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proton
505
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9
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394
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204
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Game compatibility - Unofficial
381
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581
results, 1000 hits (top hits only) for
PROTON_USE_WINED3D=1`,
Civilization VI crashes with PROTON_USE_WINED3D=1
proton
closed
#7454 · 1 comments · updated 2024-01-29 · 1 matching
issue by
andyflight
· 2024-01-28 ·
view
·
github
... I tried to run game with the OpenGL instead of Vulkan using `
PROTON_USE_WINED3D=1
PROTON_USE_WINE_DXGI=1 PROTON_NO_D3D11=1 ...
Unable to start VR games with Proton 3.16-1
proton
closed
Game compatibility
cw
#1731 · 23 comments · updated 2019-09-13 · 3 matching
comment by
jozefkucia
· 2018-12-01 ·
view
·
github
SUPERHOT VR doesn't crash with `
PROTON_USE_WINED3D=1
` for me. Please retest with `
PROTON_USE_WINED3D=1
%command%`.
comment by
frostworx
· 2018-12-01 ·
view
·
github
I can confirm that Superhot VR works using
PROTON_USE_WINED3D=1
, jozefkucia! thanks!
comment by
FictionX
· 2018-12-03 ·
view
·
github
Superhot VR works for me with
PROTON_USE_WINED3D=1
%command% as well - but with worse performance than in 3 ...
Need for Speed: The Run - in-game information messages are blank
dxvk
closed
d3d11
wine bug
needs apitrace
#3732 · 11 comments · updated 2025-04-04 · 1 matching
comment by
Blisto91
· 2023-12-15 ·
view
·
github
In proton you need to do `
PROTON_USE_WINED3D=1
` as the Proton script might overrule you otherwise (at least ...
lag spikes after 25-40 minutes of playing on linux
steam
open
overlay
#11446 · 336 comments · updated 2026-08-28 · 2 matching
comment by
jpVm5jYYRE1VIKL
· 2024-12-27 ·
view
·
github
i also got it fixed using
PROTON_USE_WINED3D=1
. So most probably issue happens with overlay only for vulkan ...
comment by
AlB80
· 2025-02-26 ·
view
·
github
This works for me with disabled overlay also `
PROTON_USE_WINED3D=1
%command%` But it costs some fps and only ...
API trace DXVK files question
dxvk
closed
question
#4038 · 5 comments · updated 2024-05-30 · 3 matching
comment by
Blisto91
· 2024-05-29 ·
view
·
github
To trace with wined3d in proton you have to set both `
PROTON_USE_WINED3D=1
` and `WINEDLLOVERRIDES=dxgi,d3d11=n ...
comment by
Tiagoquix
· 2024-05-28 ·
view
·
github
... Using `
PROTON_USE_WINED3D=1
` would suffice? Or it's better to get API traces with DXVK in the current ...
comment by
mbriar
· 2024-05-29 ·
view
·
github
PROTON_USE_WINED3D=1
doesn't work because it will set the dlls to just build-in and not load ...
Doom 3: BFG Edition
appid 208200
1 threads, 1 open
1 matching
Doom 3: BFG Edition
proton
open
Game compatibility - Unofficial
Regression
XAudio2
#569 · 56 comments · updated 2026-01-29 · 1 matching
comment by
MasterCATZ
· 2019-10-25 ·
view
·
github
try
PROTON_USE_WINED3D=1
Assassin's Creed Origins Freezes since the 1.6 update
dxvk
closed
not our bug
#2712 · 11 comments · updated 2022-07-13 · 2 matching
comment by
smintman
· 2022-07-11 ·
view
·
github
... So does using
PROTON_USE_WINED3D=1
rule out dxvk?
comment by
Blisto91
· 2022-07-11 ·
view
·
github
... with wined3d and see if the issue persists. ```
PROTON_USE_WINED3D=1
%command% ``` You can also try turning off fsync ...
Can't change resolution with unity3d (dx11) based game
proton
open
#905 · 8 comments · updated 2022-08-29 · 2 matching
comment by
binronn
· 2019-07-12 ·
view
·
github
Add command line options "
PROTON_USE_WINED3D=1
%command%"
comment by
Gauraden
· 2019-11-24 ·
view
·
github
... Trying to avoid the problem using flag
PROTON_USE_WINED3D=1
allows me to run the game but it can ...
ASTRONEER
appid 361420
1 threads, 1 open
2 matching
ASTRONEER
proton
open
Game compatibility - Unofficial
Regression
XAudio2
#243 · 88 comments · updated 2025-06-02 · 2 matching
comment by
grazzolini
· 2019-09-30 ·
view
·
github
@z5d69, try running with
PROTON_USE_WINED3D=1
%command%.
comment by
z5d69
· 2019-09-30 ·
view
·
github
... something to log output? If so how do I do it and keep this setting?
PROTON_USE_WINED3D=1
%command%.
SCP: Secret Laboratory
appid 700330
6 threads, 1 open
12 matching
SCP: Secret Laboratory
proton
open
Game compatibility - Unofficial
overlay
Regression
Mesa drivers
#4229 · 142 comments · updated 2026-06-27 · 11 matching
comment by
agent188
· 2021-01-08 ·
view
·
github
`
PROTON_USE_WINED3D=1
` using OpenGL removed the flicker
comment by
agent188
· 2021-01-08 ·
view
·
github
OpenGL in the graphics settings and `
PROTON_USE_WINED3D=1
` removed the flicker
9 more matching in this thread
SCP: Secret Laboratory
proton
closed
Game compatibility - Unofficial
#2839 · 5 comments · updated 2019-06-28 · 1 matching
comment by
kisak-valve
maintainer
· 2019-06-27 ·
view
·
github
... but you may have some luck with adding `
PROTON_USE_WINED3D=1
%command%` to the game's launch options to ...
