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proton
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dxvk
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Game compatibility - Unofficial
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8
results, 12 hits for
WINEDLLOVERRIDES="d3d12="
Assassin's Creed Shadows
appid 3159330
4 threads, 1 open
1 matching
Assassin's Creed Shadows
proton
open
Game compatibility - Unofficial
#8543 · 65 comments · updated 2026-08-05 · 1 matching
comment by
praz01
· 2026-07-05 ·
view
·
github
... crashing. - `--buildtype=debugoptimized` built dlls - Following overrides: - `VKD3D_CONFIG=descriptor_heap,breadcrumbs` - `PROTON_VKD3D_HEAP=1` - `VKD3D_DEBUG=err` - `
WINEDLLOVERRIDES=d3d12
,d3d12core=n`
Deus Ex: Mankind Divided
appid 337000
3 threads, 1 open
1 matching
Deus Ex: Mankind Divided
proton
closed
Game compatibility - Unofficial
XAudio2
#3589 · 24 comments · updated 2024-04-30 · 1 matching
comment by
soredake
· 2020-03-22 ·
view
·
github
@doitsujin d3d12 is disabled in launcher, then i added `
WINEDLLOVERRIDES="d3d12
=d" `, same result, only disabling esync/fsync ...
Red Dead Redemption 2
appid 1174180
4 threads, 1 open
5 matching
Red Dead Redemption 2
proton
open
Game compatibility - Unofficial
Regression
NVIDIA drivers
Mesa drivers
AMD RADV
#3291 · 1,723 comments · updated 2026-08-15 · 5 matching
comment by
echozio
· 2020-06-13 ·
view
·
github
... With `PROTON_LOG=1
WINEDLLOVERRIDES=d3d12
.dll=d PROTON_USE_WINED3D=1 %command%`: Launcher went through fine, got the same message ...
comment by
jalabb
· 2020-06-13 ·
view
·
github
Launch parameters : `PROTON_LOG=1
WINEDLLOVERRIDES=d3d12
.dll=d PROTON_USE_WINED3D=1 %command%` user_settings.py : ` "WINEDEBUG": "+timestamp,+pid,+tid,+seh ...
3 more matching in this thread
OptiScaler is failing to create a DX12 device in FFXIV
dxvk
closed
not a bug
skill issue
#5355 · 13 comments · updated 2026-01-10 · 1 matching
comment by
febLey
· 2026-01-09 ·
view
·
github
... install the Trial via Steam and added this to your launch arguments? ```
WINEDLLOVERRIDES="d3d12
,d3d12core=n,b" %command% ```
Optiscaler D3D11on12
dxvk
closed
#4897 · 15 comments · updated 2025-05-06 · 1 matching
comment by
MGThePro
· 2025-05-05 ·
view
·
github
... That didn't fix it, so I added the env variable `
WINEDLLOVERRIDES="d3d12
,d3d12core"=n,b`, which unfortunately ...
Monster Hunter Wilds
appid 2246340
1 threads, 1 open
1 matching
Monster Hunter Wilds
proton
open
Game compatibility - Unofficial
Regression
Mesa drivers
AMD RADV
#8206 · 413 comments · updated 2026-08-22 · 1 matching
comment by
Valmar33
· 2024-11-02 ·
view
·
github
... game folder, and put `RADV_DEBUG=syncshaders VKD3D_CONFIG=breadcrumbs
WINEDLLOVERRIDES="d3d12
,d3d12core=n,b" %command%` in the launch options ...
DEATH STRANDING 2: ON THE BEACH
appid 3280350
2 threads, 1 open
1 matching
DEATH STRANDING 2: ON THE BEACH
proton
closed
Game compatibility - Unofficial
#9593 · 111 comments · updated 2026-07-07 · 1 matching
comment by
umairyousif239
· 2026-03-29 ·
view
·
github
... this thread already and using the launch argument ```
WINEDLLOVERRIDES="d3d12
=n,b" %command%``` . One thing to note is ...
Mortal Kombat 11
appid 976310
1 threads, 1 open
1 matching
Mortal Kombat 11
proton
open
Game compatibility - Unofficial
#2594 · 157 comments · updated 2026-06-17 · 1 matching
comment by
0324108208-dot
· 2026-06-17 ·
view
·
github
... latest via protontricks) - Forced `-dx11` launch option and `
WINEDLLOVERRIDES="d3d12
="` to rule out a DX12-specific failure - Installed ...