protonscr
581 results, 1000 hits (top hits only) for PROTON_USE_WINED3D=1`,

Civilization VI crashes with PROTON_USE_WINED3D=1 protonclosed

#7454 · 1 comments · updated 2024-01-29 · 1 matching
issue by andyflight · 2024-01-28 · view · github
... I tried to run game with the OpenGL instead of Vulkan using `PROTON_USE_WINED3D=1 PROTON_USE_WINE_DXGI=1 PROTON_NO_D3D11=1 ...

Unable to start VR games with Proton 3.16-1 protonclosedGame compatibilitycw

#1731 · 23 comments · updated 2019-09-13 · 3 matching
comment by jozefkucia · 2018-12-01 · view · github
SUPERHOT VR doesn't crash with `PROTON_USE_WINED3D=1` for me. Please retest with `PROTON_USE_WINED3D=1 %command%`.
comment by frostworx · 2018-12-01 · view · github
I can confirm that Superhot VR works using PROTON_USE_WINED3D=1, jozefkucia! thanks!
comment by FictionX · 2018-12-03 · view · github
Superhot VR works for me with PROTON_USE_WINED3D=1 %command% as well - but with worse performance than in 3 ...

Need for Speed: The Run - in-game information messages are blank dxvkclosedd3d11wine bugneeds apitrace

#3732 · 11 comments · updated 2025-04-04 · 1 matching
comment by Blisto91 · 2023-12-15 · view · github
In proton you need to do `PROTON_USE_WINED3D=1` as the Proton script might overrule you otherwise (at least ...

lag spikes after 25-40 minutes of playing on linux steamopenoverlay

#11446 · 336 comments · updated 2026-08-28 · 2 matching
comment by jpVm5jYYRE1VIKL · 2024-12-27 · view · github
i also got it fixed using PROTON_USE_WINED3D=1. So most probably issue happens with overlay only for vulkan ...
comment by AlB80 · 2025-02-26 · view · github
This works for me with disabled overlay also `PROTON_USE_WINED3D=1 %command%` But it costs some fps and only ...

API trace DXVK files question dxvkclosedquestion

#4038 · 5 comments · updated 2024-05-30 · 3 matching
comment by Blisto91 · 2024-05-29 · view · github
To trace with wined3d in proton you have to set both `PROTON_USE_WINED3D=1` and `WINEDLLOVERRIDES=dxgi,d3d11=n ...
comment by Tiagoquix · 2024-05-28 · view · github
... Using `PROTON_USE_WINED3D=1` would suffice? Or it's better to get API traces with DXVK in the current ...
comment by mbriar · 2024-05-29 · view · github
PROTON_USE_WINED3D=1 doesn't work because it will set the dlls to just build-in and not load ...

Doom 3: BFG Edition appid 208200 1 threads, 1 open 1 matching

Doom 3: BFG Edition protonopenGame compatibility - UnofficialRegressionXAudio2

#569 · 56 comments · updated 2026-01-29 · 1 matching
comment by MasterCATZ · 2019-10-25 · view · github
try PROTON_USE_WINED3D=1

Assassin's Creed Origins Freezes since the 1.6 update dxvkclosednot our bug

#2712 · 11 comments · updated 2022-07-13 · 2 matching
comment by smintman · 2022-07-11 · view · github
... So does using PROTON_USE_WINED3D=1 rule out dxvk?
comment by Blisto91 · 2022-07-11 · view · github
... with wined3d and see if the issue persists. ``` PROTON_USE_WINED3D=1 %command% ``` You can also try turning off fsync ...

Can't change resolution with unity3d (dx11) based game protonopen

#905 · 8 comments · updated 2022-08-29 · 2 matching
comment by binronn · 2019-07-12 · view · github
Add command line options "PROTON_USE_WINED3D=1 %command%"
comment by Gauraden · 2019-11-24 · view · github
... Trying to avoid the problem using flag PROTON_USE_WINED3D=1 allows me to run the game but it can ...

ASTRONEER appid 361420 1 threads, 1 open 2 matching

ASTRONEER protonopenGame compatibility - UnofficialRegressionXAudio2

#243 · 88 comments · updated 2025-06-02 · 2 matching
comment by grazzolini · 2019-09-30 · view · github
@z5d69, try running with PROTON_USE_WINED3D=1 %command%.
comment by z5d69 · 2019-09-30 · view · github
... something to log output? If so how do I do it and keep this setting? PROTON_USE_WINED3D=1 %command%.

SCP: Secret Laboratory appid 700330 6 threads, 1 open 12 matching

SCP: Secret Laboratory protonopenGame compatibility - UnofficialoverlayRegressionMesa drivers

#4229 · 142 comments · updated 2026-06-27 · 11 matching
comment by agent188 · 2021-01-08 · view · github
`PROTON_USE_WINED3D=1` using OpenGL removed the flicker
comment by agent188 · 2021-01-08 · view · github
OpenGL in the graphics settings and `PROTON_USE_WINED3D=1` removed the flicker

SCP: Secret Laboratory protonclosedGame compatibility - Unofficial

#2839 · 5 comments · updated 2019-06-28 · 1 matching
comment by kisak-valvemaintainer · 2019-06-27 · view · github
... but you may have some luck with adding `PROTON_USE_WINED3D=1 %command%` to the game's launch options to ...