Source engine games display only black screen because of d3d9.floatEmulation
dxvk
closed
amd radv
d3d9
#2469 · 14 comments · updated 2022-02-01 · 1 matching
comment by
DadSchoorse
· 2022-01-30 ·
view
·
github
Try `
PROTON_USE_WINED3D=1
WINEDLLOVERRIDES=d3d9=n,b`
Watch Dogs 1 doesn't respect minimized state
dxvk
closed
probably not our bug
#4039 · 11 comments · updated 2024-06-17 · 2 matching
comment by
Blisto91
· 2024-05-28 ·
view
·
github
Add `
PROTON_USE_WINED3D=1
` to your launch options
comment by
Tiagoquix
· 2024-05-28 ·
view
·
github
... Game launch options: `
PROTON_USE_WINED3D=1
PROTON_LOG=1 DXVK_FRAME_RATE=60 gamemoderun %command%` New log: https://0.jaegers.net/?1d460df694b8ff64 ...
Yomawari: Midnight Shadows
appid 625980
1 threads, 1 open
2 matching
Yomawari: Midnight Shadows
proton
open
Game compatibility - Unofficial
#2157 · 13 comments · updated 2020-07-15 · 2 matching
comment by
Sbte
· 2020-03-12 ·
view
·
github
It seems to work fine with `
PROTON_USE_WINED3D=1
`
comment by
sat3ll
· 2020-03-12 ·
view
·
github
> It seems to work fine with `
PROTON_USE_WINED3D=1
` Can confirm. Interestingly, before proton defaulted to DXVK, it didn ...
Oceanhorn: Monster of Uncharted Seas
appid 339200
1 threads, 1 open
4 matching
Oceanhorn: Monster of Uncharted Seas
proton
open
Game compatibility - Unofficial
#2556 · 17 comments · updated 2024-02-01 · 4 matching
comment by
neuromancer
· 2020-01-22 ·
view
·
github
@StoneyFish you tried it with `
PROTON_USE_WINED3D=1
` as well ?
comment by
StoneyFish
· 2020-01-23 ·
view
·
github
> @StoneyFish you tried it with `
PROTON_USE_WINED3D=1
` as well ? Yes
2 more matching in this thread
Error in dxva_video_decode_accelerator_win.cc
dxvk
closed
wine bug
#2185 · 22 comments · updated 2023-07-13 · 1 matching
comment by
K0bin
maintainer
· 2022-09-28 ·
view
·
github
Does it work if you disable DXVK? `
PROTON_USE_WINED3D=1
`
Making Lovers
appid 1200720
1 threads, 0 open
1 matching
Making Lovers
proton
closed
Game compatibility - Unofficial
#6671 · 1 comments · updated 2023-04-08 · 1 matching
issue by
DaeLliux99
· 2023-04-07 ·
view
·
github
... All version (Experimental, 7.0-6, ...) Logs with "
PROTON_USE_WINED3D=1
": [steam-1200720.log](https://github.com/ValveSoftware/Proton ...
Subnautica
appid 264710
2 threads, 2 open
1 matching
Subnautica
proton
open
Game compatibility - Unofficial
#79 · 82 comments · updated 2025-01-03 · 1 matching
comment by
cjwijtmans
· 2018-08-23 ·
view
·
github
It happens when you run the game with
PROTON_USE_WINED3D=1
Valkyria Chronicles 4
appid 790820
2 threads, 1 open
2 matching
Valkyria Chronicles 4
proton
open
Game compatibility - Unofficial
#1728 · 19 comments · updated 2025-09-06 · 2 matching
comment by
ghost
· 2018-10-20 ·
view
·
github
Meant to say this
PROTON_USE_WINED3D=1
%command% Need the =1
comment by
ghost
· 2018-10-20 ·
view
·
github
... MESA_GL_VERSION_OVERRIDE=4.5COMPAT
PROTON_USE_WINED3D=1
%command%
Iratus: Lord of the Dead
appid 807120
2 threads, 1 open
4 matching
Iratus: Lord of the Dead
proton
open
Game compatibility - Unofficial
#2941 · 16 comments · updated 2020-04-27 · 4 matching
comment by
friedc
· 2019-08-30 ·
view
·
github
I can confirm this behaviour.
PROTON_USE_WINED3D=1
doesn't help.
comment by
kisak-valve
maintainer
· 2019-08-13 ·
view
·
github
Hello @friedc, please retest without `
PROTON_USE_WINED3D=1
` and a newer nVidia driver series (415.22+) because the 390 ...
2 more matching in this thread
Xeodrifter™
appid 319140
1 threads, 1 open
2 matching
Xeodrifter™
proton
open
Game compatibility - Unofficial
DXVK/D3D9 🐸
#3566 · 2 comments · updated 2024-06-08 · 2 matching
comment by
shoober420
· 2020-02-23 ·
view
·
github
Using the "
PROTON_USE_WINED3D=1
" launch option does fix the issue.
comment by
kisak-valve
maintainer
· 2020-02-23 ·
view
·
github
Hello @shoober420, can you check if running the game with `
PROTON_USE_WINED3D=1
%command%` in the game's launch ...
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