protonscr
4 results, 7 hits for RADV_DEBUG=syncshaders %command%

Quake Champions appid 611500 5 threads, 1 open 3 matching

Quake Champions protonopenGame compatibility - Unofficial

#225 · 333 comments · updated 2026-07-19 · 3 matching
comment by withoutaface · 2018-10-14 · view · github
... So `PROTON_LOG=1 PROTON_NO_ESYNC=1 RADV_DEBUG=syncshaders %command%` is working fine for me, `PROTON_NO_ESYNC=1 RADV_DEBUG=syncshaders %command ...
comment by Francesco149 · 2018-09-04 · view · github
... RADV_DEBUG=syncshaders %command%``` ```PROTON_NO_ESYNC=1``` to prevent prevents constant stuttering after 30+ mins of gameplay ```RADV_DEBUG=syncshaders``` fixes ...

Red Dead Redemption 2 appid 1174180 4 threads, 1 open 1 matching

Red Dead Redemption 2 protonopenGame compatibility - UnofficialRegressionNVIDIA driversMesa driversAMD RADV

#3291 · 1,723 comments · updated 2026-08-15 · 1 matching
comment by solgzr · 2022-05-26 · view · github
There was a working workaround posted in GitLab RADV bug thread: ` RADV_DEBUG=syncshaders %command%` completely stops the RADV ...

Monster Hunter Wilds appid 2246340 1 threads, 1 open 2 matching

Monster Hunter Wilds protonopenGame compatibility - UnofficialRegressionMesa driversAMD RADV

#8206 · 413 comments · updated 2026-08-22 · 2 matching
comment by Valmar33 · 2024-11-02 · view · github
... game folder, and put `RADV_DEBUG=syncshaders VKD3D_CONFIG=breadcrumbs WINEDLLOVERRIDES="d3d12,d3d12core=n,b" %command%` in the launch options ...
comment by apoisonedgift · 2024-11-02 · view · github
> if you are using amd gpu you can try to use RADV_DEBUG=syncshaders with latest proton experimental bleeding ...

Crimson Desert appid 3321460 2 threads, 1 open 1 matching

Crimson Desert protonopenGame compatibility - UnofficialNVIDIA drivers

#9595 · 292 comments · updated 2026-08-28 · 1 matching
comment by NohanMV · 2026-04-13 · view · github
... Launching the game with `PROTON_LOG=1 %command%` in it's Steam launch options should make it appear in ...