Try setting `VKD3D_DISABLE_EXTENSIONS=VK_KHR_present_wait %command%` as launch option (see https://github.com/HansKristian-Work/vkd3d-proton/issues/1389 ...
... adaptive-sync --force-grab-cursor -- env __GL_THREADED_OPTIMIZATIONS=1 VKD3D_DISABLE_EXTENSIONS=VK_KHR_present_wait,VK_KHR_present_id %command% -USEALLAVAILABLECORES
...but that still acted the ...