protonscr
28 results, 35 hits for __GL_SHADER_DISK_CACHE_PATH=...

Games crash on Nvidia due to memory allocation failures dxvkclosednvidia proprietarycritical

#1100 · 242 comments · updated 2020-02-04 · 1 matching
comment by Sandok4n · 2019-06-19 · view · github
... 6700k 16GB GTX 780 3GB when i set and without __GL_SHADER_DISK_CACHE_PATH=~/.nv Nvidia doesn't allocate cache. Maybe ...

Path of Exile appid 238960 5 threads, 1 open 1 matching

Path of Exile protonopenGame compatibility - UnofficialRegression

#58 · 388 comments · updated 2026-07-29 · 1 matching
comment by matheusfaustino · 2020-05-29 · view · github
... using vulkan with a MX150): `gamemoderun __GL_SHADER_DISK_CACHE=1 __GL_SHADER_DISK_CACHE_PATH='<random_path>' ENABLE_VKBASALT=1 __NV_PRIME_RENDER_OFFLOAD=1 WINEESYNC=1 DXVK_USE_PIPECOMPILER=1 ...

Monster Hunter Wilds appid 2246340 1 threads, 1 open 2 matching

Monster Hunter Wilds protonopenGame compatibility - UnofficialRegressionMesa driversAMD RADV

#8206 · 413 comments · updated 2026-08-22 · 2 matching
comment by AppleNectar · 2025-06-28 · view · github
... I solved it by specifying __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 with __GL_SHADER_DISK_CACHE_PATH="/absolute/path/to/custom/directory". The cached shader is ...
comment by RedStoNExLo · 2025-05-18 · view · github
... Finally, I solved it by specifying `__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1` with `__GL_SHADER_DISK_CACHE_PATH="/absolute/path/to/custom/directory"`. The cached shader ...

Final Fantasy XIV - Stutter since DXVK 0.54 dxvkclosedperformancecan't reproduce

#516 · 30 comments · updated 2019-08-26 · 1 matching
issue by Hekel1989 · 2018-07-24 · view · github
... __GL_SHADER_DISK_CACHE __GL_SHADER_DISK_CACHE_PATH __GL_THREADED_OPTIMIZATION Env Vars that I've tested after 0.54 to try to rectify: WINEESYNC __GL_SYNC_TO_VBLANK ...

DXVK behaves bad with Heroes of the storm game engine, severe stuttering when building shaders dxvkclosed

#1007 · 14 comments · updated 2019-08-15 · 1 matching
comment by SveSop · 2019-08-15 · view · github
... You do this with the `__GL_SHADER_DISK_CACHE_PATH` variable. eg: `__GL_SHADER_DISK_CACHE_PATH="$HOME/.nv/thegame"` (You need to create the .nv ...

Nvidia driver discussion dxvkclosednvidia proprietaryREAD ME

#267 · 436 comments · updated 2020-03-31 · 1 matching
comment by pchome · 2019-10-02 · view · github
... Finally some Nvidia specific environment variables are set in `.profile`: ```sh export __GL_SHADER_DISK_CACHE_PATH=$XDG_CACHE_HOME/nv export CUDA_CACHE_PATH=$XDG_CACHE_HOME ...

How to use multiple shader caches. protonopen

#8926 · 2 comments · updated 2025-07-26 · 2 matching
comment by Billli11 · 2025-07-25 · view · github
... Nvidia ``` __GL_SHADER_DISK_CACHE_READ_ONLY_APP_NAME=steam_shader_cache;steamapp_merged_shader_cache __GL_SHADER_DISK_CACHE_PATH=<HOME>/.local/share/Steam/steamapps/shadercache/<APP_ID>/nvidiav1 __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 __GL_SHADER_DISK_CACHE_APP_NAME=steamapp_shader_cache ``` Intel ...
comment by TeKett · 2025-07-26 · view · github
... cache to specific > directory. > > Nvidia > > __GL_SHADER_DISK_CACHE_READ_ONLY_APP_NAME=steam_shader_cache;steamapp_merged_shader_cache > __GL_SHADER_DISK_CACHE_PATH=<HOME>/.local/share/Steam/steamapps/shadercache/<APP_ID>/nvidiav1 > __GL_SHADER_DISK_CACHE_SKIP_CLEANUP ...

Steamlink frame buffer freezes on Overwatch Hero Selection screen steamclosed3rd party gameStreaming

#5828 · 2 comments · updated 2021-04-09 · 1 matching
issue by ryao · 2018-10-10 · view · github
... env SDL_VIDEO_FULLSCREEN_DISPLAY="off" PBA_ENABLE="1" WINEESYNC="1" __GL_SHADER_DISK_CACHE="1" __GL_SHADER_DISK_CACHE_PATH="${HOME}/Games/overwatch" __GL_SHADER_DISK_CACHE_SKIP_CLEANUP="1" __GL_THREADED_OPTIMIZATIONS="1" __PBA_CB_HEAP ...

Cyberpunk 2077 appid 1091500 7 threads, 1 open 1 matching

Cyberpunk 2077 protonopenGame compatibility - UnofficialRegressionNVIDIA drivers

#4450 · 1,801 comments · updated 2026-07-17 · 1 matching
comment by perseide-dev · 2023-10-01 · view · github
... parameters section you put the following `PROTON_ENABLE_NVAPI=0 __GL_SHADER_DISK_CACHE_PATH=/home/user/.cache/Cyberpunk DXVK_STATE_CACHE_PATH=/home/user/.cache/Cyberpunk ...

