protonscr
23 results, 31 hits for DXVK_STATE_CACHE=0`,

Nvidia 418.43 crash on startup of some games with "Unhandled exception: page fault on read access to 0x00000000 in 64-bit code" dxvkclosedbug

#930 · 12 comments · updated 2019-02-23 · 1 matching
comment by Xaenalt · 2019-02-23 · view · github
Was able to get back into the game by setting `DXVK_STATE_CACHE=0`, weird

Path of Exile appid 238960 5 threads, 1 open 1 matching

Path of Exile protonopenGame compatibility - UnofficialRegression

#58 · 388 comments · updated 2026-07-29 · 1 matching
comment by red667 · 2019-11-16 · view · github
... My current launch options to make the game work are: `DXVK_STATE_CACHE=0 PROTON_NO_ESYNC=0 WINEDLLOVERRIDES="dxgi=n" %command%`

Monster Hunter World appid 582010 2 threads, 1 open 4 matching

Monster Hunter World protonopenGame compatibility - UnofficialoverlayRegressionNVIDIA driversXAudio2

#175 · 976 comments · updated 2026-01-21 · 4 matching
comment by GoLD-ReaVeR · 2019-12-25 · view · github
... What seems to have resolved the crashing issue for me entirely is setting "DXVK_STATE_CACHE=0 %command%" as my ...
comment by blastermaster77 · 2019-12-25 · view · github
... What seems to have resolved the crashing > issue for me entirely is setting "DXVK_STATE_CACHE=0 %command%" as my ...

Dark Souls 3 appid 374320 19 threads, 11 open 2 matching

Dark Souls III performance regression with Proton 3.16 protonopenGame compatibility

#478 · 147 comments · updated 2021-10-15 · 2 matching
comment by Niroc · 2018-10-08 · view · github
... try starting the game with following launch option "DXVK_STATE_CACHE=0" to check. Proton 3.7-7 works fine ...
comment by UndeadKernel · 2018-10-08 · view · github
@Niroc, I tried playing with the launch option "DXVK_STATE_CACHE=0" and still saw FPS drops. It seems to ...

Anno 2205 crashes if State Cache is enabled dxvkclosed

#686 · 32 comments · updated 2018-12-16 · 1 matching
issue by Shished · 2018-10-06 · view · github
... If State Cache is disabled with DXVK_STATE_CACHE=0 env variable, game works fine without crashes. ### Software information Anno ...

Skyrim Special Edition stuck at loading screen (AMD Threadripper or > 32gb RAM issue) dxvkclosed

#699 · 5 comments · updated 2018-10-14 · 2 matching
comment by TRPB · 2018-10-14 · view · github
> Have you tried disabling the state cache (DXVK_STATE_CACHE=0)? I've just tried it ( wine 3.18, dxvk ...
comment by doitsujinmaintainer · 2018-10-14 · view · github
Have you tried disabling the state cache (`DXVK_STATE_CACHE=0`)? There shouldn't be any issues no matter how ...

State cache causes hard crash on hybrid Intel+NVIDIA laptop when dGPU-generated cache is read by iGPU on subsequent launch (PRIME render offload) dxvkopen

#5609 · 7 comments · updated 2026-05-26 · 1 matching
issue by ACDD233 · 2026-05-02 · view · github
... Evidence: - Deleting .dxvk.* files before every launch restores functionality 100% of the time - DXVK_STATE_CACHE=0 also resolves the ...

EVE Online appid 8500 1 threads, 1 open 2 matching

EVE Online protonopenGame compatibility - UnofficialRegressionXAudio2

#1223 · 75 comments · updated 2025-11-28 · 2 matching
comment by sdack · 2018-09-23 · view · github
... To disable the state cache does one need to set the environment variable `DXVK_STATE_CACHE=0`.
issue by sdack · 2018-09-04 · view · github
... The environment variable `DXVK_STATE_CACHE=0` needs to be set to prevent the use of the state cache. More ...

World of Warcraft - DXVK_STATE_CACHE dxvkclosedbugneeds feedback

#665 · 17 comments · updated 2018-09-26 · 1 matching
issue by SveSop · 2018-09-24 · view · github
... Disabling cache by setting `DXVK_STATE_CACHE=0` the game works and removing the Wow.dxvk-cache file also will ...

Nioh appid 485510 1 threads, 1 open 2 matching

Nioh protonopenGame compatibility - Unofficial

#1287 · 107 comments · updated 2022-12-15 · 2 matching
comment by BillFleming · 2021-04-30 · view · github
... 1.0) Mesa 21.0.0 (git-1896a0674f) DXVK_STATE_CACHE=0 RADV_DEBUG=llmv PROTON_NO_FSYNC=1 PROTON_NO_ESYNC=1 PROTON_FORCE_LARGE_ADDRESS_AWARE=1 ...
comment by darkpumpkins · 2020-04-23 · view · github
Okay, I tried several things, delete all shader cache, run the game with the DXVK_STATE_CACHE=0 option, in ...

