... SDL also has a way to control that, the environment variable `SDL_GAMECONTROLLER_USE_BUTTON_LABELS` (set to `1` by default).
Because ...
comment by SuperSamus · 2023-06-07 · view · github
... still affects the final output, like this:
| | `SDL_GAMECONTROLLER_USE_BUTTON_LABELS=0` | `SDL_GAMECONTROLLER_USE_BUTTON_LABELS=1` |
|----------------------------------|------------------------------------------|------------------------------------------|
| "Use Nintendo Button Layout" On | Xbox | Nintendo ...
comment by SuperSamus · 2023-07-25 · view · github
... The solution would be to set `SDL_GAMECONTROLLER_USE_BUTTON_LABELS=0` (see table above). That's the opposite of what would ...
... a2,righty:a3,lefttrigger:a4,righttrigger:a5,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,
Connected to Remote Client service with session 2755549989045523057 ...