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proton
4
dxvk
1
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closed
3
open
2
Label
Game compatibility - Unofficial
2
XAudio2
2
DXVK/D3D9 馃惛
1
Regression
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5
results, 7 hits for
PROTON_NO_ESYNC=1 %command% -gl
Darksiders II Deathinitive Edition
appid 388410
2 threads, 1 open
3 matching
Darksiders II Deathinitive Edition
proton
open
Game compatibility - Unofficial
XAudio2
DXVK/D3D9 馃惛
#325 路 47 comments 路 updated 2023-07-19 路 3 matching
comment by
ziabice
路 2018-08-27 路
view
路
github
... To experiment use these launch options: `
PROTON_NO_ESYNC=1
%
command
% -
gl
` - for OpenGL renderer `
PROTON_NO_ESYNC=1
%
command
% -dx11` - for ...
comment by
Xeers
路 2018-11-16 路
view
路
github
...
PROTON_NO_ESYNC = 1
%
command
% -
gl
same
PROTON_NO_ESYNC = 1
%
command
% -dx11 Not started, Wine error message. Information about the processor ...
1 more matching in this thread
Darksiders II Deathinitive Edition - graphical glitches
dxvk
closed
#606 路 10 comments 路 updated 2021-05-08 路 1 matching
comment by
ziabice
路 2018-08-27 路
view
路
github
... To enable the OpenGL renderer I set these launch options: `
PROTON_NO_ESYNC=1
%
command
% -
gl
` To enable the DirectX11renderer ...
HITMAN 2 launcher crash with Proton 3.16-6
proton
closed
#2328 路 1 comments 路 updated 2019-02-10 路 1 matching
issue by
hardware
路 2019-02-10 路
view
路
github
... d3d11 entirely # "PROTON_NO_D3D11": "1", # Disable in-process synchronization primitives # "
PROTON_NO_ESYNC": "1
", } ``` **Game's launch options :** ``` PROTON_LOG=1 %
command
% ```
No logs generated for game, stuck at "Performing first time setup"
proton
closed
#2195 路 9 comments 路 updated 2020-04-09 路 1 matching
issue by
mdeguzis
路 2019-01-05 路
view
路
github
... timestamp,+pid,+tid,+seh,+debugstr,+module" %
command
% > >Proton Beta: >PROTON_LOG=1 %
command
% >Then there will be a log ...
Hitman 2
appid 863550
4 threads, 1 open
1 matching
Hitman 2
proton
open
Game compatibility - Unofficial
Regression
XAudio2
#2121 路 105 comments 路 updated 2022-04-21 路 1 matching
comment by
kisak-valve
maintainer
路 2019-02-10 路
view
路
github
... d3d11 entirely # "PROTON_NO_D3D11": "1", # Disable in-process synchronization primitives # "
PROTON_NO_ESYNC": "1
", } ``` **Game's launch options :** ``` PROTON_LOG=1 %
command
% ```