Source engine games display only black screen because of d3d9.floatEmulation dxvkclosedamd radvd3d9

#2469 · 14 comments · updated 2022-02-01 · 1 matching
comment by DadSchoorse · 2022-01-30 · view · github
Try `PROTON_USE_WINED3D=1 WINEDLLOVERRIDES=d3d9=n,b`

Watch Dogs 1 doesn't respect minimized state dxvkclosedprobably not our bug

#4039 · 11 comments · updated 2024-06-17 · 2 matching
comment by Blisto91 · 2024-05-28 · view · github
Add `PROTON_USE_WINED3D=1` to your launch options
comment by Tiagoquix · 2024-05-28 · view · github
... Game launch options: `PROTON_USE_WINED3D=1 PROTON_LOG=1 DXVK_FRAME_RATE=60 gamemoderun %command%` New log: https://0.jaegers.net/?1d460df694b8ff64 ...

Yomawari: Midnight Shadows appid 625980 1 threads, 1 open 2 matching

Yomawari: Midnight Shadows protonopenGame compatibility - Unofficial

#2157 · 13 comments · updated 2020-07-15 · 2 matching
comment by Sbte · 2020-03-12 · view · github
It seems to work fine with `PROTON_USE_WINED3D=1`
comment by sat3ll · 2020-03-12 · view · github
> It seems to work fine with `PROTON_USE_WINED3D=1` Can confirm. Interestingly, before proton defaulted to DXVK, it didn ...

Oceanhorn: Monster of Uncharted Seas appid 339200 1 threads, 1 open 4 matching

Oceanhorn: Monster of Uncharted Seas protonopenGame compatibility - Unofficial

#2556 · 17 comments · updated 2024-02-01 · 4 matching
comment by neuromancer · 2020-01-22 · view · github
@StoneyFish you tried it with `PROTON_USE_WINED3D=1` as well ?
comment by StoneyFish · 2020-01-23 · view · github
> @StoneyFish you tried it with `PROTON_USE_WINED3D=1` as well ? Yes

Error in dxva_video_decode_accelerator_win.cc dxvkclosedwine bug

#2185 · 22 comments · updated 2023-07-13 · 1 matching
comment by K0binmaintainer · 2022-09-28 · view · github
Does it work if you disable DXVK? `PROTON_USE_WINED3D=1`

Making Lovers appid 1200720 1 threads, 0 open 1 matching

Making Lovers protonclosedGame compatibility - Unofficial

#6671 · 1 comments · updated 2023-04-08 · 1 matching
issue by DaeLliux99 · 2023-04-07 · view · github
... All version (Experimental, 7.0-6, ...) Logs with "PROTON_USE_WINED3D=1": [steam-1200720.log](https://github.com/ValveSoftware/Proton ...

Subnautica appid 264710 2 threads, 2 open 1 matching

Subnautica protonopenGame compatibility - Unofficial

#79 · 82 comments · updated 2025-01-03 · 1 matching
comment by cjwijtmans · 2018-08-23 · view · github
It happens when you run the game with PROTON_USE_WINED3D=1

Valkyria Chronicles 4 appid 790820 2 threads, 1 open 2 matching

Valkyria Chronicles 4 protonopenGame compatibility - Unofficial

#1728 · 19 comments · updated 2025-09-06 · 2 matching
comment by ghost · 2018-10-20 · view · github
Meant to say this PROTON_USE_WINED3D=1 %command% Need the =1
comment by ghost · 2018-10-20 · view · github
... MESA_GL_VERSION_OVERRIDE=4.5COMPAT PROTON_USE_WINED3D=1 %command%

Iratus: Lord of the Dead appid 807120 2 threads, 1 open 4 matching

Iratus: Lord of the Dead protonopenGame compatibility - Unofficial

#2941 · 16 comments · updated 2020-04-27 · 4 matching
comment by friedc · 2019-08-30 · view · github
I can confirm this behaviour. PROTON_USE_WINED3D=1 doesn't help.
comment by kisak-valvemaintainer · 2019-08-13 · view · github
Hello @friedc, please retest without `PROTON_USE_WINED3D=1` and a newer nVidia driver series (415.22+) because the 390 ...

Xeodrifter™ appid 319140 1 threads, 1 open 2 matching

Xeodrifter™ protonopenGame compatibility - UnofficialDXVK/D3D9 🐸

#3566 · 2 comments · updated 2024-06-08 · 2 matching
comment by shoober420 · 2020-02-23 · view · github
Using the "PROTON_USE_WINED3D=1" launch option does fix the issue.
comment by kisak-valvemaintainer · 2020-02-23 · view · github
Hello @shoober420, can you check if running the game with `PROTON_USE_WINED3D=1 %command%` in the game's launch ...
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