[CachyOS] Batman Arkham Knight fails to launch (Invalid DefaultMaterialName!) protonclosed

#8800 · 1 comments · updated 2025-06-12 · 1 matching
issue by Ralkero · 2025-06-12 · view · github
... PROTON_ENABLE_NVAPI=0 PROTON_HIDE_NVIDIA_GPU=1 DXVK_ENABLE_NVAPI=0 DXVK_ASYNC=0 DXVK_STATE_CACHE=0 (game closed without even showing splash screen or ...

DXVK state cache written by dGPU (NVIDIA) is read by iGPU (Intel) on next launch with prime-run, causing game crash (0xE00101C0) on NVIDIA hybrid laptops protonclosed

#9734 · 1 comments · updated 2026-05-02 · 1 matching
issue by ACDD233 · 2026-05-02 · view · github
... DXVK cache directory after first launch (prevents cache being overwritten) - DXVK_STATE_CACHE=0 prime-run %command% (disables cache entirely)

Nvidia driver discussion dxvkclosednvidia proprietaryREAD ME

#267 · 436 comments · updated 2020-03-31 · 1 matching
comment by fls2018 · 2019-08-29 · view · github
... I've resolved the issue with `DXVK_STATE_CACHE=0` so maybe @doitsujin can take a look at it although ...

Monster Hunter World randomly freezes dxvkclosednvidia proprietary

#816 · 79 comments · updated 2020-01-02 · 1 matching
comment by buscher · 2018-12-20 · view · github
Further observation: - DXVK_STATE_CACHE=0 seems to make it worse, tried it 3 times and it froze within the ...

Ubisoft Connect no longer works with Proton 7.0 or 8.0 protonclosed

#6862 · 30 comments · updated 2024-04-10 · 2 matching
comment by ipr · 2023-07-31 · view · github
... That does not affect the prefix which is installed per game. > > `PYTHONIOENCODING=utf-8 DXVK_STATE_CACHE=0 %command%` > > like ...
comment by Xenonobi · 2023-07-30 · view · github
... use the Custom Launch option `PYTHONIOENCODING=utf-8 DXVK_STATE_CACHE=0 %command%` like it was described here. https://www ...

Monster Hunter Rise appid 1446780 3 threads, 1 open 1 matching

Monster Hunter Rise protonopenGame compatibility - UnofficialNVIDIA driversXAudio2Mesa driversAMD RADV

#5495 · 172 comments · updated 2026-08-20 · 1 matching
comment by Saancreed · 2022-07-22 · view · github
... DXVK_FILTER_DEVICE_NAME=NVIDIA DXVK_HUD=compiler DXVK_LOG_PATH=none DXVK_NO_VR=1 DXVK_STATE_CACHE=0 __EGL_VENDOR_LIBRARY_FILENAMES=/usr/share/glvnd/egl_vendor.d/50_mesa.json ...

The Last of Us™ Part II Remastered appid 2531310 2 threads, 1 open 1 matching

The Last of Us™ Part II Remastered protonopenGame compatibility - UnofficialNVIDIA drivers

#8585 · 85 comments · updated 2026-08-09 · 1 matching
comment by ghost · 2025-04-13 · view · github
... DXVK_ASYNC=1 DXVK_STATE_CACHE=0 PROTON_NO_FSYNC=1 PROTON_NO_ESYNC=1 PROTON_HIDE_NVIDIA_GPU=0 %command% B: PROTON_HIDE_NVIDIA_GPU=1 DXVK_NVAPI_DISABLE=1 RADV_PERFTEST=aco ...

Escape from Tarkov (DX11 Unity 5 game) crashing on map load when using more than declared RAM dxvkclosed

#873 · 14 comments · updated 2019-07-13 · 1 matching
issue by Faalagorn · 2019-01-20 · view · github
... I also tried `DXVK_STATE_CACHE=0`, but it didn't help. I use the tkg's PKGBUILD with DXVK ...

Batman Arkham Knight appid 208650 1 threads, 1 open 1 matching

Batman Arkham Knight protonopenGame compatibility - UnofficialRegressionXAudio2.NET

#558 · 112 comments · updated 2026-05-15 · 1 matching
comment by kisak-valvemaintainer · 2025-06-12 · view · github
... PROTON_ENABLE_NVAPI=0 PROTON_HIDE_NVIDIA_GPU=1 DXVK_ENABLE_NVAPI=0 DXVK_ASYNC=0 DXVK_STATE_CACHE=0 (game closed without even showing splash screen or ...

VRChat appid 438100 3 threads, 1 open 1 matching

VRChat protonopenGame compatibility - UnofficialNVIDIA driverscw

#1199 · 1,185 comments · updated 2026-08-09 · 1 matching
comment by mittorn · 2023-03-26 · view · github
... 1 export DXVK_FRAME_RATE=0 export PROTON_NO_WRITE_WATCH=1 #export DXVK_STATE_CACHE=0 export DXVK_LOG_LEVEL=info export DXVK_CONFIG_FILE="/home/mittorn/dxvk ...
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