxvkclosedd3d9

#5637 · 18 comments · updated 2026-06-02 · 1 matching
comment by AlexeySFdot · 2026-05-18 · view · github
`Running commands DXVK_LOG_LEVEL=debug DXVK_LOG_PATH=$HOME/ PROTON_LOG=1 %command%` [steam-22490.log](https://github.com/user-attachments/files ...

DXVK Not Producing Logs dxvkclosed

#4289 · 4 comments · updated 2024-09-30 · 1 matching
issue by JamesYen220 · 2024-09-24 · view · github
... DXVK_HUD=full DXVK_LOG_PATH=~/dxvk_logs PROTON_LOG=1 %command% ### Log files [steam-247020.log](https://github.com/user-attachments/files ...

Warcraft III: staying in menus quickly gobs all system memory dxvkclosedneeds apitrace

#1866 · 85 comments · updated 2022-11-07 · 1 matching
comment by Blisto91 · 2022-06-16 · view · github
... You can also speificy a specific path with `DXVK_LOG_PATH=`

Is it possible to disable log creation and just have logs go to stdout? dxvkclosed

#1743 · 5 comments · updated 2020-08-24 · 1 matching
comment by doitsujinmaintainer · 2020-08-22 · view · github
Try setting `DXVK_LOG_PATH` to some bogus path that doesn't exist (even something like `/dev/null` should work ...

Issue with GPU (wrong GPU chosen) dxvkclosed

#2036 · 19 comments · updated 2025-05-31 · 1 matching
comment by SveSop · 2021-04-23 · view · github
... folder where the .exe file is or whatnot). `export DXVK_LOG_PATH="/home/yourname/gamelogs"` (or whatever you would like).

[regression] WoW WotLK Classic ~30% less performance since 83a2942 dxvkclosedd3d11performance

#3632 · 43 comments · updated 2024-07-16 · 1 matching
issue by koplo199 · 2023-08-21 · view · github
... Wine-GE 8-13 ### Log files Using `DXVK_LOG_LEVEL=debug` and `DXVK_LOG_PATH` set appropriately: [WoWClassic_dxgi_83a2942.log](https://github.com ...

DXVK git - native libraries + Men of War 2 fails to launch dxvkclosed

#4438 · 12 comments · updated 2024-11-10 · 1 matching
issue by ghost · 2024-11-10 · view · github
... Aborted ``` launching with `DXVK_LOG_PATH=/some/path DXVK_LOG_LEVEL=debug` produces empty logs System: Tumbleweed, 6.11.5-lqx1-1 ...

The configuration file is not loaded dxvkclosedneeds more info

#5495 · 8 comments · updated 2026-02-06 · 1 matching
comment by K0binmaintainer · 2026-02-06 · view · github
... Additionally set `DXVK_LOG_LEVEL=info` and `DXVK_LOG_PATH=/wherever`.

"Illegal opcode in command stream" crash in V Rising (Linux, RADV/RDNA3) dxvkopend3d11

#5841 · 6 comments · updated 2026-08-23 · 1 matching
comment by gamingwithngfw · 2026-08-14 · view · github
... PROTON_ENABLE_HDR=1 PROTON_ENABLE_WAYLAND=1 PROTON_FSR4_UPGRADE=1 DXVK_ASYNC=0 DXVK_LOG_LEVEL=info DXVK_LOG_PATH=~/dxvk_logs PROTON_LOG=1 %command% [steam-1604030-sanitized ...

Eldewrito 0.6.1 with DXVK causes GPU reset (amdgpu_job_timedout) dxvkclosedd3d9

#3184 · 7 comments · updated 2024-03-16 · 1 matching
issue by DomiStyle · 2023-01-11 · view · github
... trace files but none are created even though `DXVK_LOG_PATH` and `RADV_TRACE_FILE` are set. Just tell me if they ...

Dying Light appid 2015 6 threads, 3 open 1 matching

Star Wars Battlefront (Detected AMD Radeon driver version UNKNOWN) dxvkclosed

#1177 · 18 comments · updated 2021-08-14 · 1 matching
issue by BuzzBumbleBee · 2019-08-28 · view · github
... origin (and the game after) is `DXVK_LOG_LEVEL=debug DXVK_LOG_PATH=/home/user/dxvk_logs WINEESYNC=1 WINEDEBUG=ALL DXVK_CONFIG_FILE=/home ...

Poor performance in Mortal Kombat 11 dxvkclosed

#2532 · 7 comments · updated 2024-11-18 · 1 matching
issue by SeraphisCain · 2022-03-10 · view · github
... and even when setting a different location via DXVK_LOG_PATH they don't seem to be getting generated. I ...

Fallout: New Vegas Performance Issues - DXVK 2.6.1 dxvkclosedperformanced3d9not our bugwindowsamd proprietary

#4840 · 54 comments · updated 2026-07-26 · 1 matching
comment by grooney1997 · 2025-11-07 · view · github
... info set "DXVK_LOG_PATH=%USERPROFILE%\Documents\DXVK_Logs" if not exist "%DXVK_LOG_PATH%" mkdir "%DXVK_LOG_PATH%" set "DXVK_LOG_FILE=%DXVK_LOG_PATH%\Fallout_TTW_DXVK.log" cd ...

Overwatch appid 2357570 3 threads, 1 open 1 matching

Overwatch protonopenGame compatibility - Unofficial

#7033 · 282 comments · updated 2026-08-18 · 1 matching
comment by ClayCore · 2025-05-04 · view · github
... from 8.0-5 to experimental, including Proton-GE Here's my launch parameters: ``` DXVK_FILTER_DEVICE_NAME="RADV GFX1201" DXVK_LOG_PATH ...

Input Lag in Grand Theft Auto IV / Episodes from Liberty City dxvkclosedd3d9can't reproducewindows

#2755 · 26 comments · updated 2025-04-16 · 1 matching
comment by netborg-afps · 2023-07-03 · view · github
... Using DXVK_LOG_LEVEL=info and DXVK_LOG_PATH=/some/directory might help to see if it's loading the config. Also ...
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