protonscr
5 results, 7 hits for VKD3D_DEBUG=none

Forspoken appid 1680880 1 threads, 1 open 1 matching

Forspoken protonopenGame compatibility - Unofficial

#6474 · 109 comments · updated 2024-11-28 · 1 matching
comment by mozo78 · 2023-10-01 · view · github
... see, I'm with 1080Ti... My variables are: VKD3D_DEBUG=none PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 VKD3D_FEATURE_LEVEL=12_2 VKD3D_CONFIG=dxr11 ...

Elden Ring appid 1245620 2 threads, 1 open 3 matching

Elden Ring protonopenGame compatibility - UnofficialoverlayRegressionNVIDIA driversMesa driversAMD RADV

#5613 · 957 comments · updated 2026-08-18 · 3 matching
comment by GoLD-ReaVeR · 2022-03-20 · view · github
... My command currently is: `VKD3D_FEATURE_LEVEL=12_0 VKD3D_DEBUG=none VKD3D_CONFIG=force_static_cbv mangohud %command%`
comment by megatog615 · 2022-03-20 · view · github
... There seems to be some sort of stall going on somewhere. > > My command currently is: `VKD3D_FEATURE_LEVEL=12_0 VKD3D_DEBUG ...

Cyberpunk 2077 appid 1091500 7 threads, 1 open 1 matching

Cyberpunk 2077 protonopenGame compatibility - UnofficialRegressionNVIDIA drivers

#4450 · 1,801 comments · updated 2026-07-17 · 1 matching
comment by SpelzR2 · 2025-01-05 · view · github
... using different launchers (Steam, Heroic & Bottles), run with VKD3D_DEBUG=none, switching between Wayland & X11. **Software information** Cyberpunk 2077 ...

Monster Hunter Wilds appid 2246340 1 threads, 1 open 1 matching

Monster Hunter Wilds protonopenGame compatibility - UnofficialRegressionMesa driversAMD RADV

#8206 · 413 comments · updated 2026-08-22 · 1 matching
comment by trm109 · 2025-02-08 · view · github
... correspondence from the team. **Other** - Steam launch option `VKD3D_DEBUG=none` was basically required for debugging on the **benchmark ...

Persona 4 Golden appid 1113000 2 threads, 1 open 1 matching

Persona 4 Golden protonopenGame compatibility - UnofficialXAudio2

#3982 · 131 comments · updated 2026-05-26 · 1 matching
comment by ivyl · 2023-02-22 · view · github
... self.env.setdefault("DXVK_LOG_LEVEL", "none") self.env.setdefault("VKD3D_DEBUG", "none") self.env.setdefault("VKD3D_SHADER_DEBUG", "none") @@ -1402,15 +1402 ...