Overwatch appid 2357570 3 threads, 1 open 2 matching

Overwatch protonopenGame compatibility - Unofficial

#7033 · 282 comments · updated 2026-08-18 · 2 matching
comment by CuteSkyler · 2025-03-19 · view · github
... DXVK_ASYNC=1 __GL_SHADER_DISK_CACHE=1 __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 __GL_SHADER_DISK_CACHE_SIZE=1000000000 LD_PRELOAD="" PROTON_USE_XALIA=0 LFX=1 DXVK_HUD=compiler __GL_SHADER_DISK_CACHE_PATH=/home/user ...
comment by rexpulli · 2026-07-30 · view · github
... So I also added `__GL_SHADER_DISK_CACHE_PATH=$HOME/.cache/Battle.net %command%` as a Steam launch option and that made ...

Overwatch recompiling shaders on every restart dxvkclosednvidia proprietary

#1249 · 40 comments · updated 2022-07-20 · 2 matching
comment by liam-middlebrook · 2019-11-23 · view · github
You can use the `__GL_SHADER_DISK_CACHE_SIZE` and `__GL_SHADER_DISK_CACHE_PATH` environment variables to control the disk cache. More information about these ...
comment by dsge · 2019-11-23 · view · github
... I've been using - `__GL_SHADER_DISK_CACHE=1` - `__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1` - `__GL_SHADER_DISK_CACHE_PATH=/path/to/my/overwatch` since forever (it was included ...

Force arbitrary steam-level regeneration of Vulkan shaders steamclosed

#8973 · 1 comments · updated 2022-12-07 · 2 matching
comment by kisak-valvemaintainer · 2022-12-07 · view · github
... the game like `AMD_VK_PIPELINE_CACHE_PATH` `DXVK_STATE_CACHE_PATH` `MESA_GLSL_CACHE_DIR` `MESA_SHADER_CACHE_DIR` and `__GL_SHADER_DISK_CACHE_PATH`. These are commonly `<steam library folder>/shadercache/<appid>` or ...
issue by timothom · 2022-12-07 · view · github
... the shader persistent cache path via the env: __GL_SHADER_DISK_CACHE_PATH="/home/timothom/.tim_vulkan/tiny_tina" %command% However I'm not ...

Crysis (1) appid 17300 1 threads, 1 open 1 matching

Crysis (1) protonopenGame compatibility - UnofficialRegression

#178 · 53 comments · updated 2024-06-11 · 1 matching
comment by bobwya · 2018-09-19 · view · github
... t tested out Nvidia's env variables yet: __GL_SHADER_DISK_CACHE_PATH=... __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 Basically, because I wanted a before and ...

Is it possible to make sure that the cache in the game is not reset after restarting from the desktop? dxvkclosed

#2482 · 4 comments · updated 2022-07-11 · 1 matching
comment by SveSop · 2022-03-16 · view · github
... You could perhaps improve the situation by setting 1 cache folder for each game you play - `__GL_SHADER_DISK_CACHE_PATH=/home ...

World of Warcraft - DXVK_STATE_CACHE dxvkclosedbugneeds feedback

#665 · 17 comments · updated 2018-09-26 · 1 matching
comment by jp7677 · 2018-09-25 · view · github
... I started Steam with a new newly created directory for the Nvidia cache `__GL_SHADER_DISK_CACHE_PATH=~/.steam/cache/tmp wine ...

Steam always reprocesses shader precache at game launch steamclosedNVIDIA driversSteam client

#9748 · 19 comments · updated 2023-11-10 · 1 matching
comment by TLATER · 2023-09-06 · view · github
... shaders, and banished them to specific directories with `__GL_SHADER_DISK_CACHE_PATH`. No more rebuilds setting my CPU to 100% for ...

Red Dead Redemption 2 appid 1174180 4 threads, 1 open 3 matching

Red Dead Redemption 2 protonopenGame compatibility - UnofficialRegressionNVIDIA driversMesa driversAMD RADV

#3291 · 1,723 comments · updated 2026-08-15 · 3 matching
comment by Emanem · 2021-12-29 · view · github
... FOSSILIZE_APPLICATION_INFO_FILTER_PATH=/home/ema/.steam/fossilize_engine_filters.json __GL_SHADER_DISK_CACHE_APP_NAME=steamapp_shader_cache __GL_SHADER_DISK_CACHE_PATH=/disk4/SteamLibrary/steamapps/shadercache/230410/nvidiav1 __GL_SHADER_DISK_CACHE_READ_ONLY_APP_NAME=steam_shader_cache;steamapp_merged_shader_cache ...
comment by gardotd426 · 2021-12-28 · view · github
... Lutris to have each game have its own `__GL_SHADER_DISK_CACHE_PATH` to avoid any size limits (just in case manually ...

Ubuntu - bad stuttering with nvidia, maybe nvidia cache issues steamclosedNVIDIA driversDistro Family: Ubuntu

#9717 · 6 comments · updated 2023-07-29 · 1 matching
issue by stubkan · 2023-06-24 · view · github
... cache to get as big as it wants __GL_SHADER_DISK_CACHE_PATH to force it to appear on the main ssd ...

DCS World smoke effect dxvkclosedbugd3d11

#4327 · 14 comments · updated 2026-03-29 · 1 matching
comment by logicmagix · 2026-03-23 · view · github
... WINE_NO_DELAYED_RPC_EVENTS=1 WINE_RT_PRIO_SERVER=1 WINE_SIMULATE_WRITECOPY=1 __GL_SHADER_DISK_CACHE=1 __GL_SHADER_DISK_CACHE_PATH=/home/$USER/<path to games dir>/dcs-world. Performance ...

Fsync testing - experimental dxvkclosed

#1163 · 3 comments · updated 2019-08-12 · 1 matching
comment by SveSop · 2019-08-12 · view · github
... I run the game with the following variables set: ``` export WINEDEBUG="-all,+fsync" export __GL_SHADER_DISK_CACHE_PATH="$HOME/.nv/Monster ...
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