I compiled a fresh mesa-git and the performance in snowy region is good now, menu performance is tied to amdvlk now and the ingame have it as the fastest dx11 implementation. I don't know what commit fixed it, but it mus...
I progressed further into the game so that I'm now in an icy location, so I have more comparison points now. Location 1 is the only tested scene to not be icy. Numbers represent frames per second. RADV DXVK RADV VKD3D-PR...
I've now tested the game on windows with dxvk and on linux with amdvlk and the results are weird. Main menu performance: Native DX11 =~110FPS RADV VKD3D-PROTON =~110FPS Native DX12 =~102FPS AMDVLK DX11 =~97FPS Windows+DX...
https://mega.nz/file/1z0BiC4I#N6dbaZ9AS1srEvmjpUdOBEp2wQWaWimeN7OWMaP2aGY here's the compressed trace taken with dxvk. 550MB compressed, 1.7GB uncompressed
Main menu renders normally for me with vkd3d-proton with mesa 23.3.1. I have noticed a different issue, however. There's been a regression since 5.11 in how proton handles alt tabbing with this game, if the game is set t...
> When using wined3d the main menu looks like this, so I don't think a wined3d trace would be useful You can apitrace just fine with DXVK almost all of the time.
Hi, apparently the game has an issue with DX12 _sun ray_ shaders (at least this is what is seems to be). First the DX11 main menu screen: ![ms_dx11](https://user-images.githubusercontent.com/5248232/147888007-c09620ab-ba...